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SevenSidedDie
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Are there any common mechanics or conditions that grant Would changing Surprise to just give Disadvantage on Initiative in D&Dchecks overlap with any existing sources of Disadvantage?

For your reference, the SRD defines Surprise as follows:

If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends. A member of a group can be surprised even if the other members aren’t.

But inIn an effort to make the game more interactive, I'm strongly considering house-ruling the Surprised condition to read "this creature has disadvantage on initiative rolls" instead of outright skipping their turns.

For reference, the SRD defines Surprise as follows:

If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends. A member of a group can be surprised even if the other members aren’t.

Would this house rule make any existing mechanics redundant or obsolete? What other things grant disadvantage to initiative?

Are there any common mechanics or conditions that grant Disadvantage on Initiative in D&D?

For your reference, the SRD defines Surprise as follows:

If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends. A member of a group can be surprised even if the other members aren’t.

But in an effort to make the game more interactive, I'm strongly considering house-ruling the Surprised condition to read "this creature has disadvantage on initiative rolls" instead of outright skipping their turns.

Would this make any existing mechanics redundant or obsolete? What other things grant disadvantage to initiative?

Would changing Surprise to just give Disadvantage on Initiative checks overlap with any existing sources of Disadvantage?

In an effort to make the game more interactive, I'm strongly considering house-ruling the Surprised condition to read "this creature has disadvantage on initiative rolls" instead of outright skipping their turns.

For reference, the SRD defines Surprise as follows:

If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends. A member of a group can be surprised even if the other members aren’t.

Would this house rule make any existing mechanics redundant or obsolete? What other things grant disadvantage to initiative?

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Robert
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Are there any common mechanics or conditions that grant Disadvantage on Initiative in D&D?

For your reference, the SRD defines Surprise as follows:

If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends. A member of a group can be surprised even if the other members aren’t.

But in an effort to make the game more interactive, I'm strongly considering house-ruling the Surprised condition to read "this creature has disadvantage on initiative rolls" instead of outright skipping their turns.

Would this make any existing mechanics redundant or obsolete? What other things grant disadvantage to initiative?