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In Vampire: The Masquerade: 20th Anniversary the first three powers of Valeren's Warrior path (page 474 of the Corebook) are rather useless. One would only learn them if one wanted to learn the •••• and ••••• powers, which are probably the most overpowered things accessible to neonates in the whole book. I am especially glad to see "Ending the watch" gone and replaced by a useful power.

However, in V20: Dark Ages (on page 262) the situation is reversed: • needs no touching and gives away info that may help in offence, •• is pure offence/buff, ••• is buffed, •••• is the same armour which is even more important in Dark Ages...

... and then we come to •••••, which is the useless Ending The Watch. Yes, it is buffed and may theoretically allow regaining Willpower at enormous rates if you have plenty of souls to eat, but would one really swap autosuccesses on all attack dice for this?

Vengeance of Samiel is ••••••••••• • now.

Why, did the designers move Vengeance of Samiel to advanced powers?

To generally nerf the Discipline after buffing the first 3 powers? Because available to generated characters? Some other reason?

In Vampire: The Masquerade: 20th Anniversary the first three powers of Valeren's Warrior path (page 474 of the Corebook) are rather useless. One would only learn them if one wanted to learn the •••• and ••••• powers, which are probably the most overpowered things accessible to neonates in the whole book. I am especially glad to see "Ending the watch" gone and replaced by a useful power.

However, in V20: Dark Ages (on page 262) the situation is reversed: • needs no touching and gives away info that may help in offence, •• is pure offence/buff, ••• is buffed, •••• is the same armour which is even more important in Dark Ages...

... and then we come to •••••, which is the useless Ending The Watch. Yes, it is buffed and may theoretically allow regaining Willpower at enormous rates if you have plenty of souls to eat, but would one really swap autosuccesses on all attack dice for this?

Vengeance of Samiel is •••••• now.

Why, did the designers move Vengeance of Samiel to advanced powers?

To generally nerf the Discipline after buffing the first 3 powers? Because available to generated characters? Some other reason?

In Vampire: The Masquerade: 20th Anniversary the first three powers of Valeren's Warrior path (page 474 of the Corebook) are rather useless. One would only learn them if one wanted to learn the •••• and ••••• powers, which are probably the most overpowered things accessible to neonates in the whole book. I am especially glad to see "Ending the watch" gone and replaced by a useful power.

However, in V20: Dark Ages (on page 262) the situation is reversed: • needs no touching and gives away info that may help in offence, •• is pure offence/buff, ••• is buffed, •••• is the same armour which is even more important in Dark Ages...

... and then we come to •••••, which is the useless Ending The Watch. Yes, it is buffed and may theoretically allow regaining Willpower at enormous rates if you have plenty of souls to eat, but would one really swap autosuccesses on all attack dice for this?

Vengeance of Samiel is ••••• • now.

Why did the designers move Vengeance of Samiel to advanced powers?

To generally nerf the Discipline after buffing the first 3 powers? Because available to generated characters? Some other reason?

2 copyedit; refocus on designers, as that's the only kind of “why” question about design decisions that work here (comment edited Aug 21 '16 at 2:13)
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Why wasdid the designers move Vengeance of Samiel (Valeren •••••) moved to level 6 in V20 Dark Ages?

In Vampire: The Masquerade: 20th Anniversary the first three powers of Valeren's Warrior path (page 474 of the Corebook) are rather useless. One would only learn them if he wantsone wanted to learn the •••• and ••• ••••••• powers, which are probably the most overpowered things accessible to neonates things in the whole book. I am especially glad to see "Ending the watch" gone and replaced by a useful power.

However, in V20: Dark Ages (on page 262) the situation is vice versa.reversed: • needs no touching, and gives away info that may help in offence, •• is pure offence/buff, ••• is buffed, •••• is the same armour, which is even more important in Dark Ages...

...and and then we come to ••• •••••••, which is thatthe useless Ending The Watch. Yes, it is buffed and may theoretically allow to regainregaining Willpower at enormous rates, if you have plenty of souls to eat, but would one really swap autosuccesses on all attack dice for this?
Vengeance

Vengeance of Samiel is ••••• ••••••• now.

Why, just why wasdid the designers move Vengeance of Samiel moved to advanced powers?

To generally nerf the Discipline after buffing the first 3 powers? Because available to generated characters? Or is there anySome other reason?

Why was Vengeance of Samiel (Valeren •••••) moved to level 6 in V20 Dark Ages?

In Vampire: The Masquerade: 20th Anniversary first three powers of Valeren's Warrior path (page 474 of the Corebook) are rather useless. One would only learn them if he wants to learn the •••• and ••• •• powers, which are probably the most overpowered accessible to neonates things in the whole book. I am especially glad to see "Ending the watch" gone and replaced by a useful power.

However, in V20: Dark Ages (on page 262) situation is vice versa. • needs no touching, and gives away info that may help in offence, •• is pure offence/buff, ••• is buffed, •••• is the same armour, which is even more important in Dark Ages...

...and then we come to ••• ••, which is that useless Ending The Watch. Yes, it is buffed and may theoretically allow to regain Willpower at enormous rates, if you have plenty of souls to eat, but would one really swap autosuccesses on all attack dice for this?
Vengeance of Samiel is ••••• • now.

Why, just why was Vengeance of Samiel moved to advanced powers?

To generally nerf the Discipline after buffing the first 3 powers? Because available to generated characters? Or is there any other reason?

Why did the designers move Vengeance of Samiel (Valeren •••••) to level 6 in V20 Dark Ages?

In Vampire: The Masquerade: 20th Anniversary the first three powers of Valeren's Warrior path (page 474 of the Corebook) are rather useless. One would only learn them if one wanted to learn the •••• and ••••• powers, which are probably the most overpowered things accessible to neonates in the whole book. I am especially glad to see "Ending the watch" gone and replaced by a useful power.

However, in V20: Dark Ages (on page 262) the situation is reversed: • needs no touching and gives away info that may help in offence, •• is pure offence/buff, ••• is buffed, •••• is the same armour which is even more important in Dark Ages...

... and then we come to •••••, which is the useless Ending The Watch. Yes, it is buffed and may theoretically allow regaining Willpower at enormous rates if you have plenty of souls to eat, but would one really swap autosuccesses on all attack dice for this?

Vengeance of Samiel is •••••• now.

Why, did the designers move Vengeance of Samiel to advanced powers?

To generally nerf the Discipline after buffing the first 3 powers? Because available to generated characters? Some other reason?

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