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A player asked me the other night: "In the World of Darkness are Vampires able to enter without being invited in?". The answer to the question is, yes, and even if they weren't the area was a public one. update: it's worth saying this was definitely an out of character question, and I was running prelude material, so the characters don't know jack diddly about anything nastier than serial killers and cultists.

Here's my conundrum, in Hunter, after encountering a supernatural, the hunters reveal what they learned and possibly gain practical experience.

True using this information would be metagaming and poor, and I'm not preventing my player from reading VtR, but it feels to me a bit like telling them things that might allow more metagaming.

Should I answer these kinds of questions? or is it better to suggest to the players that for them it's better to remain in the dark, so that their knowledge is closer to the levels of the characters they're playing?

A player asked me the other night: "In the World of Darkness are Vampires able to enter without being invited in?". The answer to the question is, yes, and even if they weren't the area was a public one.

Here's my conundrum, in Hunter, after encountering a supernatural, the hunters reveal what they learned and possibly gain practical experience.

True using this information would be metagaming and poor, and I'm not preventing my player from reading VtR, but it feels to me a bit like telling them things that might allow more metagaming.

Should I answer these kinds of questions? or is it better to suggest to the players that for them it's better to remain in the dark, so that their knowledge is closer to the levels of the characters they're playing?

A player asked me the other night: "In the World of Darkness are Vampires able to enter without being invited in?". The answer to the question is, yes, and even if they weren't the area was a public one. update: it's worth saying this was definitely an out of character question, and I was running prelude material, so the characters don't know jack diddly about anything nastier than serial killers and cultists.

Here's my conundrum, in Hunter, after encountering a supernatural, the hunters reveal what they learned and possibly gain practical experience.

True using this information would be metagaming and poor, and I'm not preventing my player from reading VtR, but it feels to me a bit like telling them things that might allow more metagaming.

Should I answer these kinds of questions? or is it better to suggest to the players that for them it's better to remain in the dark, so that their knowledge is closer to the levels of the characters they're playing?

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Revealing game world information

A player asked me the other night: "In the World of Darkness are Vampires able to enter without being invited in?". The answer to the question is, yes, and even if they weren't the area was a public one.

Here's my conundrum, in Hunter, after encountering a supernatural, the hunters reveal what they learned and possibly gain practical experience.

True using this information would be metagaming and poor, and I'm not preventing my player from reading VtR, but it feels to me a bit like telling them things that might allow more metagaming.

Should I answer these kinds of questions? or is it better to suggest to the players that for them it's better to remain in the dark, so that their knowledge is closer to the levels of the characters they're playing?