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Mar 1, 2016 at 11:41 vote accept Nzall
Nov 21, 2014 at 20:50 comment added cr0m Funny, because my experience of lockpicking is almost exactly a binary result. "Hey it worked!" vs "HTF does this work?". :)
Oct 9, 2014 at 14:01 comment added SevenSidedDie You're not the first person in history to object to a feature of the First Roleplaying Game—that's a big reason why so many people have invented new RPGs over the years. There is no reason you must play the first one you've tried.
Oct 9, 2014 at 13:59 answer added Gregory Avery-Weir timeline score: 13
Oct 9, 2014 at 13:58 history edited SevenSidedDie
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Oct 9, 2014 at 12:34 comment added fortuna If you are looking for inspiration to implement degrees of failure as house rule, look at Monster & Magic sarahnewtonwriter.com/2013/04/30/the-monsters-magic-rpg
Oct 9, 2014 at 10:10 answer added gomad timeline score: 14
Oct 9, 2014 at 10:04 comment added B. Szonye The game does have different degrees of failure. See my question earlier today: rpg.stackexchange.com/q/49239/8012
Oct 9, 2014 at 10:04 history tweeted twitter.com/#!/StackRPG/status/520152715049963520
Oct 9, 2014 at 9:50 answer added wax eagle timeline score: -1
Oct 9, 2014 at 9:35 comment added Oreo I think it is fine to just use some of your own rules, you don't have to everything by the book, it adds variety. I think it is a good idea.
Oct 9, 2014 at 9:31 comment added Sardathrion - against SE abuse GM intrusion in Numenera do something similar. It should be easy to port to any system.
Oct 9, 2014 at 9:23 history asked Nzall CC BY-SA 3.0