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I'm currently preparing for a Pathfinder session for the first time (we played degenesis and wanted to do something with more freedom). I got myself only the Core Rule Book.

However, I (we) simply cannot understand how traits are set up due to a few contradictory statements between the different wiki-sites and the Core Rule Book.

It also does not help that the German version we're using is not very well translated in that point. We had a great many problems distinguishing feats from traits in the book from the English wiki-pages, which caused some confusion even in framing this question originally.

Taking as example the Dwarves. The Core Rule Book states that dwarves have the following traits:

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

 

Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.

 

Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

 

Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

 

Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.

Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Darkvision: Dwarves can see perfectly in the dark up to 60 feet.

Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

From that alone I would guessed that those traits come automatically if you choose that race. However in Chapter 5 there is a huge table with even more traits. After a bit of research I stumbled across this:

Gaining Traits

When you create your character for a campaign, ask your GM how many traits you can select. In most cases, a new PC should gain two traits, effectively gaining what amounts to a bonus feat at character creation. Some GMs may wish to adjust this number somewhat, depending upon their style of play; you may only be able to pick one trait, or your GM might allow three or more. Even if your GM normally doesn’t allow bonus traits, you might still be able to pick up some with the Additional Traits feat.

Since the CRB does not state it differently (or.... at all), does that mean that my dwarf character can only choose 2 of the 9 traits from above or the ones from the table in chapter? That would seem a bit un-dwarfly since they wouldn't be very distinguished from other races then.

Also, the CRB always assumes that my dwarf got the Slow and Steady trait and points towards it whenever speed calculations for medium/heavy armor are mentioned.

Bonus: The main reason for that dispute is that a friend of mine wants to play the Android race, but we do not know what traits we should give to it, since the "Emotionless" trait is only disadvantageous and does not make sense, if you only got 2 to choose.

I'm currently preparing for a Pathfinder session for the first time (we played degenesis and wanted to do something with more freedom). I got myself only the Core Rule Book.

However, I (we) simply cannot understand how traits are set up due to a few contradictory statements between the different wiki-sites and the Core Rule Book.

It also does not help that the German version we're using is not very well translated in that point. We had a great many problems distinguishing feats from traits in the book from the English wiki-pages, which caused some confusion even in framing this question originally.

Taking as example the Dwarves. The Core Rule Book states that dwarves have the following traits:

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

 

Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.

 

Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

 

Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

 

Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.

Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Darkvision: Dwarves can see perfectly in the dark up to 60 feet.

Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

From that alone I would guessed that those traits come automatically if you choose that race. However in Chapter 5 there is a huge table with even more traits. After a bit of research I stumbled across this:

Gaining Traits

When you create your character for a campaign, ask your GM how many traits you can select. In most cases, a new PC should gain two traits, effectively gaining what amounts to a bonus feat at character creation. Some GMs may wish to adjust this number somewhat, depending upon their style of play; you may only be able to pick one trait, or your GM might allow three or more. Even if your GM normally doesn’t allow bonus traits, you might still be able to pick up some with the Additional Traits feat.

Since the CRB does not state it differently (or.... at all), does that mean that my dwarf character can only choose 2 of the 9 traits from above or the ones from the table in chapter? That would seem a bit un-dwarfly since they wouldn't be very distinguished from other races then.

Also, the CRB always assumes that my dwarf got the Slow and Steady trait and points towards it whenever speed calculations for medium/heavy armor are mentioned.

Bonus: The main reason for that dispute is that a friend of mine wants to play the Android race, but we do not know what traits we should give to it, since the "Emotionless" trait is only disadvantageous and does not make sense, if you only got 2 to choose.

I'm currently preparing for a Pathfinder session for the first time (we played degenesis and wanted to do something with more freedom). I got myself only the Core Rule Book.

However, I (we) simply cannot understand how traits are set up due to a few contradictory statements between the different wiki-sites and the Core Rule Book.

It also does not help that the German version we're using is not very well translated in that point. We had a great many problems distinguishing feats from traits in the book from the English wiki-pages, which caused some confusion even in framing this question originally.

Taking as example the Dwarves. The Core Rule Book states that dwarves have the following traits:

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.

Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.

Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Darkvision: Dwarves can see perfectly in the dark up to 60 feet.

Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

From that alone I would guessed that those traits come automatically if you choose that race. However in Chapter 5 there is a huge table with even more traits. After a bit of research I stumbled across this:

Gaining Traits

When you create your character for a campaign, ask your GM how many traits you can select. In most cases, a new PC should gain two traits, effectively gaining what amounts to a bonus feat at character creation. Some GMs may wish to adjust this number somewhat, depending upon their style of play; you may only be able to pick one trait, or your GM might allow three or more. Even if your GM normally doesn’t allow bonus traits, you might still be able to pick up some with the Additional Traits feat.

Since the CRB does not state it differently (or.... at all), does that mean that my dwarf character can only choose 2 of the 9 traits from above or the ones from the table in chapter? That would seem a bit un-dwarfly since they wouldn't be very distinguished from other races then.

Also, the CRB always assumes that my dwarf got the Slow and Steady trait and points towards it whenever speed calculations for medium/heavy armor are mentioned.

Bonus: The main reason for that dispute is that a friend of mine wants to play the Android race, but we do not know what traits we should give to it, since the "Emotionless" trait is only disadvantageous and does not make sense, if you only got 2 to choose.

Tweeted twitter.com/#!/StackRPG/status/546649700498407424
Cleaned up English, removed most feat/trait confusion
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Could someone explain featstraits to me?

first time asking a question.

ImI'm currently preparing for a Pathfinder session for the first time a Pathfinder Session (we played degenesis and wanted to do something with more freedom). I I got myself only the Core Rule Book.

However, I (we) simply cannot understand how Featstraits are set up due to a few contradictory statements between the different Wikiwiki-sites and the Core Rule Book.

It also does not help that the germanGerman version we're are using is not very goodwell translated in that point. We had a great deal ofmany problems to distinguishdistinguishing feats from traits in the book from the englishEnglish wiki-pages, which caused some confusion even in framing this question originally.

Taking as example the Dwarfes, TheDwarves. The Core Rule Book states that dwarfesdwarves have the following traits:

Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.

 

Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

 

Darkvision: Dwarves can see perfectly in the dark up to 60 feet.

 

Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.

 

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

From that alone iI would guessed that those traits come automatically if you choose that race. However in Chapter 5 there is a huge table with even more featstraits. I do understand that warriors get a lot of bonus feats, but afterAfter a bit of research iI stumbled across this:

Since the Core-Rule-BookCRB does not state it differently (or.... at all). Does, does that mean that my Dwarf-Characterdwarf character can only choose 2 of the 9 traits from above or the ones from the table in chapter? That would seem a bit un-dwarfly since they wouldn't distinguish muchbe very distinguished from other races then.

Also, the corebookCRB always assumes that my dwarf got the Slow and Steady trait and points towards it whenever speedcalculationsspeed calculations for medium/heavy armor isare mentioned.

Bonus: The main reason for that dispute is that a friend of mine wants to play the Android race, but we do not know what traits we shallshould give to it, since the "Emotionless" trait is only disadvantageous and does not make sense, if you only got 2 to choose.

Could someone explain feats to me?

first time asking a question.

Im currently preparing for the first time a Pathfinder Session (we played degenesis and wanted to do something with more freedom). I got myself only the Core Rule Book.

However, I (we) simply cannot understand how Feats are set due to a few contradictory statements between the different Wiki-sites and the Core Rule Book.

It also does not help that the german version we're are using is not very good translated in that point. We had a great deal of problems to distinguish feats from traits in the book from the english wiki-pages.

Taking as example the Dwarfes, The Core Rule Book states that dwarfes have the following traits:

Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.

 

Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

 

Darkvision: Dwarves can see perfectly in the dark up to 60 feet.

 

Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.

 

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

From that alone i would guessed that those traits come automatically if you choose that race. However in Chapter 5 there is a huge table with even more feats. I do understand that warriors get a lot of bonus feats, but after a bit research i stumbled across this:

Since the Core-Rule-Book does not state it differently (or.... at all). Does that mean that my Dwarf-Character can only choose 2 of the 9 traits from above or the ones from the table in chapter? That would seem a bit un-dwarfly since they wouldn't distinguish much from other races then.

Also, the corebook always assumes that my dwarf got the Slow and Steady trait and points towards it whenever speedcalculations for medium/heavy armor is mentioned.

Bonus: The main reason for that dispute is that a friend of mine wants to play the Android race, but we do not know what traits we shall give to it, since the "Emotionless" trait is only disadvantageous and does not make sense, if you only got 2 to choose.

Could someone explain traits to me?

I'm currently preparing for a Pathfinder session for the first time (we played degenesis and wanted to do something with more freedom). I got myself only the Core Rule Book.

However, I (we) simply cannot understand how traits are set up due to a few contradictory statements between the different wiki-sites and the Core Rule Book.

It also does not help that the German version we're using is not very well translated in that point. We had a great many problems distinguishing feats from traits in the book from the English wiki-pages, which caused some confusion even in framing this question originally.

Taking as example the Dwarves. The Core Rule Book states that dwarves have the following traits:

Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.

Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Darkvision: Dwarves can see perfectly in the dark up to 60 feet.

Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

From that alone I would guessed that those traits come automatically if you choose that race. However in Chapter 5 there is a huge table with even more traits. After a bit of research I stumbled across this:

Since the CRB does not state it differently (or.... at all), does that mean that my dwarf character can only choose 2 of the 9 traits from above or the ones from the table in chapter? That would seem a bit un-dwarfly since they wouldn't be very distinguished from other races then.

Also, the CRB always assumes that my dwarf got the Slow and Steady trait and points towards it whenever speed calculations for medium/heavy armor are mentioned.

Bonus: The main reason for that dispute is that a friend of mine wants to play the Android race, but we do not know what traits we should give to it, since the "Emotionless" trait is only disadvantageous and does not make sense, if you only got 2 to choose.

mixed words up (perks and feats)
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Kyte
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Could someone explain perksfeats to me?

However, I (we) simply cannot understand how Feats and Perks are set due to a few contradictory statements between the different Wiki-sites and the Core Rule Book.

It also does not help that the german version we're are using is not very good translated in that point. We had a great deal of problems to distinguish feats from perkstraits in the book from the english wiki-pages.

Could someone explain perks to me?

However, I (we) simply cannot understand how Feats and Perks are set due to a few contradictory statements between the different Wiki-sites and the Core Rule Book.

It also does not help that the german version we're are using is not very good translated in that point. We had a great deal of problems to distinguish feats from perks in the book from the english wiki-pages.

Could someone explain feats to me?

However, I (we) simply cannot understand how Feats are set due to a few contradictory statements between the different Wiki-sites and the Core Rule Book.

It also does not help that the german version we're are using is not very good translated in that point. We had a great deal of problems to distinguish feats from traits in the book from the english wiki-pages.

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SevenSidedDie
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Kyte
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