Timeline for How should I handle players wanting to aim their attacks at specific body parts?
Current License: CC BY-SA 3.0
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Apr 6, 2022 at 20:06 | review | Low quality posts | |||
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Jun 16, 2020 at 10:23 | history | edited | CommunityBot |
Commonmark migration
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Jan 8, 2016 at 11:44 | history | edited | gomad | CC BY-SA 3.0 |
added 74 characters in body
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Jan 8, 2016 at 7:56 | history | edited | gomad | CC BY-SA 3.0 |
Removed discussion tone, integrated comment
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Jan 7, 2016 at 17:23 | comment | added | gomad | I would say it is this ever-compounding fractal of complexity that the designers of 5e strove to avoid. Sorry if I sounded grumpy in the above comment, but the question is How (if at all) should the attack roll be modified when targeting a specific body part? Not How should I resolve the effect of the action? | |
Jan 7, 2016 at 9:20 | comment | added | Alexis Wilke | I would disagree saying that disadvantage would make it too easy to reach the part you want. I would rather see a Dexterity fight between the attacker and target. That way agile targets have a better chance to avoid your hit. But even that seems like too simple. Maybe a combo of both Dexterity check and disadvantage. | |
Jan 7, 2016 at 8:31 | comment | added | Miniman | This doesn't help resolve the effect of the action at all. | |
Jan 7, 2016 at 8:16 | history | answered | gomad | CC BY-SA 3.0 |