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According to the PHB (p 182) after a 10 foot movement the player is able to make a long jump whose length is equal to their strength score. Each foot jumped costs 1 foot of movement.

I have a character with a speed of 25 who can jump 30 (due to the jump spell tripling their normal jump distance of 10). What happens when he runs out of movement?

  1. The player moves the full distance of the jump
  2. The player stops moving when they run out of movement and fall
  3. The player moves up to their movement speed, then finishes the jump on their next turn

According to the PHB after a 10 foot movement the player is able to make a long jump whose length is equal to their strength score. Each foot jumped costs 1 foot of movement.

I have a character with a speed of 25 who can jump 30 (due to the jump spell tripling their normal jump distance of 10). What happens when he runs out of movement?

  1. The player moves the full distance of the jump
  2. The player stops moving when they run out of movement and fall
  3. The player moves up to their movement speed, then finishes the jump on their next turn

According to the PHB (p 182) after a 10 foot movement the player is able to make a long jump whose length is equal to their strength score. Each foot jumped costs 1 foot of movement.

I have a character with a speed of 25 who can jump 30 (due to the jump spell tripling their normal jump distance of 10). What happens when he runs out of movement?

  1. The player moves the full distance of the jump
  2. The player stops moving when they run out of movement and fall
  3. The player moves up to their movement speed, then finishes the jump on their next turn
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According to the PHB after a 10 foot movement the player is able to make a long jump whose length is equal to their strength score. Each foot jumped costs 1 foot of movement.

I have a character with a speed of 25 who can jump 30 (due to the jump spell tripling their normal jump distance of 10). What happens when he runs out of movement?

  1. The player moves the full distance of the jump
  2. The player stops moving when they run out of movement and fall
  3. The player moves up to their movement speed, then finishes the jump on their next turn

Edit

Since it was asked, my character had Jump cast on him so his jump distance was tripled.

Strength of 10 * 3 = 30.

According to the PHB after a 10 foot movement the player is able to make a long jump whose length is equal to their strength score. Each foot jumped costs 1 foot of movement.

I have a character with a speed of 25 who can jump 30. What happens when he runs out of movement?

  1. The player moves the full distance of the jump
  2. The player stops moving when they run out of movement and fall
  3. The player moves up to their movement speed, then finishes the jump on their next turn

Edit

Since it was asked, my character had Jump cast on him so his jump distance was tripled.

Strength of 10 * 3 = 30.

According to the PHB after a 10 foot movement the player is able to make a long jump whose length is equal to their strength score. Each foot jumped costs 1 foot of movement.

I have a character with a speed of 25 who can jump 30 (due to the jump spell tripling their normal jump distance of 10). What happens when he runs out of movement?

  1. The player moves the full distance of the jump
  2. The player stops moving when they run out of movement and fall
  3. The player moves up to their movement speed, then finishes the jump on their next turn
2 Add note explaining how jump of 30 was reached
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