Timeline for How do the PCs' magic items factor into challenge ratings?
Current License: CC BY-SA 3.0
16 events
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Jun 10, 2019 at 3:49 | comment | added | V2Blast | Since Ladifas mentioned it above, here's a similar set of developer statements by Jeremy Crawford on Twitter: sageadvice.eu/2018/11/19/… | |
Aug 31, 2016 at 3:13 | comment | added | Joel Harmon | I think this answer could be improved with a reference to the Starting Equipment table (DMG38). According to it, a level 20 character can be expected to have (at most) either one +3 weapon OR +2 armor in the highest magic setting. In the lowest, it's a +1 weapon and no magic armor. Of course, adventures (and DMs!) may or may not prove more generous. | |
Aug 30, 2016 at 21:53 | history | edited | LegendaryDude | CC BY-SA 3.0 |
edited CR for werewolf (I had incorrectly stated it was a CR 4 when it is in fact a CR 3 monster)
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May 19, 2016 at 16:55 | vote | accept | Robert | ||
May 18, 2016 at 21:49 | history | edited | LegendaryDude | CC BY-SA 3.0 |
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May 18, 2016 at 18:09 | comment | added | LegendaryDude | @Christopher I see, I got confused by your reference to level 10 but that was based on the OP's example in the question. | |
May 18, 2016 at 18:03 | comment | added | Christopher | At levels 5, 11, and 20 for fighters. | |
May 18, 2016 at 17:59 | comment | added | LegendaryDude | @Ladifas The fact that magic items are not in the PHB at all (aside from common healing potions) indicates to me that they are entirely optional and are entirely at the discretion of the DM (as is everything else in the DMG -- all you need to play are the basic rules, after all). As you quoted, "As much or as little treasure (read as 'none') as you want." | |
May 18, 2016 at 17:57 | comment | added | LegendaryDude | @Christopher Extra attack comes at level 5, not 10, doesn't it? | |
May 18, 2016 at 17:57 | comment | added | Ladifas | @LegendaryDude My comment was not a criticism; it was merely a suggestion. The designer comment, as I remember it, spelled out the answer to the question clearly (in that magic items are not necessary for player power). On that note, I'm looking through the treasure section for the note that magic items are entirely optional. I think the best quotation for this would be: 'You can hand out as much or as little treaure as you want' (pg. 133 DMG). | |
May 18, 2016 at 17:56 | history | edited | LegendaryDude | CC BY-SA 3.0 |
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May 18, 2016 at 17:52 | comment | added | Christopher | Minor nitpick on your last paragraph. The extra attack feature can up the DPR by +3 at level 10 (+6 at level 11 for a fighter). And TWF can further increase it by an additional +3 if both weapons are +3 (so unlikely to not be worth mentioning if going by the DMG treasure tables). | |
May 18, 2016 at 17:50 | comment | added | LegendaryDude | @Ladifas My entire post was constructed around the idea that magic items are not necessary. In two different places I explicitly mention this fact: "When you consider that magic items are entirely optional (see the DMG chapter on Treasure for details on this)..." and here: "So, you can see that magic weapons themselves do not need to be involved (and they shouldn't be required, since they are an optional mechanic)..." | |
May 18, 2016 at 17:48 | comment | added | Ladifas | There was some designer comment a while back about how handing out magic items was not necessary in 5e. The post was something along the lines of Adam's answer below. I can't find it though... If you could find it, it would improve the answer. | |
May 18, 2016 at 17:24 | history | edited | LegendaryDude | CC BY-SA 3.0 |
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May 18, 2016 at 17:19 | history | answered | LegendaryDude | CC BY-SA 3.0 |