Timeline for How should I deal with players who prefer "realistic" approaches to challenges?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Feb 8, 2020 at 16:55 | comment | added | T.E.D. | FWIW, I don't think its the system exactly, as much as the setting. It sounds like they'd love to be playing a squad in Age of Rebellion, which is the same FFG Star Wars system, but set in the Rebel Alliance with more military-themed character build options. | |
Nov 1, 2016 at 8:24 | comment | added | Gustav Bertram | +1 for "What's the most awesome thing you can do right now?" | |
Oct 31, 2016 at 14:30 | comment | added | Shufflepants | Besides being ambushed while you're cutting through a wall, cutting through a wall in a high technology setting seems like it might not be the safest idea. Who knows what kinds of high voltage power lines or plasma conduits there might be running through those walls that could have nasty side effects such as arcing electricity or flesh melting plasma gas. | |
Oct 31, 2016 at 9:29 | comment | added | Peteris | "it would be the first time in human history where a door was stronger than a wall" isn't really true; in real life when reinforced metal doors in e.g. apartment buildings are involved, then a quick break-in (either by robbers or firefighters) is often easier through the wall next to the door. Also, internal walls in many modern houses are not much sturdier as the doors, so in close combat situations it's feasible to choose breaching a wall (instead of breaching a locked door) just for the surprise effect. | |
Oct 31, 2016 at 8:09 | comment | added | John Dallman | "Immersion" is not incompatible with wanting to solve problems in a realistic, risk-avoiding way. That approach just means that the characters want to stay alive and are willing to be methodical about it. I agree that Star Wars doesn't seem like a good setting for this group. | |
Oct 31, 2016 at 4:50 | vote | accept | IronSong | ||
Oct 31, 2016 at 4:25 | history | answered | Dale M | CC BY-SA 3.0 |