Timeline for I want to run vast and realistic dungeons, but my players get frustrated trying to search every room
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Feb 9, 2016 at 1:00 | history | edited | mxyzplk | CC BY-SA 3.0 |
added 88 characters in body
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Feb 8, 2016 at 15:51 | history | edited | mxyzplk | CC BY-SA 3.0 |
added 355 characters in body
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Feb 8, 2016 at 9:48 | comment | added | anaximander | As a slight extension to this, in many D20 games (in particular D&D, at least the way I play it) it's common to say that there's no point rolling if there's no real consequence to failure. If the players have time to keep searching, then when they say "we search everywhere", just tell them "it takes an hour, but you find...". If they're trying to sneak around while searching, get them to roll once for how well they search, and use that to decide how long it'll take them and therefore how many stealth rolls they need (longer time, more rolls, more chance to be found). | |
Feb 8, 2016 at 9:16 | vote | accept | Thorsten S. | ||
Feb 8, 2016 at 5:25 | history | answered | mxyzplk | CC BY-SA 3.0 |