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Jun 16, 2020 at 10:23 history edited CommunityBot
Commonmark migration
S Dec 30, 2016 at 21:05 history bounty ended CommunityBot
S Dec 30, 2016 at 21:05 history notice removed CommunityBot
Dec 28, 2016 at 14:12 vote accept Arcandio
S Dec 22, 2016 at 19:18 history bounty started doppelgreener
S Dec 22, 2016 at 19:18 history notice added doppelgreener Draw attention
Aug 8, 2016 at 20:43 history edited Arcandio CC BY-SA 3.0
Added relevant quote of appropriate section, and my interpretation.
Aug 8, 2016 at 19:24 history edited Arcandio CC BY-SA 3.0
Added a relevant link
Aug 6, 2016 at 1:08 history tweeted twitter.com/StackRPG/status/761730686499876864
Aug 6, 2016 at 0:13 answer added Beanluc timeline score: 8
Aug 6, 2016 at 0:05 comment added Arcandio @Beanluc It's basically the second one. In the example, the idea is that the character would need to Declare a Story Detail to have something to pick the lock with, before she could Invoke an aspect to get a bonus/reroll on the skill roll to escape. But in this case, the character is an NPC, not a PC, and I don't know if Declare a Story Detail is an applicable action for a GM, who typically (to my understanding) doesn't need to pay Fate Points to narrate the game. Does that make more sense?
Aug 6, 2016 at 0:02 history edited Arcandio CC BY-SA 3.0
added a word to clarify wording.
Aug 5, 2016 at 23:55 comment added Beanluc I'm not too clear whether what's being asked is "must the GM spend a Fate point to invoke an Aspect the NPC already has" or "can the GM declare new story details in the middle of things with or without spending a Fate point".
Aug 5, 2016 at 21:41 comment added Arcandio @tzxAzrael The GM sort of has two pools, a limited one to use on behalf of the NPCs, and an unlimited one to award players for accepting compels and conceding conflicts. The limited pool refreshes every scene and is equal to the number of players.
Aug 5, 2016 at 21:41 history edited SevenSidedDie
edited tags
Aug 5, 2016 at 21:25 history asked Arcandio CC BY-SA 3.0