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mxyzplk
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How to play with friends, who don't want to read the rules?

Tweeted twitter.com/StackRPG/status/726070918494208000

I want to play an RPG with my friends. However, they are a bit inpatientimpatient, and I'd have to wait forever before they'd read the textbookrule-book. I've read it all, because I found it interesting. They kind of like the idea, but just want to play. This brings two problems:

  1. How much of the mechanics do I have to teach? Do I need to teach at all? I'm feeling insecure about them not knowing the mechanics, because later on they might have a problems because of that  ("I thought that grenades work differently!", "I didn't know worshippingworshiping this god implies X", etc.).
  2. How much lore should I teach? The players inevitably live in the world, so - unless they lived under a rock - they must know something about the world. Their lack of knowledge about the lore results in their characters lacking common sense and basic knowledge.
  3. How should I help them create character, and do it quickly? They need to know the options they have, and creating a character can be lengthy process. Moreover, creation of warrior might be simple(he is just big, strong, and probably stupid); creating a mage or priest in a foreign world, where there are many different spells to be considered or gods to be worshippedworshiped might take some time before you know the options.

How should I deal with these issues? I thought that 2. could be introduced by making a scenarios that involve the lore, so they learn while they play, but what about other points?

The games I have in mind are mostly Neuroshima  (primary target), Wolsung, D&D, maybe World of Darkness.

I want to play an RPG with my friends. However, they are a bit inpatient, and I'd have to wait forever before they'd read the textbook. I've read it all, because I found it interesting. They kind of like the idea, but just want to play. This brings two problems:

  1. How much of mechanics do I have to teach? Do I need to teach at all? I'm feeling insecure about them not knowing the mechanics, because later on they might have a problems because of that("I thought that grenades work differently!", "I didn't know worshipping this god implies X", etc.).
  2. How much lore should I teach? The players inevitably live in the world, so - unless they lived under a rock - they must know something about the world. Their lack of knowledge about the lore results in their characters lacking common sense and basic knowledge.
  3. How should I help them create character, and do it quickly? They need to know the options they have, and creating a character can be lengthy process. Moreover, creation of warrior might be simple(he is just big, strong, and probably stupid); creating a mage or priest in a foreign world, where there are many different spells to be considered or gods to be worshipped might take some time before you know the options.

How should I deal with these issues? I thought that 2. could be introduced by making a scenarios that involve the lore, so they learn while they play, but what about other points?

The games I have in mind are mostly Neuroshima(primary target), Wolsung, D&D, maybe World of Darkness.

I want to play an RPG with my friends. However, they are a bit impatient, and I'd have to wait forever before they'd read the rule-book. I've read it all, because I found it interesting. They kind of like the idea, but just want to play. This brings two problems:

  1. How much of the mechanics do I have to teach? Do I need to teach at all? I'm feeling insecure about them not knowing the mechanics, because later on they might have a problems because of that  ("I thought that grenades work differently!", "I didn't know worshiping this god implies X", etc.).
  2. How much lore should I teach? The players inevitably live in the world, so - unless they lived under a rock - they must know something about the world. Their lack of knowledge about the lore results in their characters lacking common sense and basic knowledge.
  3. How should I help them create character, and do it quickly? They need to know the options they have, and creating a character can be lengthy process. Moreover, creation of warrior might be simple(he is just big, strong, and probably stupid); creating a mage or priest in a foreign world, where there are many different spells to be considered or gods to be worshiped might take some time before you know the options.

How should I deal with these issues? I thought that 2. could be introduced by making a scenarios that involve the lore, so they learn while they play, but what about other points?

The games I have in mind are mostly Neuroshima  (primary target), Wolsung, D&D, maybe World of Darkness.

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MatthewRock
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I want to play an RPG with my friends. However, they are a bit inpatient, and I'd have to wait forever before they'd read the textbook. I've read it all, because I found it interesting. They kind of like the idea, but just want to play. This brings two problems:

  1. How much of mechanics do I have to teach? Do I need to teach at all? I'm feeling insecure about them not knowing the mechanics, because later on they might have a problems because of that("I thought that grenades work differently!", "I didn't know worshipping this god implies X", etc.).
  2. How much lore should I teach? The players inevitably live in the world, so - unless they lived under a rock - they must know something about the world. Their lack of knowledge about the lore results in their characters lacking common sense and basic knowledge.
  3. How should I help them create character, and do it quickly? They need to know the options they have, and creating a character can be lengthy process. Moreover, creation of warrior might be simple(he is just big, strong, and probably stupid); creating a mage or priest in a foreign world, where there are many different spells to be considered or gods to be worshipped might take some time before you know the options.

How should I deal with these issues? I thought that 2. could be introduced by making a scenarios that involve the lore, so they learn while they play, but what about other points?

The games I have in mind are mostly Neuroshima(primary target), Wolsung, D&D, maybe World of Darkness.

I want to play an RPG with my friends. However, they are a bit inpatient, and I'd have to wait forever before they'd read the textbook. I've read it all, because I found it interesting. They kind of like the idea, but just want to play. This brings two problems:

  1. How much of mechanics do I have to teach? Do I need to teach at all? I'm feeling insecure about them not knowing the mechanics, because later on they might have a problems because of that("I thought that grenades work differently!", "I didn't know worshipping this god implies X", etc.).
  2. How much lore should I teach? The players inevitably live in the world, so - unless they lived under a rock - they must know something about the world. Their lack of knowledge about the lore results in their characters lacking common sense and basic knowledge.
  3. How should I help them create character, and do it quickly? They need to know the options they have, and creating a character can be lengthy process. Moreover, creation of warrior might be simple(he is just big, strong, and probably stupid); creating a mage or priest in a foreign world, where there are many different spells to be considered or gods to be worshipped might take some time before you know the options.

How should I deal with these issues? I thought that 2. could be introduced by making a scenarios that involve the lore, so they learn while they play, but what about other points?

I want to play an RPG with my friends. However, they are a bit inpatient, and I'd have to wait forever before they'd read the textbook. I've read it all, because I found it interesting. They kind of like the idea, but just want to play. This brings two problems:

  1. How much of mechanics do I have to teach? Do I need to teach at all? I'm feeling insecure about them not knowing the mechanics, because later on they might have a problems because of that("I thought that grenades work differently!", "I didn't know worshipping this god implies X", etc.).
  2. How much lore should I teach? The players inevitably live in the world, so - unless they lived under a rock - they must know something about the world. Their lack of knowledge about the lore results in their characters lacking common sense and basic knowledge.
  3. How should I help them create character, and do it quickly? They need to know the options they have, and creating a character can be lengthy process. Moreover, creation of warrior might be simple(he is just big, strong, and probably stupid); creating a mage or priest in a foreign world, where there are many different spells to be considered or gods to be worshipped might take some time before you know the options.

How should I deal with these issues? I thought that 2. could be introduced by making a scenarios that involve the lore, so they learn while they play, but what about other points?

The games I have in mind are mostly Neuroshima(primary target), Wolsung, D&D, maybe World of Darkness.

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MatthewRock
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  • 10
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