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doppelgreener
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Tweeted twitter.com/StackRPG/status/794374466084159488
slightly more objective-seeking wording
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SevenSidedDie
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Normally in Dungeon World each character has bonds, formalized connections with other characters related to their shared history.

What wouldis the game be like without using bonds?

To keep this objective, I'm looking for answers from people who have played DW or another game in the same engine without bonds.

Normally in Dungeon World each character has bonds, formalized connections with other characters related to their shared history.

What would the game be like without using bonds?

To keep this objective, I'm looking for answers from people who have played DW or another game in the same engine without bonds.

Normally in Dungeon World each character has bonds, formalized connections with other characters related to their shared history.

What is the game like without using bonds?

To keep this objective, I'm looking for answers from people who have played DW or another game in the same engine without bonds.

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Joe
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What do you lose by not using bonds?

Normally in Dungeon World each character has bonds, formalized connections with other characters related to their shared history.

What would the game be like without using bonds?

To keep this objective, I'm looking for answers from people who have played DW or another game in the same engine without bonds.