Timeline for Mechanical side effects of randomised Initiative in 5e
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Jun 11, 2023 at 21:51 | comment | added | Kirt | Good synopsis. You might add some examples of class features that specifically interact with initiative. For example, the Bard capstone ability Superior Inspiration goes from being used once per fight to once per round. | |
Jun 16, 2020 at 10:23 | history | edited | CommunityBot |
Commonmark migration
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Oct 6, 2016 at 22:16 | comment | added | András | I agreed with everything until the last chapter. All in all, none of this is game breaking?!? You just listed 8 or 9 ways how it is gamebreaking. | |
May 17, 2015 at 15:24 | vote | accept | Mala | ||
May 15, 2015 at 20:34 | comment | added | J Kimball | I think the per-round overhead could really be emphasized here, as the OP mentioned how s/he felt the existing system took too long in their games. A "simpler" solution that has to be repeated every round may have the effect of taking more total time than one that is computed once per combat. Just as a rule of thumb, I suppose we can imagine that it will take more time as combats become more challenging. | |
May 14, 2015 at 22:46 | history | edited | AceCalhoon | CC BY-SA 3.0 |
added 6 characters in body
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May 14, 2015 at 21:04 | comment | added | SevenSidedDie | I don't mean to hold it after readying, just to hold on to it if it comes out of the bag. Then, "spend" it to use your readied action. | |
May 14, 2015 at 20:58 | comment | added | AceCalhoon | @SevenSidedDie This is a good system, as far as house rules go. But there is some fiddliness: you have to remember not to return the stone at the end of the round the action was readied, while still making sure to catch any pending readied actions up at the end of the next round. | |
May 14, 2015 at 19:16 | comment | added | SevenSidedDie | Re: readied actions; importing a simple adjustment from other games with readied actions and random initiative, you can just toss the stone back in the bag each time it's drawn, until the readied action goes off or the trigger becomes impossible. Alternatively, literally hold the stone until the trigger, or end of round. | |
May 14, 2015 at 19:02 | history | answered | AceCalhoon | CC BY-SA 3.0 |