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Aug 20, 2015 at 10:27 comment added Benubird You could even ask the players for suggestions. The player is not the character, and if they agree the game will be less fun being too overpowered, they may have their own ideas how to get the item away from their character.
Aug 19, 2015 at 18:40 comment added CrusaderJ On a few occasions, I have seen this method successfully tied in with the options presented in other answers. Simply telling the players flat-out out of game that you screwed up giving them something and hinting that the next campaign you're going to build some plot off of repairing the mistake. With the right group, having them KNOW that your intent is to take their new toy away, BUT that you intend to compensate them somewhat, can be the difference between hurt feelings and helpful players.
Aug 19, 2015 at 15:59 comment added KorvinStarmast +1 for pointing out that this isn't for every group, but also for presenting a sound option.
Aug 19, 2015 at 14:38 history answered Michaellogg CC BY-SA 3.0