Skip to main content
Commonmark migration
Source Link

#It's complicated

It's complicated

While skoormit has pointed out that the average percent increase for 1 die is 21.43, the overall increase for multiple dice is not straightforward, and highly depends on your Charisma modifier, more so for more dice.

I used a small python script to roll xd6. The lowest c dice (where c = positive Cha modifier) were re-rolled, unless there were less than c dice below average. The following data was gathered by averaging over 100,000 of such sets for each combination of x and c.

It shows the percentile increase of the average roll, i.e. ((new avg / old avg) − 1) × 100.

graph of five curves for the expected percentage increase in damage by number of dice rolled, for five values of Cha from +1 to +5

As you can see, the increase drops rapidly below 20% for x > c, though the slope becomes less steep as c increases.

#It's complicated

While skoormit has pointed out that the average percent increase for 1 die is 21.43, the overall increase for multiple dice is not straightforward, and highly depends on your Charisma modifier, more so for more dice.

I used a small python script to roll xd6. The lowest c dice (where c = positive Cha modifier) were re-rolled, unless there were less than c dice below average. The following data was gathered by averaging over 100,000 of such sets for each combination of x and c.

It shows the percentile increase of the average roll, i.e. ((new avg / old avg) − 1) × 100.

graph of five curves for the expected percentage increase in damage by number of dice rolled, for five values of Cha from +1 to +5

As you can see, the increase drops rapidly below 20% for x > c, though the slope becomes less steep as c increases.

It's complicated

While skoormit has pointed out that the average percent increase for 1 die is 21.43, the overall increase for multiple dice is not straightforward, and highly depends on your Charisma modifier, more so for more dice.

I used a small python script to roll xd6. The lowest c dice (where c = positive Cha modifier) were re-rolled, unless there were less than c dice below average. The following data was gathered by averaging over 100,000 of such sets for each combination of x and c.

It shows the percentile increase of the average roll, i.e. ((new avg / old avg) − 1) × 100.

graph of five curves for the expected percentage increase in damage by number of dice rolled, for five values of Cha from +1 to +5

As you can see, the increase drops rapidly below 20% for x > c, though the slope becomes less steep as c increases.

wording: changed increase to percent increase, as we could be dealing with absolute increase
Source Link

#It's complicated

While skoormit has pointed out that the average percent increase for 1 die is 21.43, the overall increase for multiple dice is not straightforward, and highly depends on your Charisma modifier, more so for more dice.

I used a small python script to roll xd6. The lowest c dice (where c = positive Cha modifier) were re-rolled, unless there were less than c dice below average. The following data was gathered by averaging over 100,000 of such sets for each combination of x and c.

It shows the percentile increase of the average roll, i.e. ((new avg / old avg) − 1) × 100.

graph of five curves for the expected percentage increase in damage by number of dice rolled, for five values of Cha from +1 to +5

As you can see, the increase drops rapidly below 20% for x > c, though the slope becomes less steep as c increases.

#It's complicated

While skoormit has pointed out that the average increase for 1 die is 21.43, the overall increase for multiple dice is not straightforward, and highly depends on your Charisma modifier, more so for more dice.

I used a small python script to roll xd6. The lowest c dice (where c = positive Cha modifier) were re-rolled, unless there were less than c dice below average. The following data was gathered by averaging over 100,000 of such sets for each combination of x and c.

It shows the percentile increase of the average roll, i.e. ((new avg / old avg) − 1) × 100.

graph of five curves for the expected percentage increase in damage by number of dice rolled, for five values of Cha from +1 to +5

As you can see, the increase drops rapidly below 20% for x > c, though the slope becomes less steep as c increases.

#It's complicated

While skoormit has pointed out that the average percent increase for 1 die is 21.43, the overall increase for multiple dice is not straightforward, and highly depends on your Charisma modifier, more so for more dice.

I used a small python script to roll xd6. The lowest c dice (where c = positive Cha modifier) were re-rolled, unless there were less than c dice below average. The following data was gathered by averaging over 100,000 of such sets for each combination of x and c.

It shows the percentile increase of the average roll, i.e. ((new avg / old avg) − 1) × 100.

graph of five curves for the expected percentage increase in damage by number of dice rolled, for five values of Cha from +1 to +5

As you can see, the increase drops rapidly below 20% for x > c, though the slope becomes less steep as c increases.

replaced http://rpg.stackexchange.com/ with https://rpg.stackexchange.com/
Source Link

#It's complicated

While skoormit has pointed outskoormit has pointed out that the average increase for 1 die is 21.43, the overall increase for multiple dice is not straightforward, and highly depends on your Charisma modifier, more so for more dice.

I used a small python script to roll xd6. The lowest c dice (where c = positive Cha modifier) were re-rolled, unless there were less than c dice below average. The following data was gathered by averaging over 100,000 of such sets for each combination of x and c.

It shows the percentile increase of the average roll, i.e. ((new avg / old avg) − 1) × 100.

graph of five curves for the expected percentage increase in damage by number of dice rolled, for five values of Cha from +1 to +5

As you can see, the increase drops rapidly below 20% for x > c, though the slope becomes less steep as c increases.

#It's complicated

While skoormit has pointed out that the average increase for 1 die is 21.43, the overall increase for multiple dice is not straightforward, and highly depends on your Charisma modifier, more so for more dice.

I used a small python script to roll xd6. The lowest c dice (where c = positive Cha modifier) were re-rolled, unless there were less than c dice below average. The following data was gathered by averaging over 100,000 of such sets for each combination of x and c.

It shows the percentile increase of the average roll, i.e. ((new avg / old avg) − 1) × 100.

graph of five curves for the expected percentage increase in damage by number of dice rolled, for five values of Cha from +1 to +5

As you can see, the increase drops rapidly below 20% for x > c, though the slope becomes less steep as c increases.

#It's complicated

While skoormit has pointed out that the average increase for 1 die is 21.43, the overall increase for multiple dice is not straightforward, and highly depends on your Charisma modifier, more so for more dice.

I used a small python script to roll xd6. The lowest c dice (where c = positive Cha modifier) were re-rolled, unless there were less than c dice below average. The following data was gathered by averaging over 100,000 of such sets for each combination of x and c.

It shows the percentile increase of the average roll, i.e. ((new avg / old avg) − 1) × 100.

graph of five curves for the expected percentage increase in damage by number of dice rolled, for five values of Cha from +1 to +5

As you can see, the increase drops rapidly below 20% for x > c, though the slope becomes less steep as c increases.

title image; replace code formatting with prose formatting, http://meta.rpg.stackexchange.com/questions/1483/is-there-a-functional-purpose-to-putting-things-in-code-text-here
Source Link
SevenSidedDie
  • 244.5k
  • 44
  • 788
  • 1k
Loading
Source Link
MrLemon
  • 13.6k
  • 2
  • 53
  • 83
Loading