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Yes, it does

As you mentioned, Polearm Master lets you make an Opportunity attack as someone enters your reach; Sentinel lets you drop an enemy's speed to 0. This also applies while they're still 10' away from you, meaning that unless they have a reach weapon, they can't then make a melee attack against you.


So, you may say to yourself:

Wow, that's stupidly good

And the answer is that it's a highly specialized combo, so it is quite good -- butif you're only in certain situationsconcerned about duels. Some ofDueling is not the moremost common drawbacks includecombat situation in D&D 5e[1] so you're likely to run into some of the following issues, which limit the combo's usefulness in open combat:

  • You only get one reaction. This limits you to locking down a single enemy at a time, so this isn't quite as useful when going up against 2 or more enemies. The more enemies you fight at once, of course, the less useful it becomes.

  • You only have so many superiority dice. Battlemaster is running on limited resources and you can't keep this up forever.

  • They can go around you. You can penalize enemies by making use their movement like this, but you can't hold them back forever, barring favorable terrain.

  • This only triggers if they enter your range so if you fail to clear your area of influence, and an enemy starts within 10' of you, they're unhindered.

  • It's not guaranteed. Yeah, with the use of Precision Attack it gets up there. But, with the critical failure rules in place on Attack rolls, you're still failing to stop them about 5% of the time.

  • This doesn't address ranged attacks. So, anybody with a bow or ranged spells doesn't need to get close to hit you. Of course, thanks to Sentinel, you can always do the inverse of the strategy you suggested -- close distance on spell casters and prevent them from fleeing.

[1]: At least in my games, you're more likely to run into more than one opponent at a time.

Yes, it does

As you mentioned, Polearm Master lets you make an Opportunity attack as someone enters your reach; Sentinel lets you drop an enemy's speed to 0. This also applies while they're still 10' away from you, meaning that unless they have a reach weapon, they can't then make a melee attack against you.


So, you may say to yourself:

Wow, that's stupidly good

And the answer is that it's a highly specialized combo, so it is quite good -- but only in certain situations. Some of the more common drawbacks include:

  • You only get one reaction. This limits you to locking down a single enemy at a time, so this isn't quite as useful when going up against 2 or more enemies. The more enemies you fight at once, of course, the less useful it becomes.

  • You only have so many superiority dice. Battlemaster is running on limited resources and you can't keep this up forever.

  • They can go around you. You can penalize enemies by making use their movement like this, but you can't hold them back forever, barring favorable terrain.

  • This only triggers if they enter your range so if you fail to clear your area of influence, and an enemy starts within 10' of you, they're unhindered.

  • It's not guaranteed. Yeah, with the use of Precision Attack it gets up there. But, with the critical failure rules in place on Attack rolls, you're still failing to stop them about 5% of the time.

  • This doesn't address ranged attacks. So, anybody with a bow or ranged spells doesn't need to get close to hit you. Of course, thanks to Sentinel, you can always do the inverse of the strategy you suggested -- close distance on spell casters and prevent them from fleeing.

Yes, it does

As you mentioned, Polearm Master lets you make an Opportunity attack as someone enters your reach; Sentinel lets you drop an enemy's speed to 0. This also applies while they're still 10' away from you, meaning that unless they have a reach weapon, they can't then make a melee attack against you.


So, you may say to yourself:

Wow, that's stupidly good

And the answer is that it's a highly specialized combo, so it is quite good -- if you're only concerned about duels. Dueling is not the most common combat situation in D&D 5e[1] so you're likely to run into some of the following issues, which limit the combo's usefulness in open combat:

  • You only get one reaction. This limits you to locking down a single enemy at a time, so this isn't quite as useful when going up against 2 or more enemies. The more enemies you fight at once, of course, the less useful it becomes.

  • You only have so many superiority dice. Battlemaster is running on limited resources and you can't keep this up forever.

  • They can go around you. You can penalize enemies by making use their movement like this, but you can't hold them back forever, barring favorable terrain.

  • This only triggers if they enter your range so if you fail to clear your area of influence, and an enemy starts within 10' of you, they're unhindered.

  • It's not guaranteed. Yeah, with the use of Precision Attack it gets up there. But, with the critical failure rules in place on Attack rolls, you're still failing to stop them about 5% of the time.

  • This doesn't address ranged attacks. So, anybody with a bow or ranged spells doesn't need to get close to hit you. Of course, thanks to Sentinel, you can always do the inverse of the strategy you suggested -- close distance on spell casters and prevent them from fleeing.

[1]: At least in my games, you're more likely to run into more than one opponent at a time.

    Post Merged (destination) from rpg.stackexchange.com/questions/89268/…
1
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Yes, it does

As you mentioned, Polearm Master lets you make an Opportunity attack as someone enters your reach; Sentinel lets you drop an enemy's speed to 0. This also applies while they're still 10' away from you, meaning that unless they have a reach weapon, they can't then make a melee attack against you.


So, you may say to yourself:

Wow, that's stupidly good

And the answer is that it's a highly specialized combo, so it is quite good -- but only in certain situations. Some of the more common drawbacks include:

  • You only get one reaction. This limits you to locking down a single enemy at a time, so this isn't quite as useful when going up against 2 or more enemies. The more enemies you fight at once, of course, the less useful it becomes.

  • You only have so many superiority dice. Battlemaster is running on limited resources and you can't keep this up forever.

  • They can go around you. You can penalize enemies by making use their movement like this, but you can't hold them back forever, barring favorable terrain.

  • This only triggers if they enter your range so if you fail to clear your area of influence, and an enemy starts within 10' of you, they're unhindered.

  • It's not guaranteed. Yeah, with the use of Precision Attack it gets up there. But, with the critical failure rules in place on Attack rolls, you're still failing to stop them about 5% of the time.

  • This doesn't address ranged attacks. So, anybody with a bow or ranged spells doesn't need to get close to hit you. Of course, thanks to Sentinel, you can always do the inverse of the strategy you suggested -- close distance on spell casters and prevent them from fleeing.