Timeline for How to encourage players to state approach and goal, rather than asking for skill checks?
Current License: CC BY-SA 3.0
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Jun 16, 2020 at 10:23 | history | edited | CommunityBot |
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Mar 14, 2017 at 17:32 | comment | added | Keeta - reinstate Monica | "I roll Medicine." Good roll respond with "You check your skill level and determine that you are relatively skilled with Medicine. You feel confident that you could DO something with this regarding what you see, but you didn't specify what you want to do that has to do with Medicine." Bad roll respond with "You check your skill level and don't feel confident right now. On the other hand if you were to DO something specific with what you see, you may be able to respond appropriately even though you don't feel so confident right now." | |
Mar 14, 2017 at 17:31 | comment | added | Zachiel | which is good, I was just pointing out that the reason to know what the character does isn't necessarily tied to that roll. | |
Mar 14, 2017 at 17:12 | comment | added | Yakk | @Zachiel Then again, a perception check to hear the foes/spot the trap is appropriate. As in "you walk towards the corpses. Roll wisdom(perception)". Note that this also gives the players a chance to say "oh no, I am not going anywhere near the corpses, I want to know what I can see from here" before you say "you fall down a pit" or "you walk around the corner and enemies see you". Ie, write reasonable fiction, give them a chance to retract before consequences occur. Give advantage (a 5e catch-all) when they first destribe a reasonable plan. | |
Mar 14, 2017 at 16:33 | comment | added | Zachiel | Well, maybe they're good enough at medicine to know they shouldn't touch the bodies and anyway they're playing D&D, not gotcha!. But maybe getting closer has them step on a trap, or be seen by an enemy past the wall corner. | |
Mar 14, 2017 at 15:40 | history | answered | Yakk | CC BY-SA 3.0 |