Episode #125 of the Stack Overflow podcast is here. We talk Tilde Club and mechanical keyboards. Listen now
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First rule: Tell your player to expect the beast(s) to be nigh impossible to beat, and that the genre is survival for this campaign/adventure.

PutInclude some redshirts (a number of disposable NPCSNPCs), and have them offedkilled to show that your hunter means business. Do this slowly, Islowly — I recommended 3-53–5 NPCs and have them die one by one using your preferred methods. Pit the party onin one fight against the hunter to show them that fighting the hunter is difficult but doable.

Maybe make one displacer beast get wounded heavily when offing one of the NPCNPCs and get separated from its pack. The PCs are then able to finish the weakened beast, and with sufficient IQthought, they can discover their weakness.

First rule: Tell your player to expect the beast to be nigh impossible to beat, that the genre is survival for this campaign

Put some redshirts (a number of disposable NPCS), have them offed to show that your hunter means business. Do this slowly, I recommended 3-5 NPCs and have them die one by one using your preferred methods. Pit the party on one fight against the hunter to show them that fighting the hunter is difficult but doable.

Maybe make one displacer beast get wounded heavily when offing one of the NPC and get separated from its pack. PCs then able to finish the weakened beast, and with sufficient IQ, they can discover their weakness.

First rule: Tell your player to expect the beast(s) to be nigh impossible to beat, and that the genre is survival for this campaign/adventure.

Include some redshirts (a number of disposable NPCs), and have them killed to show that your hunter means business. Do this slowly — I recommended 3–5 NPCs and have them die one by one using your preferred methods. Pit the party in one fight against the hunter to show them that fighting the hunter is difficult but doable.

Maybe make one displacer beast get wounded heavily when offing one of the NPCs and get separated from its pack. The PCs are then able to finish the weakened beast, and with sufficient thought, they can discover their weakness.

1
source | link

First rule: Tell your player to expect the beast to be nigh impossible to beat, that the genre is survival for this campaign

Put some redshirts (a number of disposable NPCS), have them offed to show that your hunter means business. Do this slowly, I recommended 3-5 NPCs and have them die one by one using your preferred methods. Pit the party on one fight against the hunter to show them that fighting the hunter is difficult but doable.

Maybe make one displacer beast get wounded heavily when offing one of the NPC and get separated from its pack. PCs then able to finish the weakened beast, and with sufficient IQ, they can discover their weakness.