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I just want to add that the whole purpose of dice tables and rolls is to indicate a probability of something happening. It's a tool, not an integral part of the game.

Unless your milieu is one where the gods really do roll dice (in game) and the players role-playing expect to experience that, then dice are just a tool for a GM to generate probabilities. The players shouldn't expect any interaction or insight into how that works. They should just expect that on balance something that is 1 or 2 on a d6 happens about a third of the time.

The idea that they get to see exactly how this probability is determined doesn't make much sense when you look at it this way. How did you know why it is that this sword bounced off this shield this time? It just did, even though mostly it goes striaghtstraight through...

If the GM had a brain like a computer, and could make things happen roughly at the probabilities indicated, they wouldn't even need a dice roll. Dice just help the GM create the probabilities.

I just want to add that the whole purpose of dice tables and rolls is to indicate a probability of something happening. It's a tool, not an integral part of the game.

Unless your milieu is one where the gods really do roll dice (in game) and the players role-playing expect to experience that, then dice are just a tool for a GM to generate probabilities. The players shouldn't expect any interaction or insight into how that works. They should just expect that on balance something that is 1 or 2 on a d6 happens about a third of the time.

The idea that they get to see exactly how this probability is determined doesn't make much sense when you look at it this way. How did you know why it is that this sword bounced off this shield this time? It just did, even though mostly it goes striaght through...

I just want to add that the whole purpose of dice tables and rolls is to indicate a probability of something happening. It's a tool, not an integral part of the game.

Unless your milieu is one where the gods really do roll dice (in game) and the players role-playing expect to experience that, then dice are just a tool for a GM to generate probabilities. The players shouldn't expect any interaction or insight into how that works. They should just expect that on balance something that is 1 or 2 on a d6 happens about a third of the time.

The idea that they get to see exactly how this probability is determined doesn't make much sense when you look at it this way. How did you know why it is that this sword bounced off this shield this time? It just did, even though mostly it goes straight through...

If the GM had a brain like a computer, and could make things happen roughly at the probabilities indicated, they wouldn't even need a dice roll. Dice just help the GM create the probabilities.

1
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I just want to add that the whole purpose of dice tables and rolls is to indicate a probability of something happening. It's a tool, not an integral part of the game.

Unless your milieu is one where the gods really do roll dice (in game) and the players role-playing expect to experience that, then dice are just a tool for a GM to generate probabilities. The players shouldn't expect any interaction or insight into how that works. They should just expect that on balance something that is 1 or 2 on a d6 happens about a third of the time.

The idea that they get to see exactly how this probability is determined doesn't make much sense when you look at it this way. How did you know why it is that this sword bounced off this shield this time? It just did, even though mostly it goes striaght through...