Timeline for How do I manage a player who is handling traps by metagaming?
Current License: CC BY-SA 3.0
8 events
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Jun 16, 2020 at 10:23 | history | edited | CommunityBot |
Commonmark migration
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Aug 1, 2016 at 16:24 | comment | added | KorvinStarmast | good, glad to be of help. If, upon review, you wish to edit or improve your answer -- adding links, citations from rules, example from experience -- that is always an option open to you. | |
Aug 1, 2016 at 16:22 | history | edited | xthetenth | CC BY-SA 3.0 |
Improved word choice in a few places
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Aug 1, 2016 at 16:17 | comment | added | xthetenth | That works for me, I didn't notice quite how long my answer was getting, and that does seem to work better for organizing my points and emphasis where it belongs. | |
Aug 1, 2016 at 15:31 | comment | added | KorvinStarmast | I have edited your answer to organize the thoughts outside of your "wall of text" approach, and changed "reflex save" to "dexterity save" since this is D&D 5e rather than a previous edition. If you like the edit, good. If not, please go in and edit out the parts that you don't like. (Caught a few spelling errors, and added a bit of italics to lay down emphasis where I thought you intended it.) Welcome to RPG.SE, by the way. Please take the tour to get a handle on how the Q&A site works. Thanks for your answer, and happy gaming! | |
Aug 1, 2016 at 15:24 | history | edited | KorvinStarmast | CC BY-SA 3.0 |
Formatting, organization of 'wall of text' and changing reflex save to dexterity save since this is 5e
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Aug 1, 2016 at 14:41 | review | First posts | |||
Aug 1, 2016 at 14:50 | |||||
Aug 1, 2016 at 14:37 | history | answered | xthetenth | CC BY-SA 3.0 |