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Jul 9, 2015 at 13:21 comment added Sloloem This reminds me of an anecdote in one of the Uncle Figgy's guides where the GM needed his players to find an enchanted knife in the kitchen but the players just weren't interested in looking there. Rather than tip his hand out of game, after a few minutes he put the knife in the hand of a zombie and shambled it out of the kitchen. Players fought it, and found the knife for his story. The GM is responsible for keeping the story on the rails, but not the characters. When the characters go off-track, move the track back to the characters.
Jul 8, 2015 at 21:30 comment added thatgirldm +1 for "the GM needs to change how he is planning." This is a GM problem, not a player problem, and it's on the GM to not make setpieces that can be undone by a completely reasonable action by the players.
Jul 8, 2015 at 17:27 history answered GreySage CC BY-SA 3.0