3 deleted 41 characters in body
source | link

At the moment you are trying to find equivalent PC levels of NPCs and use this number to find the proper XP budget. Maybe you should try the opposite, more direct way: take the NPCs and calculate their XP budget as if they were a group of enemies, and use this number to create an encounter. Such an encounter should have an approximately 50% chance of winning for NPCs (and should be probably considered as "hard").

Now, add the wizard and play out the battle (taking averages for all the damage rolls to speed things up), you will immediately see whether you need to tune the difficulty and which way. In fact "generate an encounter, play it out, and make conclusions" is the only reliable answer to this question since XP budget is an estimation that doesn't take into account many things. It is time-consuming though.

EDIT: I've realised that I gave a solution for the problem,While this is not an answer for the stated question. I'm ready to delete it if, it is a solution for the problem as a whole.

At the moment you are trying to find equivalent PC levels of NPCs and use this number to find the proper XP budget. Maybe you should try the opposite, more direct way: take the NPCs and calculate their XP budget as if they were a group of enemies, and use this number to create an encounter. Such an encounter should have an approximately 50% chance of winning for NPCs (and should be probably considered as "hard").

Now, add the wizard and play out the battle (taking averages for all the damage rolls to speed things up), you will immediately see whether you need to tune the difficulty and which way. In fact "generate an encounter, play it out, and make conclusions" is the only reliable answer to this question since XP budget is an estimation that doesn't take into account many things. It is time-consuming though.

EDIT: I've realised that I gave a solution for the problem, not an answer for the stated question. I'm ready to delete it if it a problem.

At the moment you are trying to find equivalent PC levels of NPCs and use this number to find the proper XP budget. Maybe you should try the opposite, more direct way: take the NPCs and calculate their XP budget as if they were a group of enemies, and use this number to create an encounter. Such an encounter should have an approximately 50% chance of winning for NPCs (and should be probably considered as "hard").

Now, add the wizard and play out the battle (taking averages for all the damage rolls to speed things up), you will immediately see whether you need to tune the difficulty and which way. In fact "generate an encounter, play it out, and make conclusions" is the only reliable answer to this question since XP budget is an estimation that doesn't take into account many things. It is time-consuming though.

While this is not an answer for the stated question, it is a solution for the problem as a whole.

2 added 138 characters in body
source | link

At the moment you are trying to find equivalent PC levels of NPCs and use this number to find the proper XP budget. Maybe you should try the opposite, more direct way: take the NPCs and calculate their XP budget as if they were a group of enemies, and use this number to create an encounter. Such an encounter should have an approximately 50% chance of winning for NPCs (and should be probably considered as "hard").

Now, add the wizard and play out the battle (taking averages for all the damage rolls to speed things up), you will immediately see whether you need to tune the difficulty and which way. In fact "generate an encounter, play it out, and make conclusions" is the only reliable answer to this question since XP budget is an estimation that doesn't take into account many things. It is time-consuming though.

EDIT: I've realised that I gave a solution for the problem, not an answer for the stated question. I'm ready to delete it if it a problem.

At the moment you are trying to find equivalent PC levels of NPCs and use this number to find the proper XP budget. Maybe you should try the opposite, more direct way: take the NPCs and calculate their XP budget as if they were a group of enemies, and use this number to create an encounter. Such an encounter should have an approximately 50% chance of winning for NPCs (and should be probably considered as "hard").

Now, add the wizard and play out the battle (taking averages for all the damage rolls to speed things up), you will immediately see whether you need to tune the difficulty and which way. In fact "generate an encounter, play it out, and make conclusions" is the only reliable answer to this question since XP budget is an estimation that doesn't take into account many things. It is time-consuming though.

At the moment you are trying to find equivalent PC levels of NPCs and use this number to find the proper XP budget. Maybe you should try the opposite, more direct way: take the NPCs and calculate their XP budget as if they were a group of enemies, and use this number to create an encounter. Such an encounter should have an approximately 50% chance of winning for NPCs (and should be probably considered as "hard").

Now, add the wizard and play out the battle (taking averages for all the damage rolls to speed things up), you will immediately see whether you need to tune the difficulty and which way. In fact "generate an encounter, play it out, and make conclusions" is the only reliable answer to this question since XP budget is an estimation that doesn't take into account many things. It is time-consuming though.

EDIT: I've realised that I gave a solution for the problem, not an answer for the stated question. I'm ready to delete it if it a problem.

1
source | link

At the moment you are trying to find equivalent PC levels of NPCs and use this number to find the proper XP budget. Maybe you should try the opposite, more direct way: take the NPCs and calculate their XP budget as if they were a group of enemies, and use this number to create an encounter. Such an encounter should have an approximately 50% chance of winning for NPCs (and should be probably considered as "hard").

Now, add the wizard and play out the battle (taking averages for all the damage rolls to speed things up), you will immediately see whether you need to tune the difficulty and which way. In fact "generate an encounter, play it out, and make conclusions" is the only reliable answer to this question since XP budget is an estimation that doesn't take into account many things. It is time-consuming though.