Timeline for How can a GM alleviate a new player's analysis paralysis when creating a character?
Current License: CC BY-SA 3.0
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Jun 3, 2015 at 19:31 | comment | added | SevenSidedDie | @CharlieHorse Please post an answer if you want to suggest a solution. Comments are not for answering. | |
May 29, 2015 at 17:58 | comment | added | dodgethesteamroller | Isn't there a compromise between "Play this prefabricated character" and "Make a character from scratch"? It doesn't have to be so black and white. I don't know D&D 5E specifically, but most RPG core rulebooks have examples of typical character builds--the stereotypical big not-too-bright barbarian, sneaky rogue, pious priest with strong holy magic and fair fighting ability, etc. How about suggesting to newbie players that they take one of those to start and add details to make it their own? | |
May 29, 2015 at 14:10 | review | First posts | |||
May 29, 2015 at 14:11 | |||||
May 29, 2015 at 14:06 | history | answered | Maxime Lucas | CC BY-SA 3.0 |