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Jun 1, 2020 at 12:42 comment added Zibbobz Also note, some games encourage players to add elements to the world by default - DnD however is not one of those games.
Jun 7, 2016 at 7:05 vote accept Zaibis
Apr 8, 2016 at 7:36 comment added Sent_ About improvising everything, please note that the OP is a new GM. Sure, you have a ton of experience you know what works and what doens't and you know "the rules" by heart. That's fine, I do the same myself. That's not what I mean by "improvising everything".
Apr 7, 2016 at 17:16 comment added SevenSidedDie Yeah… improvising everything is hard, and harder in a game system that is designed for preparation, but it's not impossible to fully improvise a game. It's my default way of GMing (and that explains my drift over the years to games that work well run that way). You may want to change “a myth” to “hard”, especially since the rest of that sentence does say it's possible.
Apr 5, 2016 at 22:03 history edited Joe CC BY-SA 3.0
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S Apr 5, 2016 at 13:48 history suggested Kevin CC BY-SA 3.0
Fixed grammar and spelling
Apr 5, 2016 at 13:19 review Suggested edits
S Apr 5, 2016 at 13:48
Apr 5, 2016 at 0:34 comment added GMJoe +1 for the opening line. This is a playstyle issue: Some groups encourage players declare setting details on the fly, others allow them to do it but only at certain times, still others completely discourage it as immersion-breaking, some allow players to make suggestions but give the GM the last word... There's advantages and disadvantages to every approach, so each GM and table need to pick something they're comfortable with.
Apr 4, 2016 at 11:56 history edited Sent_ CC BY-SA 3.0
Minor add, spelling
Apr 4, 2016 at 11:49 history edited Sent_ CC BY-SA 3.0
Minor add, spelling
Apr 4, 2016 at 11:00 history answered Sent_ CC BY-SA 3.0