Timeline for Supporting degrees of success and failure when rolling
Current License: CC BY-SA 3.0
13 events
when toggle format | what | by | license | comment | |
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Mar 1, 2016 at 11:41 | vote | accept | Nzall | ||
Nov 21, 2014 at 20:50 | comment | added | cr0m | Funny, because my experience of lockpicking is almost exactly a binary result. "Hey it worked!" vs "HTF does this work?". :) | |
Oct 9, 2014 at 14:01 | comment | added | SevenSidedDie | You're not the first person in history to object to a feature of the First Roleplaying Game—that's a big reason why so many people have invented new RPGs over the years. There is no reason you must play the first one you've tried. | |
Oct 9, 2014 at 13:59 | answer | added | Gregory Avery-Weir | timeline score: 13 | |
Oct 9, 2014 at 13:58 | history | edited | SevenSidedDie |
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Oct 9, 2014 at 12:34 | comment | added | fortuna | If you are looking for inspiration to implement degrees of failure as house rule, look at Monster & Magic sarahnewtonwriter.com/2013/04/30/the-monsters-magic-rpg | |
Oct 9, 2014 at 10:10 | answer | added | gomad | timeline score: 14 | |
Oct 9, 2014 at 10:04 | comment | added | B. Szonye | The game does have different degrees of failure. See my question earlier today: rpg.stackexchange.com/q/49239/8012 | |
Oct 9, 2014 at 10:04 | history | tweeted | twitter.com/#!/StackRPG/status/520152715049963520 | ||
Oct 9, 2014 at 9:50 | answer | added | wax eagle | timeline score: -1 | |
Oct 9, 2014 at 9:35 | comment | added | Oreo | I think it is fine to just use some of your own rules, you don't have to everything by the book, it adds variety. I think it is a good idea. | |
Oct 9, 2014 at 9:31 | comment | added | Sardathrion - against SE abuse | GM intrusion in Numenera do something similar. It should be easy to port to any system. | |
Oct 9, 2014 at 9:23 | history | asked | Nzall | CC BY-SA 3.0 |