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I'm thinking of making a finesse melee Wizard leader, which means I'll need good INT, DEX, CON, and CHA, however from my previous understandings of D&D character builds, this would make my character MAD and that would be a bad thing... (or so I'm told)

So I searched the site to see if we had any questions dealing with the definition of MAD, but was unable to find anything definitive.

My understanding is that MAD means that you are dependent on 3 ability scores. My understanding is that this was a problem based on two issues. 1. You did not get many stat increases, or it was difficult to raise stats. 2. Math was tight, so the difference between a 20 and 18 was significant in performance.

However, in 5e assuming the standard array a stat progression for 5 ability increases looks like one of these three options:

(Maximise progression bonus)
15,14,13,12,10,8 - array
17,15,13,12,10,8 - racial benefits
18,16,13,12,10,8
20,16,13,12,10,8
20,18,13,12,10,8
20,20,13,12,10,8
20,20,15,12,10,8

or
(Maximise end bonus)
15,14,13,12,10,8 - array
16,16,13,12,10,8 - racial benefits
18,16,13,12,10,8
20,16,13,12,10,8
20,18,15,12,10,8
20,20,15,12,10,8
20,20,17,12,10,8

or
(Maximize 16s)
15,14,13,12,10,8 - array
16,16,13,12,10,8 - racial benefits
16,16,15,12,10,8
16,16,16,13,10,8
16,16,16,15,10,8
16,16,16,16,11,8
16,16,16,16,13,8

Does having 16 in my stats "good enough" for higher levels of play allowing me to be dependent on 4 abilities before I run into problems, or do I need those 20s, and so 3 is the number of abilities that makes my character MAD?

I'm thinking of making a finesse melee Wizard leader, which means I'll need good INT, DEX, CON, and CHA, however from my previous understandings of D&D character builds, this would make my character MAD and that would be a bad thing... (or so I'm told)

So I searched the site to see if we had any questions dealing with the definition of MAD, but was unable to find anything definitive.

My understanding is that MAD means that you are dependent on 3 ability scores. My understanding is that this was a problem based on two issues. 1. You did not get many stat increases, or it was difficult to raise stats. 2. Math was tight, so the difference between a 20 and 18 was significant in performance.

However, in 5e assuming the standard array a stat progression for 5 ability increases looks like one of these three options:

(Maximise progression bonus)
15,14,13,12,10,8 - array
17,15,13,12,10,8 - racial benefits
18,16,13,12,10,8
20,16,13,12,10,8
20,18,13,12,10,8
20,20,13,12,10,8
20,20,15,12,10,8

or
(Maximise end bonus)
15,14,13,12,10,8 - array
16,16,13,12,10,8 - racial benefits
18,16,13,12,10,8
20,16,13,12,10,8
20,18,15,12,10,8
20,20,15,12,10,8
20,20,17,12,10,8

or
(Maximize 16s)
15,14,13,12,10,8 - array
16,16,13,12,10,8 - racial benefits
16,16,15,12,10,8
16,16,16,13,10,8
16,16,16,15,10,8
16,16,16,16,11,8
16,16,16,16,13,8

Does having 16 in my stats "good enough" for higher levels of play allowing me to be dependent on 4 abilities before I run into problems, or do I need those 20s, and so 3 is the number of abilities that makes my character MAD?

I'm thinking of making a finesse melee Wizard leader, which means I'll need good INT, DEX, CON, and CHA, however from my previous understandings of D&D character builds, this would make my character MAD and that would be a bad thing... (or so I'm told)

So I searched the site to see if we had any questions dealing with the definition of MAD, but was unable to find anything definitive.

My understanding is that MAD means that you are dependent on 3 ability scores. My understanding is that this was a problem based on two issues. 1. You did not get many stat increases, or it was difficult to raise stats. 2. Math was tight, so the difference between a 20 and 18 was significant in performance.

However, in 5e assuming the standard array a stat progression for 5 ability increases looks like one of these three options:

(Maximise progression bonus)
15,14,13,12,10,8 - array
17,15,13,12,10,8 - racial benefits
18,16,13,12,10,8
20,16,13,12,10,8
20,18,13,12,10,8
20,20,13,12,10,8
20,20,15,12,10,8

or
(Maximize 16s)
15,14,13,12,10,8 - array
16,16,13,12,10,8 - racial benefits
16,16,15,12,10,8
16,16,16,13,10,8
16,16,16,15,10,8
16,16,16,16,11,8
16,16,16,16,13,8

Does having 16 in my stats "good enough" for higher levels of play allowing me to be dependent on 4 abilities before I run into problems, or do I need those 20s, and so 3 is the number of abilities that makes my character MAD?

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How many Ability Dependencies is too many? (What is MAD?)

I'm thinking of making a finesse melee Wizard leader, which means I'll need good INT, DEX, CON, and CHA, however from my previous understandings of D&D character builds, this would make my character MAD and that would be a bad thing... (or so I'm told)

So I searched the site to see if we had any questions dealing with the definition of MAD, but was unable to find anything definitive.

My understanding is that MAD means that you are dependent on 3 ability scores. My understanding is that this was a problem based on two issues. 1. You did not get many stat increases, or it was difficult to raise stats. 2. Math was tight, so the difference between a 20 and 18 was significant in performance.

However, in 5e assuming the standard array a stat progression for 5 ability increases looks like one of these three options:

(Maximise progression bonus)
15,14,13,12,10,8 - array
17,15,13,12,10,8 - racial benefits
18,16,13,12,10,8
20,16,13,12,10,8
20,18,13,12,10,8
20,20,13,12,10,8
20,20,15,12,10,8

or
(Maximise end bonus)
15,14,13,12,10,8 - array
16,16,13,12,10,8 - racial benefits
18,16,13,12,10,8
20,16,13,12,10,8
20,18,15,12,10,8
20,20,15,12,10,8
20,20,17,12,10,8

or
(Maximize 16s)
15,14,13,12,10,8 - array
16,16,13,12,10,8 - racial benefits
16,16,15,12,10,8
16,16,16,13,10,8
16,16,16,15,10,8
16,16,16,16,11,8
16,16,16,16,13,8

Does having 16 in my stats "good enough" for higher levels of play allowing me to be dependent on 4 abilities before I run into problems, or do I need those 20s, and so 3 is the number of abilities that makes my character MAD?