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Post Closed as "Opinion-based" by Miniman, user27327, Bloodcinder, Oblivious Sage, daze413
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KorvinStarmast
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Is this custom Warlock Invocation for Pact of Chain broken or too weakbalanced with published Invocations?

The following custom Invocation wants to be used in my current game. Should I approve it Is this within the power range of published invocations in the PHB, or is it a little biteither too broken/exploitableweak or too strong in comparison? If it is, please give reasons why and what can be done to improve it.

If this custom invocation isn't within the range of other invocations, how do I need adjust it to make it fit?

Eldritch Mutation

Prerequisite: Pact of Chain:

You can use a warlockWarlock spell slot to cast a spell that will transform your familiar into a creature of higher power.

The creature it turns into needs tomust be of the same Race/Type as the Familiar, but with a Challenge Rating that is equal to half your Warlock level, rounded up.

While the Familiar is transformed it has its own initiative and it acts on its own. It's friendly towards you and your allies. However it does follow your commands (command takes bonus action).

The transformations last an hour and requires concentration. As a bonus action, you can end the spell early.

If concentration ends the familiar will go hostile towards everything on sight.

The familiar will go back to normal if its hit points hit 0 or after an hour has passed, even if you lost concentration.

Is this custom Warlock Invocation for Pact of Chain broken or too weak?

The following custom Invocation wants to be used in my current game. Should I approve it or is it a little bit too broken/exploitable? If it is, please give reasons why and what can be done to improve it.

Eldritch Mutation

Prerequisite: Pact of Chain:

You can use a warlock spell slot to cast a spell that will transform your familiar into a creature of higher power.

The creature it turns into needs to be of the same Race/Type as the Familiar, but with a Challenge Rating that is equal to half your Warlock level, rounded up.

While the Familiar is transformed it has its own initiative and it acts on its own. It's friendly towards you and your allies. However it does follow your commands (command takes bonus action).

The transformations last an hour and requires concentration. As a bonus action, you can end the spell early.

If concentration ends the familiar will go hostile towards everything on sight.

The familiar will go back to normal if its hit points hit 0 or after an hour has passed, even if you lost concentration.

Is this custom Warlock Invocation for Pact of Chain balanced with published Invocations?

The following custom Invocation wants to be used in my current game. Is this within the power range of published invocations in the PHB, or is it either too weak or too strong in comparison?

If this custom invocation isn't within the range of other invocations, how do I need adjust it to make it fit?

Eldritch Mutation

Prerequisite: Pact of Chain:

You can use a Warlock spell slot to cast a spell that will transform your familiar into a creature of higher power.

The creature it turns into must be of the same Race/Type as the Familiar, but with a Challenge Rating that is equal to half your Warlock level, rounded up.

While the Familiar is transformed it has its own initiative and it acts on its own. It's friendly towards you and your allies. However it does follow your commands (command takes bonus action).

The transformations last an hour and requires concentration. As a bonus action, you can end the spell early.

If concentration ends the familiar will go hostile towards everything on sight.

The familiar will go back to normal if its hit points hit 0 or after an hour has passed, even if you lost concentration.

deleted 103 characters in body
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Jamie Brace
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TL;DR The following spellcustom Invocation wants to be used in my current game, should. Should I approve it or is it a little bit too broken/exploitable?

I know If it might be a opinion based question so try tois, please give an argument as toreasons why? More than just something along the lines of it sounds ok to me and what can be done to improve it.

Eldritch Mutation

Prerequisite: Pact of Chain:

You can use a warlock spell slot to cast a spell that will transform your familiar into a creature of higher power.

The creature it turns into needs to be of the same Race/Type as the Familiar. But, but with a Challenge Rating that is equal to half your warlock Half youre warlockWarlock level and, rounded up.

While the Familiar is transformed it has its own initiative and it acts on its own. It's friendly towards you and your allies. However it does follow your commands (command takes bonus action).

The transformations last an hour and it takesrequires concentration to maintain the spell, you can use. As a bonus action to finish, you can end the spell early.

If concentration ends the familiar will go hostile towards everything on sight.

The familiar will go back to normal if its hit points hit 0 or after an hour has passed, even if you lost concentration.

TL;DR The following spell wants to be used in my current game, should I approve it or is it a little bit too broken/exploitable?

I know it might be a opinion based question so try to give an argument as to why? More than just something along the lines of it sounds ok to me.

Eldritch Mutation

Prerequisite: Pact of Chain:

You can use a warlock spell slot to cast a spell that will transform your familiar into a creature of higher power.

The creature it turns into needs to be of the same Race/Type as the Familiar. But with a Challenge Rating that is equal to your warlock Half youre warlock level and rounded up

While the Familiar is transformed it has its own initiative and it acts on its own. It's friendly towards you and your allies. However it does follow your commands (command takes bonus action).

The transformations last an hour and it takes concentration to maintain the spell, you can use a bonus action to finish the spell.

If concentration ends the familiar will go hostile towards everything on sight.

The familiar will go back to normal if its hit points hit 0 or after an hour has passed, even if you lost concentration.

The following custom Invocation wants to be used in my current game. Should I approve it or is it a little bit too broken/exploitable? If it is, please give reasons why and what can be done to improve it.

Eldritch Mutation

Prerequisite: Pact of Chain:

You can use a warlock spell slot to cast a spell that will transform your familiar into a creature of higher power.

The creature it turns into needs to be of the same Race/Type as the Familiar, but with a Challenge Rating that is equal to half your Warlock level, rounded up.

While the Familiar is transformed it has its own initiative and it acts on its own. It's friendly towards you and your allies. However it does follow your commands (command takes bonus action).

The transformations last an hour and requires concentration. As a bonus action, you can end the spell early.

If concentration ends the familiar will go hostile towards everything on sight.

The familiar will go back to normal if its hit points hit 0 or after an hour has passed, even if you lost concentration.

added 2 characters in body
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Zen
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TL;DR The following spell wants to be used in my current game, should I approve it or is it a little bit too broken/exploitable?

I know it might be a opinion based question so try to give an argument as to why? More than just something along the lines of it sounds ok to me.

Eldritch Mutation

Prerequisite: Pact of Chain:

You can use a warlock spell slot to cast a spell that will transform your familiar into a creature of higher power.

The creature it turns into needs to be of the same Race/Type as the Familiar. But with a Challenge Rating that is equal to your warlock Half youre warlock level divided by half and rounded up.

While the Familiar is transformed it has its own initiative and it acts on its own. It's friendly towards you and your allies. However it does follow your commands (command takes bonus action).

The transformations last an hour and it takes concentration to maintain the spell, you can use a bonus action to finish the spell.

If concentration ends the familiar will go hostile towards everything on sight.

The familiar will go back to normal if its hit points hit 0 or after an hour has passed, even if you lost concentration.

TL;DR The following spell wants to be used in my current game, should I approve it or is it a little bit too broken/exploitable?

I know it might be a opinion based question so try to give an argument as to why? More than just something along the lines of it sounds ok to me.

Eldritch Mutation

Prerequisite: Pact of Chain:

You can use a warlock spell slot to cast a spell that will transform your familiar into a creature of higher power.

The creature it turns into needs to be of the same Race/Type as the Familiar. But with a Challenge Rating that is equal to your warlock level divided by half and rounded up.

While the Familiar is transformed it has its own initiative and it acts on its own. It's friendly towards you and your allies. However it does follow your commands (command takes bonus action).

The transformations last an hour and it takes concentration to maintain the spell, you can use a bonus action to finish the spell.

If concentration ends the familiar will go hostile towards everything on sight.

The familiar will go back to normal if its hit points hit 0 or after an hour has passed, even if you lost concentration.

TL;DR The following spell wants to be used in my current game, should I approve it or is it a little bit too broken/exploitable?

I know it might be a opinion based question so try to give an argument as to why? More than just something along the lines of it sounds ok to me.

Eldritch Mutation

Prerequisite: Pact of Chain:

You can use a warlock spell slot to cast a spell that will transform your familiar into a creature of higher power.

The creature it turns into needs to be of the same Race/Type as the Familiar. But with a Challenge Rating that is equal to your warlock Half youre warlock level and rounded up

While the Familiar is transformed it has its own initiative and it acts on its own. It's friendly towards you and your allies. However it does follow your commands (command takes bonus action).

The transformations last an hour and it takes concentration to maintain the spell, you can use a bonus action to finish the spell.

If concentration ends the familiar will go hostile towards everything on sight.

The familiar will go back to normal if its hit points hit 0 or after an hour has passed, even if you lost concentration.

added 5 characters in body
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Zen
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Corrected the name of the class feature
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Javelin
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Fixed grammar, improved formatting
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Purple Monkey
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Zen
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