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4 Rollback to Revision 2
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I would add monsters until you are inline with the XP restrictions set forth on page 57 of the Basic DM Guide

For example, with 4 people, the initial encounter of 68 kobolds is 300xp500xp, or 25 XP * 68 kobolds * 2.5 for being a "Group" (3 - 6)group of 8.

As a result, this encounter is considered "Hard"pretty deadly at level 1. That said, the players should be helped out by the woman with the spear, and they should have a surprise attack.

To modify this for 6 people, increase the experience by 1.5, or 450750. This comes out to 710 or 811 kobolds.

But why isn't it 912 kobolds? - When adjusting the size of the encounter, be sure to pay attention to the XP modifiers put forth the in basic rules. That is, when you have 7 - 10 creatures, they gain a 2.5x modifier, but when you have 611, they only gain a 2x3x modifier.

So, 9 * 2510*25 = 225 XP250XP * 2.5 modifier = ~560625 XP, which is way to high for this group. This pushes the encounter from "Hard" into "Deadly".

But, 7*2511*25 = 175 XP275XP * 2.53 modifier = 437.5XP.

Alternatively, if you want to make it a little more difficult,

8*25 = 200 * 2825XP.5 modifier = 500 XP 

With that in mind, I'd choose the smaller amount at least initially. You may find that your group works incredibly well together, but it also will likely take some buildup to that. If they are breezing through your encounters, consider erring on the side of more difficult in the future.

That said, in general consider buffing the monsters as opposed to simply adding more. Just adding more monsters creates a drawn out combat, especially if they are hordes of creatures. Things like giving 2 kobolds an additional hit die, or swapping some out for a homebrewed variant like Kobold Leader (+1 to hit, +1 to damage) might make combat equally as hard, but also keep the speed reasonable.

I would add monsters until you are inline with the XP restrictions set forth on page 57 of the Basic DM Guide

For example, with 4 people, the initial encounter of 6 kobolds is 300xp, or 25 XP * 6 kobolds * 2 for being a "Group" (3 - 6).

As a result, this encounter is considered "Hard" at level 1. That said, the players should be helped out by the woman with the spear, and they should have a surprise attack.

To modify this for 6 people, increase the experience by 1.5, or 450. This comes out to 7 or 8 kobolds.

But why isn't it 9 kobolds? - When adjusting the size of the encounter, be sure to pay attention to the XP modifiers put forth the in basic rules. That is, when you have 7 - 10 creatures, they gain a 2.5x modifier, but when you have 6, they only gain a 2x modifier.

So, 9 * 25 = 225 XP * 2.5 modifier = ~560 XP, which is way to high for this group. This pushes the encounter from "Hard" into "Deadly".

But, 7*25 = 175 XP * 2.5 modifier = 437.5XP.

Alternatively, if you want to make it a little more difficult,

8*25 = 200 * 2.5 modifier = 500 XP

With that in mind, I'd choose the smaller amount at least initially. You may find that your group works incredibly well together, but it also will likely take some buildup to that. If they are breezing through your encounters, consider erring on the side of more difficult in the future.

That said, in general consider buffing the monsters as opposed to simply adding more. Just adding more monsters creates a drawn out combat, especially if they are hordes of creatures. Things like giving 2 kobolds an additional hit die, or swapping some out for a homebrewed variant like Kobold Leader (+1 to hit, +1 to damage) might make combat equally as hard, but also keep the speed reasonable.

I would add monsters until you are inline with the XP restrictions set forth on page 57 of the Basic DM Guide

For example, with 4 people, the initial encounter of 8 kobolds is 500xp, or 25 XP * 8 kobolds * 2.5 for a group of 8.

As a result, this encounter is pretty deadly at level 1. That said, the players should be helped out by the woman with the spear, and they should have a surprise attack.

To modify this for 6 people, increase the experience by 1.5, or 750. This comes out to 10 or 11 kobolds.

But why isn't it 12 kobolds? - When adjusting the size of the encounter, be sure to pay attention to the XP modifiers put forth the in basic rules. That is, when you have 7 - 10 creatures, they gain a 2.5x modifier, but when you have 11, they gain a 3x modifier.

So, 10*25 = 250XP * 2.5 modifier = 625 XP.

But, 11*25 = 275XP * 3 modifier = 825XP. 

With that in mind, I'd choose the smaller amount at least initially. You may find that your group works incredibly well together, but it also will likely take some buildup to that. If they are breezing through your encounters, consider erring on the side of more difficult in the future.

That said, in general consider buffing the monsters as opposed to simply adding more. Just adding more monsters creates a drawn out combat, especially if they are hordes of creatures. Things like giving 2 kobolds an additional hit die, or swapping some out for a homebrewed variant like Kobold Leader (+1 to hit, +1 to damage) might make combat equally as hard, but also keep the speed reasonable.

3 Corrected with the right number of kobolds
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I would add monsters until you are inline with the XP restrictions set forth on page 57 of the Basic DM Guide

For example, with 4 people, the initial encounter of 86 kobolds is 500xp300xp, or 25 XP * 86 kobolds * 2.5 for being a group of 8"Group" (3 - 6).

As a result, this encounter is pretty deadlyconsidered "Hard" at level 1. That said, the players should be helped out by the woman with the spear, and they should have a surprise attack.

To modify this for 6 people, increase the experience by 1.5, or 750450. This comes out to 107 or 118 kobolds.

But why isn't it 129 kobolds? - When adjusting the size of the encounter, be sure to pay attention to the XP modifiers put forth the in basic rules. That is, when you have 7 - 10 creatures, they gain a 2.5x modifier, but when you have 116, they only gain a 3x2x modifier.

So, 10*259 * 25 = 250XP225 XP * 2.5 modifier = 625~560 XP, which is way to high for this group. This pushes the encounter from "Hard" into "Deadly".

But, 11*257*25 = 275XP175 XP * 32.5 modifier = 825XP437.  5XP.

Alternatively, if you want to make it a little more difficult,

8*25 = 200 * 2.5 modifier = 500 XP

With that in mind, I'd choose the smaller amount at least initially. You may find that your group works incredibly well together, but it also will likely take some buildup to that. If they are breezing through your encounters, consider erring on the side of more difficult in the future.

That said, in general consider buffing the monsters as opposed to simply adding more. Just adding more monsters creates a drawn out combat, especially if they are hordes of creatures. Things like giving 2 kobolds an additional hit die, or swapping some out for a homebrewed variant like Kobold Leader (+1 to hit, +1 to damage) might make combat equally as hard, but also keep the speed reasonable.

I would add monsters until you are inline with the XP restrictions set forth on page 57 of the Basic DM Guide

For example, with 4 people, the initial encounter of 8 kobolds is 500xp, or 25 XP * 8 kobolds * 2.5 for a group of 8.

As a result, this encounter is pretty deadly at level 1. That said, the players should be helped out by the woman with the spear, and they should have a surprise attack.

To modify this for 6 people, increase the experience by 1.5, or 750. This comes out to 10 or 11 kobolds.

But why isn't it 12 kobolds? - When adjusting the size of the encounter, be sure to pay attention to the XP modifiers put forth the in basic rules. That is, when you have 7 - 10 creatures, they gain a 2.5x modifier, but when you have 11, they gain a 3x modifier.

So, 10*25 = 250XP * 2.5 modifier = 625 XP.

But, 11*25 = 275XP * 3 modifier = 825XP.  

With that in mind, I'd choose the smaller amount at least initially. You may find that your group works incredibly well together, but it also will likely take some buildup to that. If they are breezing through your encounters, consider erring on the side of more difficult in the future.

That said, in general consider buffing the monsters as opposed to simply adding more. Just adding more monsters creates a drawn out combat, especially if they are hordes of creatures. Things like giving 2 kobolds an additional hit die, or swapping some out for a homebrewed variant like Kobold Leader (+1 to hit, +1 to damage) might make combat equally as hard, but also keep the speed reasonable.

I would add monsters until you are inline with the XP restrictions set forth on page 57 of the Basic DM Guide

For example, with 4 people, the initial encounter of 6 kobolds is 300xp, or 25 XP * 6 kobolds * 2 for being a "Group" (3 - 6).

As a result, this encounter is considered "Hard" at level 1. That said, the players should be helped out by the woman with the spear, and they should have a surprise attack.

To modify this for 6 people, increase the experience by 1.5, or 450. This comes out to 7 or 8 kobolds.

But why isn't it 9 kobolds? - When adjusting the size of the encounter, be sure to pay attention to the XP modifiers put forth the in basic rules. That is, when you have 7 - 10 creatures, they gain a 2.5x modifier, but when you have 6, they only gain a 2x modifier.

So, 9 * 25 = 225 XP * 2.5 modifier = ~560 XP, which is way to high for this group. This pushes the encounter from "Hard" into "Deadly".

But, 7*25 = 175 XP * 2.5 modifier = 437.5XP.

Alternatively, if you want to make it a little more difficult,

8*25 = 200 * 2.5 modifier = 500 XP

With that in mind, I'd choose the smaller amount at least initially. You may find that your group works incredibly well together, but it also will likely take some buildup to that. If they are breezing through your encounters, consider erring on the side of more difficult in the future.

That said, in general consider buffing the monsters as opposed to simply adding more. Just adding more monsters creates a drawn out combat, especially if they are hordes of creatures. Things like giving 2 kobolds an additional hit die, or swapping some out for a homebrewed variant like Kobold Leader (+1 to hit, +1 to damage) might make combat equally as hard, but also keep the speed reasonable.

2 Added XP calculations, clarified the homebrew nature of Kobold Leader.
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I would add monsters until you are inline with the XP restrictions set forth on page 57 of the Basic DM Guide

For example, with 4 people, the initial encounter of 8 kobolds is 500xp, or 25 XP * 8 kobolds * 2.5 for a group of 8.

As a result, this encounter is pretty deadly at level 1. That said, the players should be helped out by the woman with the spear, and they should have a surprise attack.

To modify this for 6 people, increase the experience by 1.5, or 750. This comes out to 10 or 11 kobolds.

But why isn't it 12 kobolds? - When adjusting the size of the encounter, be sure to pay attention to the XP modifiers put forth the in basic rules. That is, when you have 7 - 10 creatures, they gain a 2.5x modifier, but when you have 11, they gain a 3x modifier.

So, 10*25 = 250XP * 2.5 modifier = 625 XP.

But, 11*25 = 275XP * 3 modifier = 825XP.

With that in mind, I'd choose the smaller amount at least initially. You may find that your group works incredibly well together, but it also will likely take some buildup to that. If they are breezing through your encounters, consider erring on the side of more difficult in the future.

That said, in general consider buffing the monsters as opposed to simply adding more. Just adding more monsters creates a drawn out combat, especially if they are hordes of creatures. Things like giving 2 kobolds an additional hit die, or swapping some out for a homebrewed variant like Kobold Leader (+1 to hit, +1 to damage) might make combat equally as hard, but also keep the speed reasonable.

I would add monsters until you are inline with the XP restrictions set forth on page 57 of the Basic DM Guide

For example, with 4 people, the initial encounter of 8 kobolds is 500xp, or 25 XP * 8 kobolds * 2.5 for a group of 8.

As a result, this encounter is pretty deadly at level 1. That said, the players should be helped out by the woman with the spear, and they should have a surprise attack.

To modify this for 6 people, increase the experience by 1.5, or 750. This comes out to 10 or 11 kobolds.

That said, in general consider buffing the monsters as opposed to simply adding more. Just adding more monsters creates a drawn out combat, especially if they are hordes of creatures. Things like giving 2 kobolds an additional hit die, or swapping some out for a Kobold Leader (+1 to hit, +1 to damage) might make combat equally as hard, but also keep the speed reasonable.

I would add monsters until you are inline with the XP restrictions set forth on page 57 of the Basic DM Guide

For example, with 4 people, the initial encounter of 8 kobolds is 500xp, or 25 XP * 8 kobolds * 2.5 for a group of 8.

As a result, this encounter is pretty deadly at level 1. That said, the players should be helped out by the woman with the spear, and they should have a surprise attack.

To modify this for 6 people, increase the experience by 1.5, or 750. This comes out to 10 or 11 kobolds.

But why isn't it 12 kobolds? - When adjusting the size of the encounter, be sure to pay attention to the XP modifiers put forth the in basic rules. That is, when you have 7 - 10 creatures, they gain a 2.5x modifier, but when you have 11, they gain a 3x modifier.

So, 10*25 = 250XP * 2.5 modifier = 625 XP.

But, 11*25 = 275XP * 3 modifier = 825XP.

With that in mind, I'd choose the smaller amount at least initially. You may find that your group works incredibly well together, but it also will likely take some buildup to that. If they are breezing through your encounters, consider erring on the side of more difficult in the future.

That said, in general consider buffing the monsters as opposed to simply adding more. Just adding more monsters creates a drawn out combat, especially if they are hordes of creatures. Things like giving 2 kobolds an additional hit die, or swapping some out for a homebrewed variant like Kobold Leader (+1 to hit, +1 to damage) might make combat equally as hard, but also keep the speed reasonable.

1
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