Timeline for Can I use non-aspects as narrative permissions?
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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May 19, 2015 at 0:11 | comment | added | kyoryu | Is it noteworthy or interesting? Is it something you want invoked or compelled? If it isn't, then it's not an aspect. By default, it should be assumed that characters have the stuff they need to do what they do. So if you're a swordsman, it's not particularly interesting that you have a sword. One of the things in Fate is realizing that not everything needs a mechanical representation. | |
May 14, 2015 at 0:56 | vote | accept | Robert | ||
May 13, 2015 at 15:04 | comment | added | SevenSidedDie | Personally, I would figure it out on the fly based on the needs of play, if at all. That's not for everyone though. I would suggest making a question about that, but I think it's already covered by your first question about these items. | |
May 13, 2015 at 14:57 | comment | added | Robert | Is there any particular way that it should be managed? Given that it has enough narrative relevance that the GM places it along your path, I figure it might matter enough to write down. Do you figure it should be like a "free extra" if it's important enough to not forget? | |
May 13, 2015 at 14:40 | history | answered | SevenSidedDie | CC BY-SA 3.0 |