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SevenSidedDie
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You have found them all.

You've found them all.

The Forgotten Realms was first published for AD&D 1st edition. When Tactical Studies Rules released the AD&D 2nd edition came out, they explained the changeschange in spells and available classes was explained through the Godswar, also known as aka The Time of Troubles.

The introduction of D&D 3e was exceptional in that it introducedthere was no overarching, global in-setting event introduced to explain the rules changes. Oddly, the adventure Die Vecna Die! was intended to explain the rules changes (for all D&D settings), but its events were never enteredmade FR canon. WotC just proceeded with the 3e rules and setting changes without adding any corresponding historical events. The 3e change is thus “silent” in FR's historical record.

Karsus's Folly was made global setting canon with 3e as a historical detail that further developed the history of Netheril and explained some changes local to the Anauroch and some new game elements, but it wasn't the same kind of global upheaval—it was more of a retcon slipped in as undisruptively as possible.1

The Spellplague (and about a century) explained the shift from D&D 3.x to 4e, and the Second Sundering did the same for the transition from 4e to 5e.


  1. Although Karsus's Folly was first described in a 2e adventure, the way 2e setting publishing worked meant that only the frozen-moment-in-time documented by the basic setting boxed set was canon. DMs were given explicit authority over what was canon beyond that. Thus changes made by adventures were only canon in a campaign if a DM used those in their campaign — because of course, the PCs might change the outcome! D&D 3e cemented Karsus's Folly as the official way it happened in Realms history for that revision of the base setting, so though it took place earlier, it wasn't canonised until 3e.

You have found them all.

The Forgotten Realms was first published for AD&D 1st edition. When Tactical Studies Rules released the AD&D 2nd edition, they explained the changes in spells and available classes through the Godswar, also known as The Time of Troubles.

The introduction of D&D 3e was exceptional in that it introduced no overarching, global in-setting event to explain the rules changes. Oddly, the adventure Die Vecna Die! was intended to explain the rules changes (for all D&D settings), but its events never entered FR canon. WotC just proceeded with the 3e rules and setting changes without adding any corresponding historical events. The 3e change is thus “silent” in FR's historical record.

Karsus's Folly was made global setting canon with 3e as a historical detail that further developed the history of Netheril and explained some changes local to the Anauroch and some new game elements, but it wasn't the same kind of global upheaval—it was more of a retcon slipped in as undisruptively as possible.1

The Spellplague (and about a century) explained the shift from D&D 3.x to 4e, and the Second Sundering did the same for the transition from 4e to 5e.


  1. Although Karsus's Folly was first described in a 2e adventure, the way 2e setting publishing worked meant that only the frozen-moment-in-time documented by the basic setting boxed set was canon. DMs were given explicit authority over what was canon beyond that. Thus changes made by adventures were only canon in a campaign if a DM used those in their campaign — because of course, the PCs might change the outcome! D&D 3e cemented Karsus's Folly as the official way it happened in Realms history for that revision of the base setting, so though it took place earlier, it wasn't canonised until 3e.

You've found them all.

The Forgotten Realms was first published for AD&D 1st edition. When 2nd edition came out, the change in spells and available classes was explained through the Godswar aka The Time of Troubles.

The introduction of D&D 3e was exceptional in that there was no overarching, global in-setting event introduced to explain the rules changes. Oddly, the adventure Die Vecna Die! was intended to explain the rules changes (for all D&D settings), but its events were never made FR canon. WotC just proceeded with the 3e rules and setting changes without adding any corresponding historical events. The 3e change is thus “silent” in FR's historical record.

Karsus's Folly was made global setting canon with 3e as a historical detail that further developed the history of Netheril and explained some changes local to the Anauroch and some new game elements, but it wasn't the same kind of global upheaval—it was more of a retcon slipped in as undisruptively as possible.1

The Spellplague (and about a century) explained the shift from D&D 3.x to 4e, and the Second Sundering did the same for the transition to 5e.


  1. Although Karsus's Folly was first described in a 2e adventure, the way 2e setting publishing worked meant that only the frozen-moment-in-time documented by the basic setting boxed set was canon. DMs were given explicit authority over what was canon beyond that. Thus changes made by adventures were only canon in a campaign if a DM used those in their campaign — because of course, the PCs might change the outcome! D&D 3e cemented Karsus's Folly as the official way it happened in Realms history for that revision of the base setting, so though it took place earlier, it wasn't canonised until 3e.
added header, some grammar fixing - but someone could do more copy.
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Akixkisu
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You've found them all.

You have found them all.

The Forgotten Realms was first published for AD&D 1st edition. When Tactical Studies Rules released the AD&D 2nd edition came out, they explained the changechanges in spells and available classes was explained through the Godswar aka, also known as The Time of Troubles.

The introduction of D&D 3e was exceptional in that there wasit introduced no overarching, global in-setting event introduced to explain the rules changes. Oddly, the adventure Die Vecna Die! was intended to explain the rules changes (for all D&D settings), but its events were never madeentered FR canon. WotC just proceeded with the 3e rules and setting changes without adding any corresponding historical events. The 3e change is thus “silent” in FR's historical record.

Karsus's Folly was made global setting canon with 3e as a historical detail that further developed the history of Netheril and explained some changes local to the Anauroch and some new game elements, but it wasn't the same kind of global upheaval—it was more of a retcon slipped in as undisruptively as possible.1

The Spellplague (and about a century) explained the shift from D&D 3.x to 4e, and the Second Sundering did the same for the transition from 4e to 5e.


  1. Although Karsus's Folly was first described in a 2e adventure, the way 2e setting publishing worked meant that only the frozen-moment-in-time documented by the basic setting boxed set was canon. DMs were given explicit authority over what was canon beyond that. Thus changes made by adventures were only canon in a campaign if a DM used those in their campaign — because of course, the PCs might change the outcome! D&D 3e cemented Karsus's Folly as the official way it happened in Realms history for that revision of the base setting, so though it took place earlier, it wasn't canonised until 3e.

You've found them all.

The Forgotten Realms was first published for AD&D 1st edition. When 2nd edition came out, the change in spells and available classes was explained through the Godswar aka The Time of Troubles.

The introduction of D&D 3e was exceptional in that there was no overarching, global in-setting event introduced to explain the rules changes. Oddly, the adventure Die Vecna Die! was intended to explain the rules changes (for all D&D settings), but its events were never made FR canon. WotC just proceeded with the 3e rules and setting changes without adding any corresponding historical events. The 3e change is thus “silent” in FR's historical record.

Karsus's Folly was made global setting canon with 3e as a historical detail that further developed the history of Netheril and explained some changes local to the Anauroch and some new game elements, but it wasn't the same kind of global upheaval—it was more of a retcon slipped in as undisruptively as possible.1

The Spellplague (and about a century) explained the shift from D&D 3.x to 4e, and the Second Sundering did the same for the transition to 5e.


  1. Although Karsus's Folly was first described in a 2e adventure, the way 2e setting publishing worked meant that only the frozen-moment-in-time documented by the basic setting boxed set was canon. DMs were given explicit authority over what was canon beyond that. Thus changes made by adventures were only canon in a campaign if a DM used those in their campaign — because of course, the PCs might change the outcome! D&D 3e cemented Karsus's Folly as the official way it happened in Realms history for that revision of the base setting, so though it took place earlier, it wasn't canonised until 3e.

You have found them all.

The Forgotten Realms was first published for AD&D 1st edition. When Tactical Studies Rules released the AD&D 2nd edition, they explained the changes in spells and available classes through the Godswar, also known as The Time of Troubles.

The introduction of D&D 3e was exceptional in that it introduced no overarching, global in-setting event to explain the rules changes. Oddly, the adventure Die Vecna Die! was intended to explain the rules changes (for all D&D settings), but its events never entered FR canon. WotC just proceeded with the 3e rules and setting changes without adding any corresponding historical events. The 3e change is thus “silent” in FR's historical record.

Karsus's Folly was made global setting canon with 3e as a historical detail that further developed the history of Netheril and explained some changes local to the Anauroch and some new game elements, but it wasn't the same kind of global upheaval—it was more of a retcon slipped in as undisruptively as possible.1

The Spellplague (and about a century) explained the shift from D&D 3.x to 4e, and the Second Sundering did the same for the transition from 4e to 5e.


  1. Although Karsus's Folly was first described in a 2e adventure, the way 2e setting publishing worked meant that only the frozen-moment-in-time documented by the basic setting boxed set was canon. DMs were given explicit authority over what was canon beyond that. Thus changes made by adventures were only canon in a campaign if a DM used those in their campaign — because of course, the PCs might change the outcome! D&D 3e cemented Karsus's Folly as the official way it happened in Realms history for that revision of the base setting, so though it took place earlier, it wasn't canonised until 3e.
minor edit to reflect the time between the Spellplague and the start of 4e FR
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You've found them all.

The Forgotten Realms was first published for AD&D 1st edition. When 2nd edition came out, the change in spells and available classes was explained through the Godswar aka The Time of Troubles.

The introduction of D&D 3e was exceptional in that there was no overarching, global in-setting event introduced to explain the rules changes. Oddly, the adventure Die Vecna Die! was intended to explain the rules changes (for all D&D settings), but its events were never made FR canon. WotC just proceeded with the 3e rules and setting changes without adding any corresponding historical events. The 3e change is thus “silent” in FR's historical record.

Karsus's Folly was made global setting canon with 3e as a historical detail that further developed the history of Netheril and explained some changes local to the Anauroch and some new game elements, but it wasn't the same kind of global upheaval—it was more of a retcon slipped in as undisruptively as possible.1

The Spellplague (and hundreds of yearsabout a century) explained the shift from D&D 3.x to 4e, and the Second Sundering did the same for the transition to 5e.


  1. Although Karsus's Folly was first described in a 2e adventure, the way 2e setting publishing worked meant that only the frozen-moment-in-time documented by the basic setting boxed set was canon. DMs were given explicit authority over what was canon beyond that. Thus changes made by adventures were only canon in a campaign if a DM used those in their campaign — because of course, the PCs might change the outcome! D&D 3e cemented Karsus's Folly as the official way it happened in Realms history for that revision of the base setting, so though it took place earlier, it wasn't canonised until 3e.

You've found them all.

The Forgotten Realms was first published for AD&D 1st edition. When 2nd edition came out, the change in spells and available classes was explained through the Godswar aka The Time of Troubles.

The introduction of D&D 3e was exceptional in that there was no overarching, global in-setting event introduced to explain the rules changes. Oddly, the adventure Die Vecna Die! was intended to explain the rules changes (for all D&D settings), but its events were never made FR canon. WotC just proceeded with the 3e rules and setting changes without adding any corresponding historical events. The 3e change is thus “silent” in FR's historical record.

Karsus's Folly was made global setting canon with 3e as a historical detail that further developed the history of Netheril and explained some changes local to the Anauroch and some new game elements, but it wasn't the same kind of global upheaval—it was more of a retcon slipped in as undisruptively as possible.1

The Spellplague (and hundreds of years) explained the shift from D&D 3.x to 4e, and the Second Sundering did the same for the transition to 5e.


  1. Although Karsus's Folly was first described in a 2e adventure, the way 2e setting publishing worked meant that only the frozen-moment-in-time documented by the basic setting boxed set was canon. DMs were given explicit authority over what was canon beyond that. Thus changes made by adventures were only canon in a campaign if a DM used those in their campaign — because of course, the PCs might change the outcome! D&D 3e cemented Karsus's Folly as the official way it happened in Realms history for that revision of the base setting, so though it took place earlier, it wasn't canonised until 3e.

You've found them all.

The Forgotten Realms was first published for AD&D 1st edition. When 2nd edition came out, the change in spells and available classes was explained through the Godswar aka The Time of Troubles.

The introduction of D&D 3e was exceptional in that there was no overarching, global in-setting event introduced to explain the rules changes. Oddly, the adventure Die Vecna Die! was intended to explain the rules changes (for all D&D settings), but its events were never made FR canon. WotC just proceeded with the 3e rules and setting changes without adding any corresponding historical events. The 3e change is thus “silent” in FR's historical record.

Karsus's Folly was made global setting canon with 3e as a historical detail that further developed the history of Netheril and explained some changes local to the Anauroch and some new game elements, but it wasn't the same kind of global upheaval—it was more of a retcon slipped in as undisruptively as possible.1

The Spellplague (and about a century) explained the shift from D&D 3.x to 4e, and the Second Sundering did the same for the transition to 5e.


  1. Although Karsus's Folly was first described in a 2e adventure, the way 2e setting publishing worked meant that only the frozen-moment-in-time documented by the basic setting boxed set was canon. DMs were given explicit authority over what was canon beyond that. Thus changes made by adventures were only canon in a campaign if a DM used those in their campaign — because of course, the PCs might change the outcome! D&D 3e cemented Karsus's Folly as the official way it happened in Realms history for that revision of the base setting, so though it took place earlier, it wasn't canonised until 3e.
added 45 characters in body
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SevenSidedDie
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cover Die Vecna Die and it's weird non-canon status
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SevenSidedDie
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add more nuance to the relationship between Karsus's Folly, 2e, and 3e
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SevenSidedDie
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There was a much earlier, pre-historical Sundering.
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T.J.L.
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More on 3e
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SevenSidedDie
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SevenSidedDie
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