Timeline for How can I make a CR 4 monster based on a player class (e.g. Sorcerer)?
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Aug 30, 2015 at 5:21 | history | tweeted | twitter.com/#!/StackRPG/status/637857596125392897 | ||
Aug 27, 2015 at 0:56 | comment | added | daze413 | related, possibly duplicate. | |
Aug 26, 2015 at 20:20 | vote | accept | GuidoInLFP | ||
Aug 26, 2015 at 11:06 | answer | added | daze413 | timeline score: 12 | |
Aug 26, 2015 at 6:34 | history | edited | GuidoInLFP | CC BY-SA 3.0 |
Added example under "UPDATE" at the end of the question
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Aug 26, 2015 at 6:09 | comment | added | GuidoInLFP | The party is entering a morally ambiguous situation, and they could choose three (primary) ways to resolve it. I'd like to give them a fun combat at the end of any of those paths. Hence three. I could also just roll one, though, and plug those stats into the appropriate NPC in each choice. | |
Aug 26, 2015 at 6:08 | comment | added | Miniman | @daze413 Presumably all 3 aren't going to be in the same encounter :) | |
Aug 26, 2015 at 6:03 | comment | added | GuidoInLFP | Thanks, @Miniman. I wasn't using the right keywords to find that answer. As much as that doesn't give me a quick-and-easy way to make the NPCs I want (I need to roll up three of these puppies), it's probably the best one. | |
Aug 26, 2015 at 5:58 | comment | added | Miniman | Possible duplicate: If I design a PC for use as an NPC, how much XP should he give when killed? | |
Aug 26, 2015 at 5:37 | review | First posts | |||
Aug 26, 2015 at 5:46 | |||||
Aug 26, 2015 at 5:37 | history | asked | GuidoInLFP | CC BY-SA 3.0 |