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monospace the character sheet damage examples
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SevenSidedDie
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Your example scenario:

Vamp starts full health (seven boxes):

[ ][ ][ ][ ][ ][ ][ ]

0 -1 -1 -2 -2 -5 --

B H I W M C I

[ ][ ][ ][ ][ ][ ][ ]
 0 −1 −1 −2 −2 −5  —
 B  H  I  W  M  C  I

Vamp takes 4 bashing.

V20 pg 285

After the soak roll, any bashing damage applied to a vam-pire is halved (round down)

So she only takes 2 Bashing and is now "Hurt". -1 dice penalty.

[/][/][ ][ ][ ][ ][ ]

[/][/][ ][ ][ ][ ][ ]

Vamp takes 3 lethal. This "pushes down" her bashing. The Vamp is now "Mauled", -2 dice penalty.

[X][X][X][/][/][ ][ ]

[X][X][X][/][/][ ][ ]

Vamp takes 2 Aggravated. She is now "Incapacitated" and can do nothing. Any further damage sends her into Torpor. Any Agg damage kills her.

[ * ][ * ][X][X][X][/][/]

[*][*][X][X][X][/][/]

V20 pg 283

Further damage suffered by an incapacitated vampire sends her into torpor or, if the damage is aggravated, inflicts Final Death on her.

Let's say the Vamp then took another level of Lethal, sending her into Torpor. We'd still mark the Lethal box above the Bashing, which would "push down" the Bashing damage. The damage in V20 doesn't roll back around, it falls off the track. Here's what she'd look like:

[ * ][ * ][X][X][X][X][/]

[*][*][X][X][X][X][/]

Applying Damage Penalties

V20 pg 282

The number to the left of the lowest marked box indicates your current dice penalty.

So, as soon as you take damage of any kind that marks the "Crippled" box, you are at a -5 dice penalty to any action that would be affected by your injury. I usually read that as any action, since pain usually detracts from concentration as well as mobility. You can give vamps a little leeway with this, since they feel pain less acutely, but that's a Storyteller judgment call.

Your example scenario:

Vamp starts full health (seven boxes):

[ ][ ][ ][ ][ ][ ][ ]

0 -1 -1 -2 -2 -5 --

B H I W M C I

Vamp takes 4 bashing.

V20 pg 285

After the soak roll, any bashing damage applied to a vam-pire is halved (round down)

So she only takes 2 Bashing and is now "Hurt". -1 dice penalty.

[/][/][ ][ ][ ][ ][ ]

Vamp takes 3 lethal. This "pushes down" her bashing. The Vamp is now "Mauled", -2 dice penalty.

[X][X][X][/][/][ ][ ]

Vamp takes 2 Aggravated. She is now "Incapacitated" and can do nothing. Any further damage sends her into Torpor. Any Agg damage kills her.

[ * ][ * ][X][X][X][/][/]

V20 pg 283

Further damage suffered by an incapacitated vampire sends her into torpor or, if the damage is aggravated, inflicts Final Death on her.

Let's say the Vamp then took another level of Lethal, sending her into Torpor. We'd still mark the Lethal box above the Bashing, which would "push down" the Bashing damage. The damage in V20 doesn't roll back around, it falls off the track. Here's what she'd look like:

[ * ][ * ][X][X][X][X][/]

Applying Damage Penalties

V20 pg 282

The number to the left of the lowest marked box indicates your current dice penalty.

So, as soon as you take damage of any kind that marks the "Crippled" box, you are at a -5 dice penalty to any action that would be affected by your injury. I usually read that as any action, since pain usually detracts from concentration as well as mobility. You can give vamps a little leeway with this, since they feel pain less acutely, but that's a Storyteller judgment call.

Your example scenario:

Vamp starts full health (seven boxes):

[ ][ ][ ][ ][ ][ ][ ]
 0 −1 −1 −2 −2 −5  —
 B  H  I  W  M  C  I

Vamp takes 4 bashing.

V20 pg 285

After the soak roll, any bashing damage applied to a vam-pire is halved (round down)

So she only takes 2 Bashing and is now "Hurt". -1 dice penalty.

[/][/][ ][ ][ ][ ][ ]

Vamp takes 3 lethal. This "pushes down" her bashing. The Vamp is now "Mauled", -2 dice penalty.

[X][X][X][/][/][ ][ ]

Vamp takes 2 Aggravated. She is now "Incapacitated" and can do nothing. Any further damage sends her into Torpor. Any Agg damage kills her.

[*][*][X][X][X][/][/]

V20 pg 283

Further damage suffered by an incapacitated vampire sends her into torpor or, if the damage is aggravated, inflicts Final Death on her.

Let's say the Vamp then took another level of Lethal, sending her into Torpor. We'd still mark the Lethal box above the Bashing, which would "push down" the Bashing damage. The damage in V20 doesn't roll back around, it falls off the track. Here's what she'd look like:

[*][*][X][X][X][X][/]

Applying Damage Penalties

V20 pg 282

The number to the left of the lowest marked box indicates your current dice penalty.

So, as soon as you take damage of any kind that marks the "Crippled" box, you are at a -5 dice penalty to any action that would be affected by your injury. I usually read that as any action, since pain usually detracts from concentration as well as mobility. You can give vamps a little leeway with this, since they feel pain less acutely, but that's a Storyteller judgment call.

added 188 characters in body
Source Link
Doctor Kill
  • 3.5k
  • 20
  • 36

Your example scenario:

Vamp starts full health (seven boxes):

[ ][ ][ ][ ][ ][ ][ ]

0 -1 -1 -2 -2 -5 --

B H I W M C I

Vamp takes 4 bashing.

V20 pg 285

After the soak roll, any bashing damage applied to a vam-pire is halved (round down)

So she only takes 2 Bashing and is now "Hurt". -1 dice penalty.

[/][/][ ][ ][ ][ ][ ]

Vamp takes 3 lethal. This "pushes down" her bashing. The Vamp is now "Mauled", -2 dice penalty.

[X][X][X][/][/][ ][ ]

Vamp takes 2 Aggravated. She is now "Incapacitated" and can do nothing. Any further damage sends her into Torpor. Any Agg damage kills her.

[ * ][ * ][X][X][X][/][/]

V20 pg 283

Further damage suffered by an incapacitated vampire sends her into torpor or, if the damage is aggravated, inflicts Final Death on her.

Let's say the Vamp then took another level of Lethal, sending her into Torpor. We'd still mark the Lethal box above the Bashing, which would "push down" the Bashing damage. The damage in V20 doesn't roll back around, it falls off the track. Here's what she'd look like:

[ * ][ * ][X][X][X][X][/]

Applying Damage Penalties

V20 pg 282

The number to the left of the lowest marked box indicates your current dice penalty.

So, as soon as you take damage of any kind that marks the "Crippled" box, you are at a -5 dice penalty to any action that would be affected by your injury. I usually read that as any action, since pain usually detracts from concentration as well as mobility. You can give vamps a little leeway with this, since they feel pain less acutely, but that's a Storyteller judgment call.

Your example scenario:

Vamp starts full health (seven boxes):

[ ][ ][ ][ ][ ][ ][ ]

0 -1 -1 -2 -2 -5 --

B H I W M C I

Vamp takes 4 bashing.

V20 pg 285

After the soak roll, any bashing damage applied to a vam-pire is halved (round down)

So she only takes 2 Bashing and is now "Hurt". -1 dice penalty.

[/][/][ ][ ][ ][ ][ ]

Vamp takes 3 lethal. This "pushes down" her bashing. The Vamp is now "Mauled", -2 dice penalty.

[X][X][X][/][/][ ][ ]

Vamp takes 2 Aggravated. She is now "Incapacitated" and can do nothing. Any further damage sends her into Torpor. Any Agg damage kills her.

[ * ][ * ][X][X][X][/][/]

V20 pg 283

Further damage suffered by an incapacitated vampire sends her into torpor or, if the damage is aggravated, inflicts Final Death on her.

The damage in V20 doesn't roll back around, it falls off the track.

Applying Damage Penalties

V20 pg 282

The number to the left of the lowest marked box indicates your current dice penalty.

So, as soon as you take damage of any kind that marks the "Crippled" box, you are at a -5 dice penalty to any action that would be affected by your injury. I usually read that as any action, since pain usually detracts from concentration as well as mobility. You can give vamps a little leeway with this, since they feel pain less acutely, but that's a Storyteller judgment call.

Your example scenario:

Vamp starts full health (seven boxes):

[ ][ ][ ][ ][ ][ ][ ]

0 -1 -1 -2 -2 -5 --

B H I W M C I

Vamp takes 4 bashing.

V20 pg 285

After the soak roll, any bashing damage applied to a vam-pire is halved (round down)

So she only takes 2 Bashing and is now "Hurt". -1 dice penalty.

[/][/][ ][ ][ ][ ][ ]

Vamp takes 3 lethal. This "pushes down" her bashing. The Vamp is now "Mauled", -2 dice penalty.

[X][X][X][/][/][ ][ ]

Vamp takes 2 Aggravated. She is now "Incapacitated" and can do nothing. Any further damage sends her into Torpor. Any Agg damage kills her.

[ * ][ * ][X][X][X][/][/]

V20 pg 283

Further damage suffered by an incapacitated vampire sends her into torpor or, if the damage is aggravated, inflicts Final Death on her.

Let's say the Vamp then took another level of Lethal, sending her into Torpor. We'd still mark the Lethal box above the Bashing, which would "push down" the Bashing damage. The damage in V20 doesn't roll back around, it falls off the track. Here's what she'd look like:

[ * ][ * ][X][X][X][X][/]

Applying Damage Penalties

V20 pg 282

The number to the left of the lowest marked box indicates your current dice penalty.

So, as soon as you take damage of any kind that marks the "Crippled" box, you are at a -5 dice penalty to any action that would be affected by your injury. I usually read that as any action, since pain usually detracts from concentration as well as mobility. You can give vamps a little leeway with this, since they feel pain less acutely, but that's a Storyteller judgment call.

added 20 characters in body
Source Link
Doctor Kill
  • 3.5k
  • 20
  • 36

Your example scenario:

Vamp starts full health (seven boxes):

[ ][ ][ ][ ][ ][ ][ ]

0 -1 -1 -2 -2 -5 --

B H I W M C I

Vamp takes 4 bashing. She

V20 pg 285

After the soak roll, any bashing damage applied to a vam-pire is halved (round down)

So she only takes 2 Bashing and is now "Wounded""Hurt". -21 dice penalty.

[/][/][/][/][ ][ ][ ][ ][ ]

Vamp takes 3 lethal. This "pushes down" her bashing. The bashing damage in V20 doesn't roll back around, it falls off the track. ThisVamp is enough to "Incapacitate" the Vampirenow "Mauled", -2 dice penalty.

[X][X][X][/][/][/][/] ][ ]

Vamp takes 2 Aggravated. Well, an Incapacitated VampShe is immediately killed by anynow "Incapacitated" and can do nothing. Any further damage sends her into Torpor. Any Agg damage kills her.

[ * ][ * ][X][X][X][/][/]

V20 pg 283

Further damage suffered by an incapacitated vampire sends her into torpor or, if the damage is aggravated, inflicts Final Death on her.

But, for argument's sakeThe damage in V20 doesn't roll back around, let's say that your example Vamp was sitting at

[X][X][X][ ][ ][ ][ ]

and took two points of agg:

[ * ][ * ][X][X][X][ ][ ]

They'd be "Mauled". -2 dice penaltyit falls off the track.

Applying Damage Penalties

V20 pg 282

The number to the left of the lowest marked box indicates your current dice penalty.

So, as soon as you take damage of any kind that marks the "Crippled" box, you are at a -5 dice penalty to any action that would be affected by your injury. I usually read that as any action, since pain usually detracts from concentration as well as mobility. You can give vamps a little leeway with this, since they feel pain less acutely, but that's a Storyteller judgment call.

Your example scenario:

Vamp starts full health (seven boxes):

[ ][ ][ ][ ][ ][ ][ ]

0 -1 -1 -2 -2 -5 --

B H I W M C I

Vamp takes 4 bashing. She is now "Wounded". -2 dice penalty.

[/][/][/][/][ ][ ][ ]

Vamp takes 3 lethal. This "pushes down" her bashing. The bashing damage in V20 doesn't roll back around, it falls off the track. This is enough to "Incapacitate" the Vampire.

[X][X][X][/][/][/][/]

Vamp takes 2 Aggravated. Well, an Incapacitated Vamp is immediately killed by any Agg damage

V20 pg 283

Further damage suffered by an incapacitated vampire sends her into torpor or, if the damage is aggravated, inflicts Final Death on her.

But, for argument's sake, let's say that your example Vamp was sitting at

[X][X][X][ ][ ][ ][ ]

and took two points of agg:

[ * ][ * ][X][X][X][ ][ ]

They'd be "Mauled". -2 dice penalty.

Applying Damage Penalties

V20 pg 282

The number to the left of the lowest marked box indicates your current dice penalty.

So, as soon as you take damage of any kind that marks the "Crippled" box, you are at a -5 dice penalty to any action that would be affected by your injury. I usually read that as any action, since pain usually detracts from concentration as well as mobility. You can give vamps a little leeway with this, since they feel pain less acutely, but that's a Storyteller judgment call.

Your example scenario:

Vamp starts full health (seven boxes):

[ ][ ][ ][ ][ ][ ][ ]

0 -1 -1 -2 -2 -5 --

B H I W M C I

Vamp takes 4 bashing.

V20 pg 285

After the soak roll, any bashing damage applied to a vam-pire is halved (round down)

So she only takes 2 Bashing and is now "Hurt". -1 dice penalty.

[/][/][ ][ ][ ][ ][ ]

Vamp takes 3 lethal. This "pushes down" her bashing. The Vamp is now "Mauled", -2 dice penalty.

[X][X][X][/][/][ ][ ]

Vamp takes 2 Aggravated. She is now "Incapacitated" and can do nothing. Any further damage sends her into Torpor. Any Agg damage kills her.

[ * ][ * ][X][X][X][/][/]

V20 pg 283

Further damage suffered by an incapacitated vampire sends her into torpor or, if the damage is aggravated, inflicts Final Death on her.

The damage in V20 doesn't roll back around, it falls off the track.

Applying Damage Penalties

V20 pg 282

The number to the left of the lowest marked box indicates your current dice penalty.

So, as soon as you take damage of any kind that marks the "Crippled" box, you are at a -5 dice penalty to any action that would be affected by your injury. I usually read that as any action, since pain usually detracts from concentration as well as mobility. You can give vamps a little leeway with this, since they feel pain less acutely, but that's a Storyteller judgment call.

added 20 characters in body
Source Link
Doctor Kill
  • 3.5k
  • 20
  • 36
Loading
Source Link
Doctor Kill
  • 3.5k
  • 20
  • 36
Loading