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In Apocalypse World, the social and beauty oriented class Skinner has a move called "An arresting skinner" which does pretty much what it promises:

An arresting skinner: when you remove clothing, your own or someone else's, no one who can see you can do anything but watch. You command their absolute attention. If you choose, you can exempt individual people, by name.

We've had our share of laughs with this, but I find this move often develops into something of a risk-free exit move for characters trapped in sticky situations... or worse, something they rely 100% on to carry out their mischief. I'm a bit conflicted on how to handle it as a GM.

The text is pretty clear: "no one who can see you can do anything but watch" means it effectively ends tense combat or escape situations - any enemies that see the Skinner strip will simply freeze to ogle. Since the Skinner can exempt their friends, they can go around bashing in the skulls of their incapacitated enemies while the Skinner slooooowly removes their garterbelt. The effect is unconditional, 100% reliable - against anything that can see, at least, although I interpret the effect to mean only creatures capable of appreciating beauty in human terms.

Now, I am a fan of my PCs, but I also want to make the PCs lives not boring. Being able to disarm almost any conflict with a quick striptease gets boring quite fast, and a completely reliable enemy-freezer also makes Apocalypse World not seem very real. The move has no obvious downside I could activate. The worst that I can see happening is that the Skinner is already naked or restrained to prevent further teasing, but making those situations very common would hurt immersion. Or the Skinner might be wearing a diving suit, but that's a different kind of immersion. One time I surprised my players by having an enemy sniper not see the Skinner because of aiming at another character through a narrow scope, but I can only use the same trick so many times before it gets boring.

Now, asAs the GM, what sort of moves and narration could I use to make the move work as a cool mechanic, without ruining tension or sense of realism, or taking away the appeal of the Skinner class?

In Apocalypse World, the social and beauty oriented class Skinner has a move called "An arresting skinner" which does pretty much what it promises:

An arresting skinner: when you remove clothing, your own or someone else's, no one who can see you can do anything but watch. You command their absolute attention. If you choose, you can exempt individual people, by name.

We've had our share of laughs with this, but I find this move often develops into something of a risk-free exit move for characters trapped in sticky situations... or worse, something they rely 100% on to carry out their mischief. I'm a bit conflicted on how to handle it as a GM.

The text is pretty clear: "no one who can see you can do anything but watch" means it effectively ends tense combat or escape situations - any enemies that see the Skinner strip will simply freeze to ogle. Since the Skinner can exempt their friends, they can go around bashing in the skulls of their incapacitated enemies while the Skinner slooooowly removes their garterbelt. The effect is unconditional, 100% reliable - against anything that can see, at least, although I interpret the effect to mean only creatures capable of appreciating beauty in human terms.

Now, I am a fan of my PCs, but I also want to make the PCs lives not boring. Being able to disarm almost any conflict with a quick striptease gets boring quite fast, and a completely reliable enemy-freezer also makes Apocalypse World not seem very real. The move has no obvious downside I could activate. The worst that I can see happening is that the Skinner is already naked or restrained to prevent further teasing, but making those situations very common would hurt immersion. Or the Skinner might be wearing a diving suit, but that's a different kind of immersion. One time I surprised my players by having an enemy sniper not see the Skinner because of aiming at another character through a narrow scope, but I can only use the same trick so many times before it gets boring.

Now, as the GM, what sort of moves and narration could I use to make the move work as a cool mechanic, without ruining tension or sense of realism, or taking away the appeal of the Skinner class?

In Apocalypse World, the social and beauty oriented class Skinner has a move called "An arresting skinner" which does pretty much what it promises:

An arresting skinner: when you remove clothing, your own or someone else's, no one who can see you can do anything but watch. You command their absolute attention. If you choose, you can exempt individual people, by name.

We've had our share of laughs with this, but I find this move often develops into something of a risk-free exit move for characters trapped in sticky situations... or worse, something they rely 100% on to carry out their mischief. I'm a bit conflicted on how to handle it as a GM.

The text is pretty clear: "no one who can see you can do anything but watch" means it effectively ends tense combat or escape situations - any enemies that see the Skinner strip will simply freeze to ogle. Since the Skinner can exempt their friends, they can go around bashing in the skulls of their incapacitated enemies while the Skinner slooooowly removes their garterbelt. The effect is unconditional, 100% reliable - against anything that can see, at least, although I interpret the effect to mean only creatures capable of appreciating beauty in human terms.

Now, I am a fan of my PCs, but I also want to make the PCs lives not boring. Being able to disarm almost any conflict with a quick striptease gets boring quite fast, and a completely reliable enemy-freezer also makes Apocalypse World not seem very real. The move has no obvious downside I could activate. The worst that I can see happening is that the Skinner is already naked or restrained to prevent further teasing, but making those situations very common would hurt immersion. Or the Skinner might be wearing a diving suit, but that's a different kind of immersion. One time I surprised my players by having an enemy sniper not see the Skinner because of aiming at another character through a narrow scope, but I can only use the same trick so many times before it gets boring.

As the GM, what sort of moves and narration could I use to make the move work as a cool mechanic, without ruining tension or sense of realism, or taking away the appeal of the Skinner class?

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How to GM "An arresting skinner" in a balanced, fair and fun way

In Apocalypse World, the social and beauty oriented class Skinner has a move called "An arresting skinner" which does pretty much what it promises:

An arresting skinner: when you remove clothing, your own or someone else's, no one who can see you can do anything but watch. You command their absolute attention. If you choose, you can exempt individual people, by name.

We've had our share of laughs with this, but I find this move often develops into something of a risk-free exit move for characters trapped in sticky situations... or worse, something they rely 100% on to carry out their mischief. I'm a bit conflicted on how to handle it as a GM.

The text is pretty clear: "no one who can see you can do anything but watch" means it effectively ends tense combat or escape situations - any enemies that see the Skinner strip will simply freeze to ogle. Since the Skinner can exempt their friends, they can go around bashing in the skulls of their incapacitated enemies while the Skinner slooooowly removes their garterbelt. The effect is unconditional, 100% reliable - against anything that can see, at least, although I interpret the effect to mean only creatures capable of appreciating beauty in human terms.

Now, I am a fan of my PCs, but I also want to make the PCs lives not boring. Being able to disarm almost any conflict with a quick striptease gets boring quite fast, and a completely reliable enemy-freezer also makes Apocalypse World not seem very real. The move has no obvious downside I could activate. The worst that I can see happening is that the Skinner is already naked or restrained to prevent further teasing, but making those situations very common would hurt immersion. Or the Skinner might be wearing a diving suit, but that's a different kind of immersion. One time I surprised my players by having an enemy sniper not see the Skinner because of aiming at another character through a narrow scope, but I can only use the same trick so many times before it gets boring.

Now, as the GM, what sort of moves and narration could I use to make the move work as a cool mechanic, without ruining tension or sense of realism, or taking away the appeal of the Skinner class?