Timeline for Why does the "insubstantial" quality exist?
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Aug 22, 2014 at 17:02 | comment | added | Frezak | It's more significant in heroic when you look at multiple-target powers. I just ran a Fell taint Void Caller and Defiant encounter (DMG 376) for four L4 players and rounding down probably cost them about 60 HP worth of damage. | |
Aug 22, 2014 at 15:59 | comment | added | Snowbody | A battle is over in what, 4 rounds average, 8 round tops? Did you calculate how much extra damage is likely to resisted by rounding down? It ain't much. | |
Aug 22, 2014 at 7:40 | comment | added | Frezak | And just to be pedantic, insubstantial is more than double health since you round down, making them on average more resistant to multiple, weaker odd-numbered attacks than they are to a single larger hit. | |
Aug 18, 2011 at 21:18 | vote | accept | Snowbody | ||
Aug 17, 2011 at 9:28 | history | tweeted | twitter.com/#!/StackRPG/status/103760134609711105 | ||
Aug 16, 2011 at 23:32 | answer | added | Joe Dovahkiin | timeline score: 3 | |
Aug 16, 2011 at 21:49 | answer | added | Peter | timeline score: 16 | |
Aug 16, 2011 at 21:48 | answer | added | jprete | timeline score: 9 | |
Aug 16, 2011 at 21:29 | history | asked | Snowbody | CC BY-SA 3.0 |