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    Tweeted twitter.com/#!/StackRPG/status/606469635232407553
    Post Reopened by nvoigt, user2754, Wibbs, Tritium21, mxyzplk
6 added 27 characters in body; edited tags
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I have recently started playing (as GM) tabletop RPGs after a several year hiatus because I was no longer finding it fun. My current game, which uses Hackmaster 5E, has been running for about 6 months and I am enjoying it and my players seem to also be enjoying it.

However I have an issue with one player. This player gets upset whenever things don't go the way they want with their character. For example if their character (a fighter) misses too many times in a row. It gets even worse if the character starts getting low in hitpoints and the player feels like the character is threatened. I personally find this kind of behaviour on the part of a player to be stressful. I have started fudging die rolls in the character's favour occasionally, just to keep the peace.

I have been playing with this player on and off for more then a decade both as another player and as GM/DM. She is the type of player who always plays a similar character — a fighter. I had always thought she just plays because her boyfriend and most of her friends play (she played D&D 3e for years but still never seemed to understand many of the rules) until she told me it is one of her primary forms of stress relief (she has been having a hard time lately).

My question is this: Is it unfair to everyone else if I just keep fudging stuff for this character (not too much, just enough to make sure they don't die or anything) just to save myself the headache and make the game smoother and more enjoyable for everyone? I don't want to ask the player to leave the game because that will cause me problems with my social group. I just want to have fun and enjoy the game and I want everyone else to have fun as well. Obviously the other players get a bit protective of their characters but no one else is even close to this intense and upset about it.

I have recently started playing (as GM) tabletop RPGs after a several year hiatus because I was no longer finding it fun. My current game has been running for about 6 months and I am enjoying it and my players seem to also be enjoying it.

However I have an issue with one player. This player gets upset whenever things don't go the way they want with their character. For example if their character (a fighter) misses too many times in a row. It gets even worse if the character starts getting low in hitpoints and the player feels like the character is threatened. I personally find this kind of behaviour on the part of a player to be stressful. I have started fudging die rolls in the character's favour occasionally, just to keep the peace.

I have been playing with this player on and off for more then a decade both as another player and as GM/DM. She is the type of player who always plays a similar character — a fighter. I had always thought she just plays because her boyfriend and most of her friends play (she played D&D 3e for years but still never seemed to understand many of the rules) until she told me it is one of her primary forms of stress relief (she has been having a hard time lately).

My question is this: Is it unfair to everyone else if I just keep fudging stuff for this character (not too much, just enough to make sure they don't die or anything) just to save myself the headache and make the game smoother and more enjoyable for everyone? I don't want to ask the player to leave the game because that will cause me problems with my social group. I just want to have fun and enjoy the game and I want everyone else to have fun as well. Obviously the other players get a bit protective of their characters but no one else is even close to this intense and upset about it.

I have recently started playing (as GM) tabletop RPGs after a several year hiatus because I was no longer finding it fun. My current game, which uses Hackmaster 5E, has been running for about 6 months and I am enjoying it and my players seem to also be enjoying it.

However I have an issue with one player. This player gets upset whenever things don't go the way they want with their character. For example if their character (a fighter) misses too many times in a row. It gets even worse if the character starts getting low in hitpoints and the player feels like the character is threatened. I personally find this kind of behaviour on the part of a player to be stressful. I have started fudging die rolls in the character's favour occasionally, just to keep the peace.

I have been playing with this player on and off for more then a decade both as another player and as GM/DM. She is the type of player who always plays a similar character — a fighter. I had always thought she just plays because her boyfriend and most of her friends play (she played D&D 3e for years but still never seemed to understand many of the rules) until she told me it is one of her primary forms of stress relief (she has been having a hard time lately).

My question is this: Is it unfair to everyone else if I just keep fudging stuff for this character (not too much, just enough to make sure they don't die or anything) just to save myself the headache and make the game smoother and more enjoyable for everyone? I don't want to ask the player to leave the game because that will cause me problems with my social group. I just want to have fun and enjoy the game and I want everyone else to have fun as well. Obviously the other players get a bit protective of their characters but no one else is even close to this intense and upset about it.

    Post Closed as "unclear what you're asking" by SevenSidedDie
5 deleted 1 character in body; edited tags; edited title
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As a GM is it unfair to secretly protect one playersplayer's character to keep the peace?

I have recently started playing (as GM) tabletop RPGs after a several year hiatus because I was no longer finding it fun. My current game has been running for about 6 months and I am enjoying it and my players seem to also be enjoying it.

However I have an issue with one player. This player gets upset when everwhenever things don't go the way they want with their character. For example if their character (a fighter) missingmisses too many times in a row. It gets even worse if the character starts getting low in hitpoints and the player feels like the character is threatened. I personally find this kind of behaviour on the part of a player to be stressful. I have started fudging die rolls in the characterscharacter's favour occasionally, just to keep the peace.

I have been playing with this player on and off for more then a decade both as another player and as GM/DM. She is the type of player who always plays a similar character - a — a fighter. I had always thought she just plays because her boyfriend and most of her friends play (she played D&D 3e for years but still never seemed to understand many of the rules) until she told me it is one of her primary forms of stress relief (she has been having a hard time lately).

My question is this: Is it unfair to everyone else if I just keep fudging stuff for this character (not too much, just enough to make sure they don't die or anything) just to save myself the headache and make the game smoother and more enjoyable for everyone? I don't want to ask the player to leave the game because that will cause me problems with my social group. I just want to have fun and enjoy the game and I want everyone else to have fun as well. Obviously the other players get a bit protective of their characters but no one else is even close to this intense and upset about it.

As a GM is it unfair to secretly protect one players character?

I have recently started playing (as GM) tabletop RPGs after a several year hiatus because I was no longer finding it fun. My current game has been running for about 6 months and I am enjoying it and my players seem to also be enjoying it.

However I have an issue with one player. This player gets upset when ever things don't go the way they want with their character. For example if their character (a fighter) missing too many times in a row. It gets even worse if the character starts getting low in hitpoints and the player feels like the character is threatened. I personally find this kind of behaviour on the part of a player to be stressful. I have started fudging die rolls in the characters favour occasionally, just to keep the peace.

I have been playing with this player on and off for more then a decade both as another player and as GM/DM. She is the type of player who always plays a similar character - a fighter. I had always thought she just plays because her boyfriend and most of her friends play (she played D&D 3e for years but still never seemed to understand many of the rules) until she told me it is one of her primary forms of stress relief (she has been having a hard time lately).

My question is this: Is it unfair to everyone else if I just keep fudging stuff for this character (not too much, just enough to make sure they don't die or anything) just to save myself the headache and make the game smoother and more enjoyable for everyone? I don't want to ask the player to leave the game because that will cause me problems with my social group. I just want to have fun and enjoy the game and I want everyone else to have fun as well. Obviously the other players get a bit protective of their characters but no one else is even close to this intense and upset about it.

As a GM is it unfair to secretly protect one player's character to keep the peace?

I have recently started playing (as GM) tabletop RPGs after a several year hiatus because I was no longer finding it fun. My current game has been running for about 6 months and I am enjoying it and my players seem to also be enjoying it.

However I have an issue with one player. This player gets upset whenever things don't go the way they want with their character. For example if their character (a fighter) misses too many times in a row. It gets even worse if the character starts getting low in hitpoints and the player feels like the character is threatened. I personally find this kind of behaviour on the part of a player to be stressful. I have started fudging die rolls in the character's favour occasionally, just to keep the peace.

I have been playing with this player on and off for more then a decade both as another player and as GM/DM. She is the type of player who always plays a similar character — a fighter. I had always thought she just plays because her boyfriend and most of her friends play (she played D&D 3e for years but still never seemed to understand many of the rules) until she told me it is one of her primary forms of stress relief (she has been having a hard time lately).

My question is this: Is it unfair to everyone else if I just keep fudging stuff for this character (not too much, just enough to make sure they don't die or anything) just to save myself the headache and make the game smoother and more enjoyable for everyone? I don't want to ask the player to leave the game because that will cause me problems with my social group. I just want to have fun and enjoy the game and I want everyone else to have fun as well. Obviously the other players get a bit protective of their characters but no one else is even close to this intense and upset about it.

4 Making the question title match the question in the text (They were opposite)
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As a GM is it okunfair to secretly protect one players character?

3 don't signal your edits in the post. integrated edit information into similar paragraph.
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2 Added some background info
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