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V2Blast
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Specifying the version of Savage Worlds, since a new one is coming out
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Thunderforge
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How does theSavage Worlds Deluxe's change to the Shaken mechanic affect other parts of the system?

Pinnacle Entertainment Group recently revised the mechanics behind one of the key Savage WorldsSavage Worlds Deluxe rules. The change relates to how the Shaken status works, and at first sight seems relatively minor.

The old version of the rule was as follows:

Results from making a Spirit roll to recover from being Shaken:

Failure: The character remains Shaken. He can only perform free actions.

Success: The character is no longer Shaken, but can still only perform free actions.

Raise: The character is no longer Shaken and may act normally.

The new version of the rule removes the Raise result to give:

Failure: The character remains Shaken. She can only perform free actions.

Success: The character is no longer Shaken and may act normally.

The full text of the change can be found in the official errata document here.

Given how tightly designed the system is, I am concerned I might be missing some of the implications of this rules change. In particular:

  • What impact does it have on the value Edges and Powers that modify the mechanics behind Shaken or rely on it in some way, e.g. Combat Reflexes, Stun?
  • What impact does it have on tactical combat, particularly with reference to the use of Tricks and Tests of Will?

How does the change to the Shaken mechanic affect other parts of the system?

Pinnacle Entertainment Group recently revised the mechanics behind one of the key Savage Worlds rules. The change relates to how the Shaken status works, and at first sight seems relatively minor.

The old version of the rule was as follows:

Results from making a Spirit roll to recover from being Shaken:

Failure: The character remains Shaken. He can only perform free actions.

Success: The character is no longer Shaken, but can still only perform free actions.

Raise: The character is no longer Shaken and may act normally.

The new version of the rule removes the Raise result to give:

Failure: The character remains Shaken. She can only perform free actions.

Success: The character is no longer Shaken and may act normally.

The full text of the change can be found in the official errata document here.

Given how tightly designed the system is, I am concerned I might be missing some of the implications of this rules change. In particular:

  • What impact does it have on the value Edges and Powers that modify the mechanics behind Shaken or rely on it in some way, e.g. Combat Reflexes, Stun?
  • What impact does it have on tactical combat, particularly with reference to the use of Tricks and Tests of Will?

How does Savage Worlds Deluxe's change to the Shaken mechanic affect other parts of the system?

Pinnacle Entertainment Group recently revised the mechanics behind one of the key Savage Worlds Deluxe rules. The change relates to how the Shaken status works, and at first sight seems relatively minor.

The old version of the rule was as follows:

Results from making a Spirit roll to recover from being Shaken:

Failure: The character remains Shaken. He can only perform free actions.

Success: The character is no longer Shaken, but can still only perform free actions.

Raise: The character is no longer Shaken and may act normally.

The new version of the rule removes the Raise result to give:

Failure: The character remains Shaken. She can only perform free actions.

Success: The character is no longer Shaken and may act normally.

The full text of the change can be found in the official errata document here.

Given how tightly designed the system is, I am concerned I might be missing some of the implications of this rules change. In particular:

  • What impact does it have on the value Edges and Powers that modify the mechanics behind Shaken or rely on it in some way, e.g. Combat Reflexes, Stun?
  • What impact does it have on tactical combat, particularly with reference to the use of Tricks and Tests of Will?
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Wibbs
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edgerunner
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Wibbs
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Added some missing words from the wording of the original rule
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Thunderforge
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added 10 characters in body
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Wibbs
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Rollback to Revision 2
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Wibbs
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link to announcement; name it correctly as a preview; make the active agent a people instead of the game
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SevenSidedDie
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added 138 characters in body
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Wibbs
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Tweeted twitter.com/#!/StackRPG/status/603929045248692226
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Wibbs
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