Timeline for How can I use 4E's strengths in a low-combat game?
Current License: CC BY-SA 2.5
15 events
when toggle format | what | by | license | comment | |
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Apr 10, 2011 at 3:38 | answer | added | rjbs | timeline score: 3 | |
Mar 15, 2011 at 8:26 | answer | added | migo | timeline score: 2 | |
Mar 15, 2011 at 1:03 | vote | accept | rjbs | ||
Mar 14, 2011 at 11:33 | comment | added | rjbs | I haven't tried running it yet. I am starting from the assumption that it's possible, as I've never tried. If you think it's just untenable, though, say so! | |
Mar 14, 2011 at 5:35 | comment | added | SevenSidedDie | Have you considered that, if you have such a mismatch in your campaign design and chosen system that you're wondering how to make it work, that players who have been promised a "4e game" might feel that the promise has been broken anyway? You might want to consider levelling with your players and asking them how to proceed. | |
Mar 14, 2011 at 2:17 | history | tweeted | twitter.com/#!/StackRPG/status/47119031219650560 | ||
Mar 13, 2011 at 23:51 | comment | added | rjbs | That sounds reasonable; no answer accepted until tomorrow night! (Sorry, Bael, I'm just following orders. ;) ) | |
Mar 13, 2011 at 23:48 | comment | added | Brian Ballsun-Stanton | Hey mate, try not to accept an answer for at least 24h. While Bael's answer is fantastic, marking as answered reduces the incentive for other contributions. | |
Mar 13, 2011 at 23:47 | answer | added | okeefe | timeline score: -3 | |
Mar 13, 2011 at 23:46 | vote | accept | rjbs | ||
Mar 13, 2011 at 23:51 | |||||
Mar 13, 2011 at 20:28 | answer | added | valadil | timeline score: 0 | |
Mar 13, 2011 at 18:18 | history | edited | rjbs | CC BY-SA 2.5 |
minor elaboration and clarification; nothing of substance
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Mar 13, 2011 at 17:32 | answer | added | Joe McMahon | timeline score: 1 | |
Mar 13, 2011 at 16:45 | answer | added | user660 | timeline score: 19 | |
Mar 13, 2011 at 15:25 | history | asked | rjbs | CC BY-SA 2.5 |