Timeline for Can you pull an enemy from an adjacent square to another adjacent square?
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Jul 12, 2011 at 13:29 | vote | accept | wax eagle | ||
Jun 28, 2011 at 12:35 | vote | accept | wax eagle | ||
Jun 28, 2011 at 12:35 | |||||
Jun 27, 2011 at 20:55 | comment | added | gomad | @Allen Gould - Saw that, and +1ed shortly thereafter! | |
Jun 27, 2011 at 20:14 | comment | added | Allen Gould | @gomad Yep. (Thanks to Ace and Ross for the assist). | |
Jun 27, 2011 at 18:06 | comment | added | GMNoob | I seem to vaguely remember a graphic which showed valid charges. That would be useful also for pulls and pushes. | |
Jun 27, 2011 at 16:49 | comment | added | Simon Withers | Correct - 4E makes no distinction between corner and side adjacency | |
Jun 27, 2011 at 16:20 | history | edited | C. Ross | CC BY-SA 3.0 |
Editted in content from comment
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Jun 27, 2011 at 15:54 | comment | added | wax eagle | I assume that based on most other rulings in 4e, no special significance is given to corner squares vs side squares. Is this correct? | |
Jun 27, 2011 at 15:49 | comment | added | AceCalhoon | Pull: "Each square you move it must bring it nearer to you." (PHB: page 285); Push: "each square you move it must place it farther away from you" (PHB: page 285); Slide: "no restriction on the direction you can move it" (PHB: page 285). | |
Jun 27, 2011 at 15:33 | comment | added | gomad | Do you have a page reference or link for this rule? | |
Jun 27, 2011 at 15:24 | history | answered | Allen Gould | CC BY-SA 3.0 |