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broken link fixed, cf. https://rpg.meta.stackexchange.com/a/12100/22219
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Glorfindel
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In Tome of Battle we find these 2 maneuvers:

  • Iron Heart (Strike) 8: Adamantine Hurricane (p. 66)
  • Tiger Claw (Stance) 8: Wolf Pack Tactics (p. 90)

And their interaction is unclear to me.

Specifically, I could not find any definite answer to:

  1. Can Wolf Pack Tactics be used to move 5 ft. after each attack of Adamantine Hurricane?
  2. If it can, do the targets of Adamantine Hurricane evolve after each step, or remain unchanging (ie, they were fixed when the strike was initiated)?

Note: I could find this thread on WotC forums, but I am not convinced by the hand-wavy arguments; maybe it is due to my own lack of knowledge on the subject of "Targets" of course.


Since the material can be found for free from Wizards of the Coast's Maneuver Cards resourceWizards of the Coast's Maneuver Cards resource, here are the text of those abilities in full (minus level/prerequisite which should not affect the answer):

Adamantine Hurricane

Initiation Action: 1 standard action

Range: Melee attack

Targets: One or more adjacent creatures you threaten

In a blur of motion, you make a short, twisting leap in the air. As you turn, your weapon flashes through the enemies around you like a blazing comet. As you drop back to the ground in your fighting stance, your enemies crumple to the ground around you.

You sweep your weapon in a circle around you, striking out at nearby enemies. You strike with the speed and ferocity of a lightning bolt, forcing your enemies to rely on their reflexes for protection rather than their armor and shields.

You make two melee attacks against each adjacent opponent you threaten when you initiate this maneuver. You receive a +4 bonus on each of these attacks, which are otherwise made with your highest attack bonus.

Wolf Pack Tactics

Initiation Action: 1 swift action

Range: Personal

Target: You

Duration: Stance

With each stinging attack that connects against a foe, you slip around him, using the distraction provided by your attacks to prevent him from hindering your movement.

You prowl the battlefield like a mighty hunter. You pick your spots to attack, striking foes when they are most vulnerable before moving on to attack elsewhere. Each attack allows you to move forward and press your advantage.

While you are in this stance, each successful strike allows you to slowly work your way around an opponent. Each time you make a successful melee attack, you can move 5 feet. This movement does not provoke attacks of opportunity from the creature you struck. You cannot use this stance to move more than your current speed in a single round.

In Tome of Battle we find these 2 maneuvers:

  • Iron Heart (Strike) 8: Adamantine Hurricane (p. 66)
  • Tiger Claw (Stance) 8: Wolf Pack Tactics (p. 90)

And their interaction is unclear to me.

Specifically, I could not find any definite answer to:

  1. Can Wolf Pack Tactics be used to move 5 ft. after each attack of Adamantine Hurricane?
  2. If it can, do the targets of Adamantine Hurricane evolve after each step, or remain unchanging (ie, they were fixed when the strike was initiated)?

Note: I could find this thread on WotC forums, but I am not convinced by the hand-wavy arguments; maybe it is due to my own lack of knowledge on the subject of "Targets" of course.


Since the material can be found for free from Wizards of the Coast's Maneuver Cards resource, here are the text of those abilities in full (minus level/prerequisite which should not affect the answer):

Adamantine Hurricane

Initiation Action: 1 standard action

Range: Melee attack

Targets: One or more adjacent creatures you threaten

In a blur of motion, you make a short, twisting leap in the air. As you turn, your weapon flashes through the enemies around you like a blazing comet. As you drop back to the ground in your fighting stance, your enemies crumple to the ground around you.

You sweep your weapon in a circle around you, striking out at nearby enemies. You strike with the speed and ferocity of a lightning bolt, forcing your enemies to rely on their reflexes for protection rather than their armor and shields.

You make two melee attacks against each adjacent opponent you threaten when you initiate this maneuver. You receive a +4 bonus on each of these attacks, which are otherwise made with your highest attack bonus.

Wolf Pack Tactics

Initiation Action: 1 swift action

Range: Personal

Target: You

Duration: Stance

With each stinging attack that connects against a foe, you slip around him, using the distraction provided by your attacks to prevent him from hindering your movement.

You prowl the battlefield like a mighty hunter. You pick your spots to attack, striking foes when they are most vulnerable before moving on to attack elsewhere. Each attack allows you to move forward and press your advantage.

While you are in this stance, each successful strike allows you to slowly work your way around an opponent. Each time you make a successful melee attack, you can move 5 feet. This movement does not provoke attacks of opportunity from the creature you struck. You cannot use this stance to move more than your current speed in a single round.

In Tome of Battle we find these 2 maneuvers:

  • Iron Heart (Strike) 8: Adamantine Hurricane (p. 66)
  • Tiger Claw (Stance) 8: Wolf Pack Tactics (p. 90)

And their interaction is unclear to me.

Specifically, I could not find any definite answer to:

  1. Can Wolf Pack Tactics be used to move 5 ft. after each attack of Adamantine Hurricane?
  2. If it can, do the targets of Adamantine Hurricane evolve after each step, or remain unchanging (ie, they were fixed when the strike was initiated)?

Note: I could find this thread on WotC forums, but I am not convinced by the hand-wavy arguments; maybe it is due to my own lack of knowledge on the subject of "Targets" of course.


Since the material can be found for free from Wizards of the Coast's Maneuver Cards resource, here are the text of those abilities in full (minus level/prerequisite which should not affect the answer):

Adamantine Hurricane

Initiation Action: 1 standard action

Range: Melee attack

Targets: One or more adjacent creatures you threaten

In a blur of motion, you make a short, twisting leap in the air. As you turn, your weapon flashes through the enemies around you like a blazing comet. As you drop back to the ground in your fighting stance, your enemies crumple to the ground around you.

You sweep your weapon in a circle around you, striking out at nearby enemies. You strike with the speed and ferocity of a lightning bolt, forcing your enemies to rely on their reflexes for protection rather than their armor and shields.

You make two melee attacks against each adjacent opponent you threaten when you initiate this maneuver. You receive a +4 bonus on each of these attacks, which are otherwise made with your highest attack bonus.

Wolf Pack Tactics

Initiation Action: 1 swift action

Range: Personal

Target: You

Duration: Stance

With each stinging attack that connects against a foe, you slip around him, using the distraction provided by your attacks to prevent him from hindering your movement.

You prowl the battlefield like a mighty hunter. You pick your spots to attack, striking foes when they are most vulnerable before moving on to attack elsewhere. Each attack allows you to move forward and press your advantage.

While you are in this stance, each successful strike allows you to slowly work your way around an opponent. Each time you make a successful melee attack, you can move 5 feet. This movement does not provoke attacks of opportunity from the creature you struck. You cannot use this stance to move more than your current speed in a single round.

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GcL
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In Tome of Battle we find these 2 maneuvers:

  • Iron Heart (Strike) 8: Adamantine Hurricane (p. 66)
  • Tiger Claw (Stance) 8: Wolf Pack Tactics (p. 90)

And their interaction is unclear to me.

Specifically, I could not find any definite answer to:

  1. Can Wolf Pack Tactics be used to move 5 ft. after each attack of Adamantine Hurricane?
  2. If it can, do the targets of Adamantine Hurricane evolve after each step, or remain unchanging (ie, they were fixed when the strike was initiated)?

Note: I could find this thread on WotC forums, but I am not convinced by the hand-wavy arguments; maybe it is due to my own lack of knowledge on the subject of "Targets" of course.


Since the material can be found for free from Wizards of the Coast's Maneuver Cards resource, here are the text of those abilities in full (minus level/prerequisite which should not affect the answer):

Adamantine Hurricane

Initiation Action: 1 standard action

Range: Melee attack

Targets: One or more adjacent creatures you threaten

In a blur of motion, you make a short, twisting leap in the air. As you turn, your weapon flashes through the enemies around you like a blazing comet. As you drop back to the ground in your fighting stance, your enemies crumple to the ground around you.

You sweep your weapon in a circle around you, striking out at nearby enemies. You strike with the speed and ferocity of a lightning bolt, forcing your enemies to rely on their reflexes for protection rather than their armor and shields.

You make two melee attacks against each adjacent opponent you threaten when you initiate this maneuver. You receive a +4 bonus on each of these attacks, which are otherwise made with your highest attack bonus.

  

Wolf Pack Tactics

Initiation Action: 1 swift action

Range: Personal

Target: You

Duration: Stance

With each stinging attack that connects against a foe, you slip around him, using the distraction provided by your attacks to prevent him from hindering your movement.

You prowl the battlefield like a mighty hunter. You pick your spots to attack, striking foes when they are most vulnerable before moving on to attack elsewhere. Each attack allows you to move forward and press your advantage.

While you are in this stance, each successful strike allows you to slowly work your way around an opponent. Each time you make a successful melee attack, you can move 5 feet. This movement does not provoke attacks of opportunity from the creature you struck. You cannot use this stance to move more than your current speed in a single round.

In Tome of Battle we find these 2 maneuvers:

  • Iron Heart (Strike) 8: Adamantine Hurricane (p. 66)
  • Tiger Claw (Stance) 8: Wolf Pack Tactics (p. 90)

And their interaction is unclear to me.

Specifically, I could not find any definite answer to:

  1. Can Wolf Pack Tactics be used to move 5 ft. after each attack of Adamantine Hurricane?
  2. If it can, do the targets of Adamantine Hurricane evolve after each step, or remain unchanging (ie, they were fixed when the strike was initiated)?

Note: I could find this thread on WotC forums, but I am not convinced by the hand-wavy arguments; maybe it is due to my own lack of knowledge on the subject of "Targets" of course.


Since the material can be found for free from Wizards of the Coast's Maneuver Cards resource, here are the text of those abilities in full (minus level/prerequisite which should not affect the answer):

Adamantine Hurricane

Initiation Action: 1 standard action

Range: Melee attack

Targets: One or more adjacent creatures you threaten

In a blur of motion, you make a short, twisting leap in the air. As you turn, your weapon flashes through the enemies around you like a blazing comet. As you drop back to the ground in your fighting stance, your enemies crumple to the ground around you.

You sweep your weapon in a circle around you, striking out at nearby enemies. You strike with the speed and ferocity of a lightning bolt, forcing your enemies to rely on their reflexes for protection rather than their armor and shields.

You make two melee attacks against each adjacent opponent you threaten when you initiate this maneuver. You receive a +4 bonus on each of these attacks, which are otherwise made with your highest attack bonus.

 

Wolf Pack Tactics

Initiation Action: 1 swift action

Range: Personal

Target: You

Duration: Stance

With each stinging attack that connects against a foe, you slip around him, using the distraction provided by your attacks to prevent him from hindering your movement.

You prowl the battlefield like a mighty hunter. You pick your spots to attack, striking foes when they are most vulnerable before moving on to attack elsewhere. Each attack allows you to move forward and press your advantage.

While you are in this stance, each successful strike allows you to slowly work your way around an opponent. Each time you make a successful melee attack, you can move 5 feet. This movement does not provoke attacks of opportunity from the creature you struck. You cannot use this stance to move more than your current speed in a single round.

In Tome of Battle we find these 2 maneuvers:

  • Iron Heart (Strike) 8: Adamantine Hurricane (p. 66)
  • Tiger Claw (Stance) 8: Wolf Pack Tactics (p. 90)

And their interaction is unclear to me.

Specifically, I could not find any definite answer to:

  1. Can Wolf Pack Tactics be used to move 5 ft. after each attack of Adamantine Hurricane?
  2. If it can, do the targets of Adamantine Hurricane evolve after each step, or remain unchanging (ie, they were fixed when the strike was initiated)?

Note: I could find this thread on WotC forums, but I am not convinced by the hand-wavy arguments; maybe it is due to my own lack of knowledge on the subject of "Targets" of course.


Since the material can be found for free from Wizards of the Coast's Maneuver Cards resource, here are the text of those abilities in full (minus level/prerequisite which should not affect the answer):

Adamantine Hurricane

Initiation Action: 1 standard action

Range: Melee attack

Targets: One or more adjacent creatures you threaten

In a blur of motion, you make a short, twisting leap in the air. As you turn, your weapon flashes through the enemies around you like a blazing comet. As you drop back to the ground in your fighting stance, your enemies crumple to the ground around you.

You sweep your weapon in a circle around you, striking out at nearby enemies. You strike with the speed and ferocity of a lightning bolt, forcing your enemies to rely on their reflexes for protection rather than their armor and shields.

You make two melee attacks against each adjacent opponent you threaten when you initiate this maneuver. You receive a +4 bonus on each of these attacks, which are otherwise made with your highest attack bonus.

 

Wolf Pack Tactics

Initiation Action: 1 swift action

Range: Personal

Target: You

Duration: Stance

With each stinging attack that connects against a foe, you slip around him, using the distraction provided by your attacks to prevent him from hindering your movement.

You prowl the battlefield like a mighty hunter. You pick your spots to attack, striking foes when they are most vulnerable before moving on to attack elsewhere. Each attack allows you to move forward and press your advantage.

While you are in this stance, each successful strike allows you to slowly work your way around an opponent. Each time you make a successful melee attack, you can move 5 feet. This movement does not provoke attacks of opportunity from the creature you struck. You cannot use this stance to move more than your current speed in a single round.

Commonmark migration
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In Tome of Battle we find these 2 maneuvers:

  • Iron Heart (Strike) 8: Adamantine Hurricane (p. 66)
  • Tiger Claw (Stance) 8: Wolf Pack Tactics (p. 90)

And their interaction is unclear to me.

Specifically, I could not find any definite answer to:

  1. Can Wolf Pack Tactics be used to move 5 ft. after each attack of Adamantine Hurricane?
  2. If it can, do the targets of Adamantine Hurricane evolve after each step, or remain unchanging (ie, they were fixed when the strike was initiated)?

Note: I could find this thread on WotC forums, but I am not convinced by the hand-wavy arguments; maybe it is due to my own lack of knowledge on the subject of "Targets" of course.


Since the material can be found for free from Wizards of the Coast's Maneuver Cards resource, here are the text of those abilities in full (minus level/prerequisite which should not affect the answer):

Adamantine Hurricane

 

Initiation Action: 1 standard action

 

Range: Melee attack

 

Targets: One or more adjacent creatures you threaten

 

In a blur of motion, you make a short, twisting leap in the air. As you turn, your weapon flashes through the enemies around you like a blazing comet. As you drop back to the ground in your fighting stance, your enemies crumple to the ground around you.

 

You sweep your weapon in a circle around you, striking out at nearby enemies. You strike with the speed and ferocity of a lightning bolt, forcing your enemies to rely on their reflexes for protection rather than their armor and shields.

 

You make two melee attacks against each adjacent opponent you threaten when you initiate this maneuver. You receive a +4 bonus on each of these attacks, which are otherwise made with your highest attack bonus.

Wolf Pack Tactics

 

Initiation Action: 1 swift action

 

Range: Personal

 

Target: You

 

Duration: Stance

 

With each stinging attack that connects against a foe, you slip around him, using the distraction provided by your attacks to prevent him from hindering your movement.

 

You prowl the battlefield like a mighty hunter. You pick your spots to attack, striking foes when they are most vulnerable before moving on to attack elsewhere. Each attack allows you to move forward and press your advantage.

 

While you are in this stance, each successful strike allows you to slowly work your way around an opponent. Each time you make a successful melee attack, you can move 5 feet. This movement does not provoke attacks of opportunity from the creature you struck. You cannot use this stance to move more than your current speed in a single round.

In Tome of Battle we find these 2 maneuvers:

  • Iron Heart (Strike) 8: Adamantine Hurricane (p. 66)
  • Tiger Claw (Stance) 8: Wolf Pack Tactics (p. 90)

And their interaction is unclear to me.

Specifically, I could not find any definite answer to:

  1. Can Wolf Pack Tactics be used to move 5 ft. after each attack of Adamantine Hurricane?
  2. If it can, do the targets of Adamantine Hurricane evolve after each step, or remain unchanging (ie, they were fixed when the strike was initiated)?

Note: I could find this thread on WotC forums, but I am not convinced by the hand-wavy arguments; maybe it is due to my own lack of knowledge on the subject of "Targets" of course.


Since the material can be found for free from Wizards of the Coast's Maneuver Cards resource, here are the text of those abilities in full (minus level/prerequisite which should not affect the answer):

Adamantine Hurricane

 

Initiation Action: 1 standard action

 

Range: Melee attack

 

Targets: One or more adjacent creatures you threaten

 

In a blur of motion, you make a short, twisting leap in the air. As you turn, your weapon flashes through the enemies around you like a blazing comet. As you drop back to the ground in your fighting stance, your enemies crumple to the ground around you.

 

You sweep your weapon in a circle around you, striking out at nearby enemies. You strike with the speed and ferocity of a lightning bolt, forcing your enemies to rely on their reflexes for protection rather than their armor and shields.

 

You make two melee attacks against each adjacent opponent you threaten when you initiate this maneuver. You receive a +4 bonus on each of these attacks, which are otherwise made with your highest attack bonus.

Wolf Pack Tactics

 

Initiation Action: 1 swift action

 

Range: Personal

 

Target: You

 

Duration: Stance

 

With each stinging attack that connects against a foe, you slip around him, using the distraction provided by your attacks to prevent him from hindering your movement.

 

You prowl the battlefield like a mighty hunter. You pick your spots to attack, striking foes when they are most vulnerable before moving on to attack elsewhere. Each attack allows you to move forward and press your advantage.

 

While you are in this stance, each successful strike allows you to slowly work your way around an opponent. Each time you make a successful melee attack, you can move 5 feet. This movement does not provoke attacks of opportunity from the creature you struck. You cannot use this stance to move more than your current speed in a single round.

In Tome of Battle we find these 2 maneuvers:

  • Iron Heart (Strike) 8: Adamantine Hurricane (p. 66)
  • Tiger Claw (Stance) 8: Wolf Pack Tactics (p. 90)

And their interaction is unclear to me.

Specifically, I could not find any definite answer to:

  1. Can Wolf Pack Tactics be used to move 5 ft. after each attack of Adamantine Hurricane?
  2. If it can, do the targets of Adamantine Hurricane evolve after each step, or remain unchanging (ie, they were fixed when the strike was initiated)?

Note: I could find this thread on WotC forums, but I am not convinced by the hand-wavy arguments; maybe it is due to my own lack of knowledge on the subject of "Targets" of course.


Since the material can be found for free from Wizards of the Coast's Maneuver Cards resource, here are the text of those abilities in full (minus level/prerequisite which should not affect the answer):

Adamantine Hurricane

Initiation Action: 1 standard action

Range: Melee attack

Targets: One or more adjacent creatures you threaten

In a blur of motion, you make a short, twisting leap in the air. As you turn, your weapon flashes through the enemies around you like a blazing comet. As you drop back to the ground in your fighting stance, your enemies crumple to the ground around you.

You sweep your weapon in a circle around you, striking out at nearby enemies. You strike with the speed and ferocity of a lightning bolt, forcing your enemies to rely on their reflexes for protection rather than their armor and shields.

You make two melee attacks against each adjacent opponent you threaten when you initiate this maneuver. You receive a +4 bonus on each of these attacks, which are otherwise made with your highest attack bonus.

Wolf Pack Tactics

Initiation Action: 1 swift action

Range: Personal

Target: You

Duration: Stance

With each stinging attack that connects against a foe, you slip around him, using the distraction provided by your attacks to prevent him from hindering your movement.

You prowl the battlefield like a mighty hunter. You pick your spots to attack, striking foes when they are most vulnerable before moving on to attack elsewhere. Each attack allows you to move forward and press your advantage.

While you are in this stance, each successful strike allows you to slowly work your way around an opponent. Each time you make a successful melee attack, you can move 5 feet. This movement does not provoke attacks of opportunity from the creature you struck. You cannot use this stance to move more than your current speed in a single round.

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doppelgreener
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