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Mar 1, 2017 at 15:06 comment added FluxIX I think the patience is the most difficult aspect: I have a player who has improved little in this area after playing for nearly a decade.
Feb 28, 2017 at 22:02 comment added TheNickOfTime @DoctorKill You're right. But if you want such a philosophy, it has to consistently be embedded in the ruleset, not latched onto a specific part of the game to promote a desirable player behaviour. If my answer feels too absolute, it could be edited to better reflect that.
Feb 28, 2017 at 21:40 comment added Doctor Kill I understand those points. I'll only object by saying that White Wolf games were not built with that particular design philosophy in mind as indicated in my initial comment about how those games reward characters for player behavior. In the interest of keeping my comments from evolving into a chat, I'll leave it there. Thanks for clarifying.
Feb 28, 2017 at 21:25 comment added TheNickOfTime Additionally, you break the balance of character creation and development. You're supposed to make meaningful decisions and use the limited resources to form the character you envision. But if player skill translates to boni, practically you undeservedly get more resources than another player with no foundation whatsoever in the rules and the character stats created with these rules. Why should the bard played by an entertainer fare any better than the one played by a construction worker?
Feb 28, 2017 at 21:15 comment added TheNickOfTime @DoctorKill The argumentation is centred around the idea of differentiating "role-playing" and "acting" as in the article mentioned above. Rewarding skillful acting defeats the purpose of role-playing. The best diplomat will be someone who is a skilled orator IRL. The best strategist the army officer. The best fighter, well, probably the one watching the most movies. With boni for player skill or acting, the most efficient way is to play something as close as possible to your RL skills, while role-playing should, imo, be about taking on new, unfamiliar roles or at the very least not punish it.
Feb 28, 2017 at 19:12 comment added Doctor Kill White Wolf games have several mechanics that reward characters for player skill, the most obvious of which being XP, which is explicitly awarded based on how well they role-played and what they accomplished. Stunt Dice are another, which are featured in Adventure! and Exalted. Other advice seems on point, but I'd need some clarification on the last paragraph or so. Specifically, why shouldn't player skill have influence on character skill?
Feb 28, 2017 at 18:21 history answered TheNickOfTime CC BY-SA 3.0