2 Added footnote
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It doesn't come up much, but I generally rule that if you're in combat or otherwise working hard, you can hold your breath 1+ con mod rounds, not minutes, then suffocationyou have to breathe. If you can't breathe at that point, you start suffocating, which is handled as written.

The 1+ con mod minutes is if you have time to prepare (deep breathing and such) and are conserving your energy. Swimming at a relatively slow pace or walking, sure, no problem. Fighting, speed swimming, or sprintingsprinting*, no way.

That helps keep choking hazards relevant - a fight in a room full of poison gas is on a timer. RAW makes them essentially unimportant, since every fight will end before even two minutes elapse, at the outside.

If it's a surprise choking situation, like a hidden darkmantle drops on you, I usually allow a last-second Dex save to grab a breath. If you fail, you're going direct to the suffocation part of the rules.

*Notice that this means you can casually walk a lot further without breathing than you can dash without breathing. This is pretty realistic.

It doesn't come up much, but I generally rule that if you're in combat or otherwise working hard, you can hold your breath 1+ con mod rounds, not minutes, then suffocation is handled as written.

The 1+ con mod minutes is if you have time to prepare (deep breathing and such) and are conserving your energy. Swimming at a relatively slow pace or walking, sure, no problem. Fighting, speed swimming, or sprinting, no way.

That helps keep choking hazards relevant - a fight in a room full of poison gas is on a timer. RAW makes them essentially unimportant, since every fight will end before even two minutes elapse, at the outside.

It doesn't come up much, but I generally rule that if you're in combat or otherwise working hard, you can hold your breath 1+ con mod rounds, not minutes, then you have to breathe. If you can't breathe at that point, you start suffocating, which is handled as written.

The 1+ con mod minutes is if you have time to prepare (deep breathing and such) and are conserving your energy. Swimming at a relatively slow pace or walking, sure, no problem. Fighting, speed swimming, or sprinting*, no way.

That helps keep choking hazards relevant - a fight in a room full of poison gas is on a timer. RAW makes them essentially unimportant, since every fight will end before even two minutes elapse, at the outside.

If it's a surprise choking situation, like a hidden darkmantle drops on you, I usually allow a last-second Dex save to grab a breath. If you fail, you're going direct to the suffocation part of the rules.

*Notice that this means you can casually walk a lot further without breathing than you can dash without breathing. This is pretty realistic.

1
source | link

It doesn't come up much, but I generally rule that if you're in combat or otherwise working hard, you can hold your breath 1+ con mod rounds, not minutes, then suffocation is handled as written.

The 1+ con mod minutes is if you have time to prepare (deep breathing and such) and are conserving your energy. Swimming at a relatively slow pace or walking, sure, no problem. Fighting, speed swimming, or sprinting, no way.

That helps keep choking hazards relevant - a fight in a room full of poison gas is on a timer. RAW makes them essentially unimportant, since every fight will end before even two minutes elapse, at the outside.