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Feb 26, 2011 at 0:07 comment added Azeari Despite the mechanical difficulties of converting everyone's stats, I think this is a great concept for an Urban Arcana campaign: a fish out of water tale reminiscent of Enchanted or that movie with Jean Reno (Just Visiting) ... keep in mind the adage that "any sufficiently advanced technology is indistinguishable from magic"
Feb 25, 2011 at 16:09 vote accept Duffadash
Feb 18, 2011 at 13:20 history bounty ended Azeari
Feb 18, 2011 at 12:48 answer added jsecker timeline score: 4
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Feb 15, 2011 at 15:30 answer added David Allan Finch timeline score: 2
Feb 15, 2011 at 15:15 answer added Nigralbus timeline score: 8
Feb 15, 2011 at 14:29 comment added AceCalhoon @Duffadash Are you looking for a strict "by the book" conversion, or are you considering adding custom classes/spells? Should the conversion be low level to low level, low level to mid levels, mid levels to mid levels, etc.?
Feb 15, 2011 at 9:25 comment added Matthew Scharley @Duffadash While I do agree with you, I think the prevailing sentiment is that you can't. For instance, there's no way to convert a level 1 wizard because there is no entry level casting class. The class systems are just too different.
Feb 15, 2011 at 3:13 history edited Jadasc CC BY-SA 2.5
added 6 characters in body
Feb 15, 2011 at 2:46 history bounty started Azeari
Feb 12, 2011 at 12:41 comment added Duffadash You guys aren't really answering the question though. It is not whether it would be a good idea, but rather how to do it.
Feb 12, 2011 at 3:40 comment added mxyzplk It's one thing to tell people they will be playing pregens; it's another to tell them to build characters and then you rebuild them in another system without them. I wouldn't cotton to it.
Feb 10, 2011 at 16:24 comment added AceCalhoon I dunno. Unplayed low-level characters could work. Something that doesn't have any play-investment in it, and doesn't require a lot of time to create. It's basically a way to create pre-gens. A lot also depends on the fidelity of the conversion...
Feb 10, 2011 at 15:30 comment added mxyzplk Yeah, I think you really run the risk of players who carefully crafted their PC to do something and that something not being not supported well in d20 Modern will be pissed. No one likes someone converting "their" character. Instead I might just let them use 3.5 or, probably more compatible, 3.0 rules and do up everyone else in modernland with d20 Modern rules and let it come out in the wash.
Feb 10, 2011 at 15:27 answer added LeguRi timeline score: 0
Feb 10, 2011 at 13:25 comment added C. Ross @Duffadash I would advise against what your suggesting. I've been reading those rules recently and considering just what you're talking about, and I personally consider it infeasible. It would be an overly big shock to the players, and it could be a significant waste of their time, depending on how many/few sessions you played of D&D.
Feb 10, 2011 at 11:16 history tweeted twitter.com/#!/StackRPG/status/35658277081579520
Feb 10, 2011 at 10:44 comment added Matthew Scharley My point was that magic is far rarer in Urban Arcana than D&D. A 5th level D&D character would run circles around even a 7th or 8th level caster in UA simply because the UA character can't even learn to cast till around 3rd or 4th level. It's an interesting predicament. You should be able to convert the other classes relatively cleanly though, if you're looking to stick to the rulebook. Unfortunately the two class systems don't really mesh very well... are you looking to convert classes too? Or maybe someone smarter than me will come up with something. I hope so, sounds like a good idea. :)
Feb 10, 2011 at 10:37 comment added Duffadash I'm planning on having the players create 5th or lower level D&D characters, so high-level spells won't be needed yet. The spells that won't fit will be edited or replaced with relevant alternatives from D20 Modern.
Feb 10, 2011 at 10:33 comment added Matthew Scharley Also, related info but definitely not a duplicate: rpg.stackexchange.com/questions/5928/…
Feb 10, 2011 at 10:30 comment added Matthew Scharley I assume you're planning to allow full magic in the original characters? This could be an issue, as UA only lists spells to level 5, and has a somewhat limited spell list compared to D&D3.5. There's also no level 1 spell casting class as far as I'm aware (they are all advanced/prestige classes). I do like the idea though. I'm currently running one the other way (d20 Modern in a mostly high fantasy setting)
Feb 10, 2011 at 10:19 history asked Duffadash CC BY-SA 2.5