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A last suggestion: if a given player just won't give up on an argument, get up from the table and declare that it's break time. Immersion is gone for good at that point. Once you've all had a chance to calm down, get out ofto reduce the conflictintensity of feeling that arose in that disagreement, it may bebecomes easier to resolve.

A last suggestion: if a given player just won't give up on an argument, get up from the table and declare that it's break time. Immersion is gone for good at that point. Once you've all had a chance to calm down, get out of the conflict, it may be easier to resolve.

A last suggestion: if a given player just won't give up on an argument, get up from the table and declare that it's break time. Immersion is gone for good at that point. Once you've all had a chance to calm down, to reduce the intensity of feeling that arose in that disagreement, it becomes easier to resolve.

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In my replymy reply to this questionthis question, I recommended establishing, before the game session, or before the game while session zero is underway, what the "rules disagreement resolution tool" will be at your table.

In my reply to this question, I recommended establishing, before the game session, or before the game while session zero is underway, what the "rules disagreement resolution tool" will be at your table.

In my reply to this question, I recommended establishing, before the game session, or before the game while session zero is underway, what the "rules disagreement resolution tool" will be at your table.

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Other suggested ways to resolve rules disagreements:

  • For a disagreement that comes up during play:
    Flip a coin (or roll a die) to pick one of the possible rulings, then move on. After the game, look it up and settle on a most correct answer. (@Thunderforge has seen this work in his games).
  • @anaximander recommends this rule before the game starts.

    "If we disagree, you have three minutes to either find the rule in the PHB, or convince me it should work how you want. After that I'll make a ruling and tell you why I think it should be that way. There will be no further discussion, and the rule will work that way for the remainder of the session. After the session I will have a more thorough read of the rules, and if you're still unhappy we can discuss further. At the start of next session, I will announce a better-thought-out rule, which we will use from then on, unless we find flaws in it."

Other suggested ways to resolve rules disagreements:

  • For a disagreement that comes up during play:
    Flip a coin (or roll a die) to pick one of the possible rulings, then move on. After the game, look it up and settle on a most correct answer. (@Thunderforge has seen this work in his games).
  • @anaximander recommends this rule before the game starts.

    "If we disagree, you have three minutes to either find the rule in the PHB, or convince me it should work how you want. After that I'll make a ruling and tell you why I think it should be that way. There will be no further discussion, and the rule will work that way for the remainder of the session. After the session I will have a more thorough read of the rules, and if you're still unhappy we can discuss further. At the start of next session, I will announce a better-thought-out rule, which we will use from then on, unless we find flaws in it."

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