8 "more inexperienced" -> "less experienced"
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How do I get younger, more inexperiencedless experienced roleplayers to act and think for themselves?

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7 more corrections and given more "sense"
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I have been running a campaign for a group of 8 people. 

Two people in the campaign are mid age, very experienced, and know what they are doing. 

6 people in the campaign are young and inexperienced, and don't now what to do. They just follow the other two, which is fine for a short period of time.

How do you get the other two to take a back seat and get the other six to play and take part more?How do you get the other two to take a back seat and get the other six to play and take part more?

I tried asking the six players what do they want to do, but they just follow the other two. I I tried separating the six from the other two, and get them to do puzzles and quizzes and mazes without them, but then the other two get annoyed saying things like "It's not that hard guys" and "they take forever". Basically, the six get fed up of two controlling everything and running the show while the 2 experienced players get fed up of the 6 taking a long time and not thinking for themselves.

Basically, the six get fed up of "the Two" controlling everything and running the show while "the Two" get fed up of the 6 taking too long and not thinking for themselves.

I have been running a campaign for a group of 8 people. Two people in the campaign are mid age, very experienced, and know what they are doing. 6 people in the campaign are young and inexperienced, and don't now what to do. They just follow the other two, which is fine for a short period of time.

How do you get the other two to take a back seat and get the other six to play and take part more? I tried asking the six players what do they want to do, but they just follow the other two. I tried separating the six from the other two, and get them to do puzzles and quizzes and mazes without them, but then the other two get annoyed saying things like "It's not that hard guys" and "they take forever". Basically, the six get fed up of two controlling everything and running the show while the 2 experienced players get fed up of the 6 taking a long time and not thinking for themselves.

I have been running a campaign for a group of 8 people. 

Two people in the campaign are mid age, very experienced, and know what they are doing. 

6 people in the campaign are young and inexperienced, and don't now what to do. They just follow the other two, which is fine for a short period of time.

How do you get the other two to take a back seat and get the other six to play and take part more?

I tried asking the six players what do they want to do, but they just follow the other two. I tried separating the six from the other two, and get them to do puzzles and quizzes and mazes without them, but then the other two get annoyed saying things like "It's not that hard guys" and "they take forever".

Basically, the six get fed up of "the Two" controlling everything and running the show while "the Two" get fed up of the 6 taking too long and not thinking for themselves.

6 helped with making things make sense in english edits
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I have been running a campaign for a group of 8 people. Two people in the campaign are mid age, very experienced, and know what they are doing. 6 people in the campaign are young and inexperienced, and don't now what to do. They just follow the other two, which is fine for a short period of time.

How do you get the other two to take a back seat and get the other six to play and take part more? I tried asking the six players what do they want to do, but they just follow the other two. I tried separating the six from the other two, and get them to do puzzles and quizzes and mazes without them, but then the other two get annoyed saying things like "It's not that hard having to wait theyguys" and "they take foreverforever". Basically, the six get fed up of two controlling everything and the running the show while the 2 experienced players get fed up of the 6 messing abouttaking a long time and not thinking for themselves.

I have been running a campaign for a group of 8 people. Two people in the campaign are mid age, very experienced, and know what they are doing. 6 people in the campaign are young and inexperienced, and don't now what to do. They just follow the other two, which is fine for a short period of time.

How do you get the other two to take a back seat and get the other six to play and take part more? I tried asking the six players what do they want to do, but they just follow the other two. I tried separating the six from the other two, and get them to do puzzles and quizzes and mazes without them, but then the other two get annoyed saying not hard having to wait they take forever. Basically, the six get fed up of two controlling everything and the running show while the 2 experienced players get fed up of the 6 messing about and not thinking for themselves.

I have been running a campaign for a group of 8 people. Two people in the campaign are mid age, very experienced, and know what they are doing. 6 people in the campaign are young and inexperienced, and don't now what to do. They just follow the other two, which is fine for a short period of time.

How do you get the other two to take a back seat and get the other six to play and take part more? I tried asking the six players what do they want to do, but they just follow the other two. I tried separating the six from the other two, and get them to do puzzles and quizzes and mazes without them, but then the other two get annoyed saying things like "It's not that hard guys" and "they take forever". Basically, the six get fed up of two controlling everything and running the show while the 2 experienced players get fed up of the 6 taking a long time and not thinking for themselves.

5 deleted 6 characters in body
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4 added 58 characters in body
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2 edited tags; edited title
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