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Aug 30, 2015 at 5:21 history tweeted twitter.com/#!/StackRPG/status/637857596125392897
Aug 27, 2015 at 0:56 comment added daze413 related, possibly duplicate.
Aug 26, 2015 at 20:20 vote accept GuidoInLFP
Aug 26, 2015 at 11:06 answer added daze413 timeline score: 12
Aug 26, 2015 at 6:34 history edited GuidoInLFP CC BY-SA 3.0
Added example under "UPDATE" at the end of the question
Aug 26, 2015 at 6:09 comment added GuidoInLFP The party is entering a morally ambiguous situation, and they could choose three (primary) ways to resolve it. I'd like to give them a fun combat at the end of any of those paths. Hence three. I could also just roll one, though, and plug those stats into the appropriate NPC in each choice.
Aug 26, 2015 at 6:08 comment added Miniman @daze413 Presumably all 3 aren't going to be in the same encounter :)
Aug 26, 2015 at 6:03 comment added GuidoInLFP Thanks, @Miniman. I wasn't using the right keywords to find that answer. As much as that doesn't give me a quick-and-easy way to make the NPCs I want (I need to roll up three of these puppies), it's probably the best one.
Aug 26, 2015 at 5:58 comment added Miniman Possible duplicate: If I design a PC for use as an NPC, how much XP should he give when killed?
Aug 26, 2015 at 5:37 review First posts
Aug 26, 2015 at 5:46
Aug 26, 2015 at 5:37 history asked GuidoInLFP CC BY-SA 3.0