Timeline for A witcher and their apprentice…
Current License: CC BY-SA 3.0
31 events
when toggle format | what | by | license | comment | |
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Oct 29, 2016 at 8:57 | vote | accept | Sardathrion - against SE abuse | ||
S Oct 29, 2016 at 8:55 | history | bounty ended | Sardathrion - against SE abuse | ||
S Oct 29, 2016 at 8:55 | history | notice removed | Sardathrion - against SE abuse | ||
Oct 28, 2016 at 23:09 | comment | added | doppelgreener | @SevenSidedDie Spotlight is about focus -- where people are looking. It's not about how people are contributing whilst the spotlight is on them. Spotlight only looks like the same as narrative balance if/when everyone has narrative balance, and all characters have an equal way to contribute given equal time, but narrative balance is the question of how to ensure they have that. | |
Oct 28, 2016 at 23:04 | comment | added | SevenSidedDie | @doppelgreener I don't really see the difference from [spotlight]. For example, the student having “more spotlight” but no narrative effect doesn't make sense — spotlight isn't just “time on screen”, spotlight is “time contributing to the story in your own unique way.” | |
Oct 28, 2016 at 23:00 | comment | added | doppelgreener | If there is a better term than Narrative Balance for this concept, I would be open to the idea. I've added an excerpt and wiki to the tag to explain the concept. | |
Oct 28, 2016 at 22:52 | history | edited | doppelgreener |
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Oct 28, 2016 at 22:52 | comment | added | doppelgreener | @SevenSidedDie I added [narrative] and [balance] because I felt this was a question about narrative balanace: how can these two both be an important contribution in the narrative, without one overshadowing the other? Spotlight management is relevant, but doesn't speak directly to the narrative balance aspect. Consider: one could give the student more spotlight, but still have them ultimately not contribute much to the narrative compared to the master (who probably swoops in and does all the stuff in half the time). I have added a [narrative-balance] tag, a sort of prototype tag for this idea. | |
Oct 28, 2016 at 17:44 | comment | added | SevenSidedDie | Since the problem (“I care little about game balance, I want all the players to have equal screen-time and have their characters shine in and of themselves”) isn't about balance but is about fairly distributing spotlight time, I've edited the tags to suit. If that's in error, an edit for clarification or emphasis may be in order. (Considering some answers have focused on power balance instead of play time balance, that might be in order anyway even if the tag change is correct.) | |
Oct 28, 2016 at 17:42 | history | edited | SevenSidedDie |
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Oct 28, 2016 at 16:55 | comment | added | SevenSidedDie | @JPicasso If you have a question about how the site operates, Role-playing Games Meta is the place to ask. A comment tucked away on a random question somewhere on the site isn't going to be seen by the people who know the answer, and even when it is (like now, because it was flagged), comments are too small to properly answer such questions. | |
Oct 26, 2016 at 0:58 | answer | added | Jaiden Snow | timeline score: 4 | |
Oct 24, 2016 at 15:37 | answer | added | Palywally | timeline score: 0 | |
S Oct 24, 2016 at 7:42 | history | bounty started | Sardathrion - against SE abuse | ||
S Oct 24, 2016 at 7:42 | history | notice added | Sardathrion - against SE abuse | Improve details | |
Oct 23, 2016 at 18:21 | history | edited | doppelgreener |
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Oct 22, 2016 at 19:05 | history | edited | doppelgreener | CC BY-SA 3.0 |
sub-sup is a little too small, so i'm making this just a sub. also, including info in comments.
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Oct 21, 2016 at 19:28 | answer | added | svavil | timeline score: 3 | |
Oct 21, 2016 at 14:29 | history | edited | SevenSidedDie | CC BY-SA 3.0 |
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Oct 21, 2016 at 14:04 | history | tweeted | twitter.com/StackRPG/status/789467316996173828 | ||
Oct 21, 2016 at 11:38 | history | edited | doppelgreener |
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Oct 21, 2016 at 11:18 | history | edited | Sardathrion - against SE abuse | CC BY-SA 3.0 |
Edit after comment.
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Oct 21, 2016 at 11:17 | review | Close votes | |||
Oct 21, 2016 at 11:19 | |||||
Oct 21, 2016 at 11:15 | history | edited | Sardathrion - against SE abuse | CC BY-SA 3.0 |
Edit after comment.
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Oct 21, 2016 at 11:04 | history | edited | Sardathrion - against SE abuse | CC BY-SA 3.0 |
added 101 characters in body
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Oct 21, 2016 at 10:28 | answer | added | nvoigt | timeline score: 11 | |
Oct 21, 2016 at 8:53 | answer | added | IanDrash | timeline score: 26 | |
Oct 21, 2016 at 8:23 | answer | added | Anne Aunyme | timeline score: 39 | |
Oct 21, 2016 at 8:21 | comment | added | Sardathrion - against SE abuse | @Erik None of the other players have returned with a character concept yet. | |
Oct 21, 2016 at 8:16 | comment | added | Erik | Are the master and apprentice the only players, or do you have more? And if you do, where do they fall on the power-spectrum? | |
Oct 21, 2016 at 7:45 | history | asked | Sardathrion - against SE abuse | CC BY-SA 3.0 |