6 added 3 characters in body
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After finishing the first part of an adventure and leveling up, the party continued to the next part but all of them died. Now, we are trying the adventure again but without redoing the first part which would be tedious and time consuming.

On their way to level 2, the player characters found multiple items (like potions, equipment, or even items that are just meant to be sold). These items, even though they may have little value at higher levels, at their current situation may provide some much needed help in their adventure. But because the whole party died, all the items are lost with the dead party and I can't just tell them "Your new characters have the same items as the old ones had when you died before" as that would take away from the "immersion".

I know that there is starting equipment depending on class and I did see the answer in What's the starting wealth for higher levels?, but that's exactly my problem. The DM Guide says that starting at levels 1–4 they still only get starting equipment, but in this particular situation, I feel that the playerscharacters should own something extra

So is there a guideline to award each character with any sort of items or is it completely up to the DM to decide? Is there a more helpful guideline than the one in the DMG?

After finishing the first part of an adventure and leveling up, the party continued to the next part but all of them died. Now, we are trying the adventure again but without redoing the first part which would be tedious and time consuming.

On their way to level 2, the player characters found multiple items (like potions, equipment, or even items that are just meant to be sold). These items, even though they may have little value at higher levels, at their current situation may provide some much needed help in their adventure. But because the whole party died, all the items are lost with the dead party and I can't just tell them "Your new characters have the same items as the old ones had when you died before" as that would take away from the "immersion".

I know that there is starting equipment depending on class and I did see the answer in What's the starting wealth for higher levels?, but that's exactly my problem. The DM Guide says that starting at levels 1–4 they still only get starting equipment, but in this particular situation, I feel that the players should own something extra

So is there a guideline to award each character with any sort of items or is it completely up to the DM to decide? Is there a more helpful guideline than the one in the DMG?

After finishing the first part of an adventure and leveling up, the party continued to the next part but all of them died. Now, we are trying the adventure again but without redoing the first part which would be tedious and time consuming.

On their way to level 2, the player characters found multiple items (like potions, equipment, or even items that are just meant to be sold). These items, even though they may have little value at higher levels, at their current situation may provide some much needed help in their adventure. But because the whole party died, all the items are lost with the dead party and I can't just tell them "Your new characters have the same items as the old ones had when you died before" as that would take away from the "immersion".

I know that there is starting equipment depending on class and I did see the answer in What's the starting wealth for higher levels?, but that's exactly my problem. The DM Guide says that starting at levels 1–4 they still only get starting equipment, but in this particular situation, I feel that the characters should own something extra

So is there a guideline to award each character with any sort of items or is it completely up to the DM to decide? Is there a more helpful guideline than the one in the DMG?

5 replaced http://rpg.stackexchange.com/ with https://rpg.stackexchange.com/
source | link

After finishing the first part of an adventure and leveling up, the party continued to the next part but all of them died. Now, we are trying the adventure again but without redoing the first part which would be tedious and time consuming.

On their way to level 2, the player characters found multiple items (like potions, equipment, or even items that are just meant to be sold). These items, even though they may have little value at higher levels, at their current situation may provide some much needed help in their adventure. But because the whole party died, all the items are lost with the dead party and I can't just tell them "Your new characters have the same items as the old ones had when you died before" as that would take away from the "immersion".

I know that there is starting equipment depending on class and I did see the answer in http://rpg.stackexchange.com/questions/69105/whats-the-starting-wealth-for-higher-levelsWhat's the starting wealth for higher levels?, but that's exactly my problem. The DM Guide says that starting at levels 1–4 they still only get starting equipment, but in this particular situation, I feel that the players should own something extra

So is there a guideline to award each character with any sort of items or is it completely up to the DM to decide? Is there a more helpful guideline than the one in the DMG?

After finishing the first part of an adventure and leveling up, the party continued to the next part but all of them died. Now, we are trying the adventure again but without redoing the first part which would be tedious and time consuming.

On their way to level 2, the player characters found multiple items (like potions, equipment, or even items that are just meant to be sold). These items, even though they may have little value at higher levels, at their current situation may provide some much needed help in their adventure. But because the whole party died, all the items are lost with the dead party and I can't just tell them "Your new characters have the same items as the old ones had when you died before" as that would take away from the "immersion".

I know that there is starting equipment depending on class and I did see the answer in http://rpg.stackexchange.com/questions/69105/whats-the-starting-wealth-for-higher-levels, but that's exactly my problem. The DM Guide says that starting at levels 1–4 they still only get starting equipment, but in this particular situation, I feel that the players should own something extra

So is there a guideline to award each character with any sort of items or is it completely up to the DM to decide? Is there a more helpful guideline than the one in the DMG?

After finishing the first part of an adventure and leveling up, the party continued to the next part but all of them died. Now, we are trying the adventure again but without redoing the first part which would be tedious and time consuming.

On their way to level 2, the player characters found multiple items (like potions, equipment, or even items that are just meant to be sold). These items, even though they may have little value at higher levels, at their current situation may provide some much needed help in their adventure. But because the whole party died, all the items are lost with the dead party and I can't just tell them "Your new characters have the same items as the old ones had when you died before" as that would take away from the "immersion".

I know that there is starting equipment depending on class and I did see the answer in What's the starting wealth for higher levels?, but that's exactly my problem. The DM Guide says that starting at levels 1–4 they still only get starting equipment, but in this particular situation, I feel that the players should own something extra

So is there a guideline to award each character with any sort of items or is it completely up to the DM to decide? Is there a more helpful guideline than the one in the DMG?

4 a few minor edits
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After finishing the 1stfirst part of an adventure and leveling up, the party continued to the next part but all of them died. Now, we are trying the adventure again but without redoing the first part which would be tedious and time consuming.

On their way to level 2, the player characters found multiple items (like potions, equipment, or even items that are just meant to be sold). These items, even though they may have little value at higher levels, at their current situation may provide some much needed help in their adventure. But because the whole party died, all the items are lost with the dead party and I can't just tell them "Your new characters have the same items as the old ones had when you died before" as that would take away from the "immersion".

I know that there is starting equipment depending on class and I did see the answer in http://rpg.stackexchange.com/questions/69105/whats-the-starting-wealth-for-higher-levels, but that's exactly my problem. The DM'sDM Guide says that starting at levels 1–4 they still only get starting equipment, but in this particular situation, I feel that the players should own something extra

So is there a guideline to award each character with any sort of items or is it completely up to the DM to decide? Is there a more helpful guideline other than the one in the DMG?

After finishing the 1st part of an adventure and leveling up, the party continued to the next part but all of them died. Now, we are trying the adventure again but without redoing the first part which would be tedious and time consuming.

On their way to level 2, the player characters found multiple items (like potions, equipment, or even items that are just meant to be sold). These items, even though they may have little value at higher levels, at their current situation may provide some much needed help in their adventure. But because the whole party died, all the items are lost with the dead party and I can't just tell them "Your new characters have the same items as the old ones had when you died before" as that would take away from the "immersion".

I know that there is starting equipment depending on class and I did see the answer in http://rpg.stackexchange.com/questions/69105/whats-the-starting-wealth-for-higher-levels, but that's exactly my problem. The DM's Guide says that starting at levels 1–4 they still only get starting equipment, but in this particular situation, I feel that the players should own something extra

So is there a guideline to award each character with any sort of items or is it completely up to the DM to decide? Is a more helpful guideline other than the one in the DMG?

After finishing the first part of an adventure and leveling up, the party continued to the next part but all of them died. Now, we are trying the adventure again but without redoing the first part which would be tedious and time consuming.

On their way to level 2, the player characters found multiple items (like potions, equipment, or even items that are just meant to be sold). These items, even though they may have little value at higher levels, at their current situation may provide some much needed help in their adventure. But because the whole party died, all the items are lost with the dead party and I can't just tell them "Your new characters have the same items as the old ones had when you died before" as that would take away from the "immersion".

I know that there is starting equipment depending on class and I did see the answer in http://rpg.stackexchange.com/questions/69105/whats-the-starting-wealth-for-higher-levels, but that's exactly my problem. The DM Guide says that starting at levels 1–4 they still only get starting equipment, but in this particular situation, I feel that the players should own something extra

So is there a guideline to award each character with any sort of items or is it completely up to the DM to decide? Is there a more helpful guideline than the one in the DMG?

    Post Reopened by daze413, SevenSidedDie dnd-5e
3 added useful context and TPK tag
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2 add info from comment; edited tags; more specific title
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    Post Closed as "duplicate" by SevenSidedDie dnd-5e of
1
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