2 Add missing punctuation
source | link

Don't let a roll (or a missed question) halt the game. Turn it into a "Yes, but..." failure, and advance the plot over the bodies of mooks.

Go buy Gumshoe. The game has investigation mechanics which will likely help you here. In short, if the players have to know something to progress the plot, don't let a roll happen. If rolls are happening, then failure should indicate challenges that occur along with their knowledge gains.

Here, if they're missing questions, treat them like "failed" rolls. Have complications arise due to their questioning (and you can always fall back on "ninjas burst through the walls because they didn't like how you were sniffing around about X"). Bad questions, but on the right track? The players attract attention, and at the end of a conflict, they've advanced the plot because it leptleapt at them with knives. (Take a look at mouseguard to see how "Yes, but..." challenge-failing can go.)

Don't let a roll (or a missed question) halt the game. Turn it into a "Yes, but..." failure, and advance the plot over the bodies of mooks.

Go buy Gumshoe. The game has investigation mechanics which will likely help you here. In short, if the players have to know something to progress the plot, don't let a roll happen. If rolls are happening, then failure should indicate challenges that occur along with their knowledge gains.

Here, if they're missing questions, treat them like "failed" rolls. Have complications arise due to their questioning (and you can always fall back on "ninjas burst through the walls because they didn't like how you were sniffing around X" Bad questions, but on the right track? The players attract attention, and at the end of a conflict, they've advanced the plot because it lept at them with knives. (Take a look at mouseguard to see how "Yes, but..." challenge-failing can go.)

Don't let a roll (or a missed question) halt the game. Turn it into a "Yes, but..." failure, and advance the plot over the bodies of mooks.

Go buy Gumshoe. The game has investigation mechanics which will likely help you here. In short, if the players have to know something to progress the plot, don't let a roll happen. If rolls are happening, then failure should indicate challenges that occur along with their knowledge gains.

Here, if they're missing questions, treat them like "failed" rolls. Have complications arise due to their questioning (and you can always fall back on "ninjas burst through the walls because they didn't like how you were sniffing around about X"). Bad questions, but on the right track? The players attract attention, and at the end of a conflict, they've advanced the plot because it leapt at them with knives. (Take a look at mouseguard to see how "Yes, but..." challenge-failing can go.)

1
source | link

Don't let a roll (or a missed question) halt the game. Turn it into a "Yes, but..." failure, and advance the plot over the bodies of mooks.

Go buy Gumshoe. The game has investigation mechanics which will likely help you here. In short, if the players have to know something to progress the plot, don't let a roll happen. If rolls are happening, then failure should indicate challenges that occur along with their knowledge gains.

Here, if they're missing questions, treat them like "failed" rolls. Have complications arise due to their questioning (and you can always fall back on "ninjas burst through the walls because they didn't like how you were sniffing around X" Bad questions, but on the right track? The players attract attention, and at the end of a conflict, they've advanced the plot because it lept at them with knives. (Take a look at mouseguard to see how "Yes, but..." challenge-failing can go.)