Timeline for Does the GM have to pay a fate point to Declare a Story Detail?
Current License: CC BY-SA 3.0
16 events
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Jun 16, 2020 at 10:23 | history | edited | CommunityBot |
Commonmark migration
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S Dec 30, 2016 at 21:05 | history | bounty ended | CommunityBot | ||
S Dec 30, 2016 at 21:05 | history | notice removed | CommunityBot | ||
Dec 28, 2016 at 14:12 | vote | accept | Arcandio | ||
S Dec 22, 2016 at 19:18 | history | bounty started | doppelgreener | ||
S Dec 22, 2016 at 19:18 | history | notice added | doppelgreener | Draw attention | |
Aug 8, 2016 at 20:43 | history | edited | Arcandio | CC BY-SA 3.0 |
Added relevant quote of appropriate section, and my interpretation.
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Aug 8, 2016 at 19:24 | history | edited | Arcandio | CC BY-SA 3.0 |
Added a relevant link
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Aug 6, 2016 at 1:08 | history | tweeted | twitter.com/StackRPG/status/761730686499876864 | ||
Aug 6, 2016 at 0:13 | answer | added | Beanluc | timeline score: 8 | |
Aug 6, 2016 at 0:05 | comment | added | Arcandio | @Beanluc It's basically the second one. In the example, the idea is that the character would need to Declare a Story Detail to have something to pick the lock with, before she could Invoke an aspect to get a bonus/reroll on the skill roll to escape. But in this case, the character is an NPC, not a PC, and I don't know if Declare a Story Detail is an applicable action for a GM, who typically (to my understanding) doesn't need to pay Fate Points to narrate the game. Does that make more sense? | |
Aug 6, 2016 at 0:02 | history | edited | Arcandio | CC BY-SA 3.0 |
added a word to clarify wording.
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Aug 5, 2016 at 23:55 | comment | added | Beanluc | I'm not too clear whether what's being asked is "must the GM spend a Fate point to invoke an Aspect the NPC already has" or "can the GM declare new story details in the middle of things with or without spending a Fate point". | |
Aug 5, 2016 at 21:41 | comment | added | Arcandio | @tzxAzrael The GM sort of has two pools, a limited one to use on behalf of the NPCs, and an unlimited one to award players for accepting compels and conceding conflicts. The limited pool refreshes every scene and is equal to the number of players. | |
Aug 5, 2016 at 21:41 | history | edited | SevenSidedDie |
edited tags
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Aug 5, 2016 at 21:25 | history | asked | Arcandio | CC BY-SA 3.0 |