Answers in order followed by some discussion:
- Out the gate you don't need to teach them anything. As they encounter things that require rules, you inform them of them. So when they first want to try scaling a wall you inform them of how skill checks work and have them roll. You introduce the rules of combat piece by piece. Just ask them what they want to do IC and explain how it can be accomplished.
Out the gate you don't need to teach them anything. As they encounter things that require rules, you inform them of them. So when they first want to try scaling a wall you inform them of how skill checks work and have them roll. You introduce the rules of combat piece by piece. Just ask them what they want to do IC and explain how it can be accomplished.
Again you don't need to teach any, but I find 5 minutes of talking or a half a page of writing is a good primer. The 2 best ways to handle this are have them play characters who would be of similar ignorance(ala in World of Darkness people new to the supernatural, or in D&D, foreigners to the country they are adventuring in) or simply have them roll intelligence type checks anytime they do something that doesn't fit and based on the roll explain to them why that might not be a good idea. Still let them do it if they want. Also offer them lore checks very frequently.
I'd say make characters for them. You can do this either by discussing a general idea of what they want to play or just make a bunch of premades and hand them out. Let them adjust stats at will as they learn the rules, but start by doing all the work yourself. You'll probably enjoy it more and it makes it much easier to get them invested.
2)Again you don't need to teach any, but I find 5 minutes of talking or a half a page of writing is a good primer. The 2 best ways to handle this are have them play characters who would be of similar ignorance(ala in World of Darkness people new to the supernatural, or in D&D, foreigners to the country they are adventuring in) or simply have them roll intelligence type checks anytime they do something that doesn't fit and based on the roll explain to them why that might not be a good idea. Still let them do it if they want. Also offer them lore checks very frequently.
3)I'd say make characters for them. You can do this either by discussing a general idea of what they want to play or just make a bunch of premades and hand them out. Let them adjust stats at will as they learn the rules, but start by doing all the work yourself. You'll probably enjoy it more and it makes it much easier to get them invested.