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RAW: Yes, the wolf would be able to detect you, find you and attack you, but they would still have the blinded condition and therefore suffer all the effects of that condition (see below).

But the big takeaway is. If everyone (attacker and defender) is blinded, then it doesn't matter anyway, as attacking a blinded creature nets you advantage. And any advantage cancels any and all disadvantage.

You could likely make a Dexterity (Stealth) check if you want to actively avoid the wolves in the darkness, by moving quietly, but since they have keen hearing AND smell, it probably isn't worth it for you to waste an action on it. This is where it gets into RAI. As a DM, I might let you make a Dexterity (Stealth) check as part of a move action to remain still enough to not be heard, but that's a DM call.

PHB pg 183 - Vision And Light:

Relevant sections italicised

Darkness creates a heavily obscured area. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness.

A heavily obscured area–such as darkness, opaque fog, or dense foliage–blocks vision entirely. A creature effectively suffers from the blinded condition (see appendix PH-A) when trying to see something in that area.

Other Relevant Info

pg 290

Blinded

  • A blinded creature can't see and automatically fails any ability check that requires sight.
  • Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.

pg 305 On The senses of wolves

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

And finally, and perhaps most importantly on pg 177

NOTE: The hiding rules and the invisibility rules are effectively the same now, with the exceptions noted below.

Hiding When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence. You can't hide from a creature that can see you. and if you make noise (such as shouting a warning or knocking over a vase), you give away your position. An invisible creature can't be seen, so it can always try to hide. Signs of its passage might still be noticed, however, and it still has to stay quiet.

In combat, most creatures stay alert for signs of danger all around, 50 if you come out of hiding and approach a creature, it usually sees you. However, under certain circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen.

RAW: Yes, the wolf would be able to detect you, find you and attack you, but they would still have the blinded condition and therefore suffer all the effects of that condition (see below).

But the big takeaway is. If everyone (attacker and defender) is blinded, then it doesn't matter anyway, as attacking a blinded creature nets you advantage.

You could likely make a Dexterity (Stealth) check if you want to actively avoid the wolves in the darkness, by moving quietly, but since they have keen hearing AND smell, it probably isn't worth it for you to waste an action on it. This is where it gets into RAI. As a DM, I might let you make a Dexterity (Stealth) check as part of a move action to remain still enough to not be heard, but that's a DM call.

PHB pg 183 - Vision And Light:

Relevant sections italicised

Darkness creates a heavily obscured area. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness.

A heavily obscured area–such as darkness, opaque fog, or dense foliage–blocks vision entirely. A creature effectively suffers from the blinded condition (see appendix PH-A) when trying to see something in that area.

Other Relevant Info

pg 290

Blinded

  • A blinded creature can't see and automatically fails any ability check that requires sight.
  • Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.

pg 305 On The senses of wolves

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

And finally, and perhaps most importantly on pg 177

NOTE: The hiding rules and the invisibility rules are effectively the same now, with the exceptions noted below.

Hiding When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence. You can't hide from a creature that can see you. and if you make noise (such as shouting a warning or knocking over a vase), you give away your position. An invisible creature can't be seen, so it can always try to hide. Signs of its passage might still be noticed, however, and it still has to stay quiet.

In combat, most creatures stay alert for signs of danger all around, 50 if you come out of hiding and approach a creature, it usually sees you. However, under certain circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen.

RAW: Yes, the wolf would be able to detect you, find you and attack you, but they would still have the blinded condition and therefore suffer all the effects of that condition (see below).

But the big takeaway is. If everyone (attacker and defender) is blinded, then it doesn't matter anyway, as attacking a blinded creature nets you advantage. And any advantage cancels any and all disadvantage.

You could likely make a Dexterity (Stealth) check if you want to actively avoid the wolves in the darkness, by moving quietly, but since they have keen hearing AND smell, it probably isn't worth it for you to waste an action on it. This is where it gets into RAI. As a DM, I might let you make a Dexterity (Stealth) check as part of a move action to remain still enough to not be heard, but that's a DM call.

PHB pg 183 - Vision And Light:

Relevant sections italicised

Darkness creates a heavily obscured area. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness.

A heavily obscured area–such as darkness, opaque fog, or dense foliage–blocks vision entirely. A creature effectively suffers from the blinded condition (see appendix PH-A) when trying to see something in that area.

Other Relevant Info

pg 290

Blinded

  • A blinded creature can't see and automatically fails any ability check that requires sight.
  • Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.

pg 305 On The senses of wolves

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

And finally, and perhaps most importantly on pg 177

NOTE: The hiding rules and the invisibility rules are effectively the same now, with the exceptions noted below.

Hiding When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence. You can't hide from a creature that can see you. and if you make noise (such as shouting a warning or knocking over a vase), you give away your position. An invisible creature can't be seen, so it can always try to hide. Signs of its passage might still be noticed, however, and it still has to stay quiet.

In combat, most creatures stay alert for signs of danger all around, 50 if you come out of hiding and approach a creature, it usually sees you. However, under certain circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen.

added 945 characters in body
Source Link
JWT
  • 7.1k
  • 7
  • 35
  • 74

RAW: Yes, the wolf would be able to detect you, find you and attack you, but they would still have the blinded condition and therefore suffer all the effects of that condition (see below).

But the big takeaway is. If everyone (attacker and defender) is blinded, then it doesn't matter anyway, as attacking a blinded creature nets you advantage.

You could likely make a Dexterity (Stealth) check if you want to actively avoid the wolves in the darkness, by moving quietly, but since they have keen hearing AND smell, it probably isn't worth it for you to waste an action on it. This is where it gets into RAI. As a DM, I might let you make a Dexterity (Stealth) check as part of a move action to remain still enough to not be heard, but that's a DM call.

PHB pg 183 - Vision And Light:

Relevant sections italicised

Darkness creates a heavily obscured area. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness.

A heavily obscured area–such as darkness, opaque fog, or dense foliage–blocks vision entirely. A creature effectively suffers from the blinded condition (see appendix PH-A) when trying to see something in that area.

Other Relevant Info

pg 290

Blinded

  • A blinded creature can't see and automatically fails any ability check that requires sight.
  • Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.

pg 305 On The senses of wolves

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

And finally, and perhaps most importantly on pg 177

NOTE: The hiding rules and the invisibility rules are effectively the same now, with the exceptions noted below.

Hiding When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence. You can't hide from a creature that can see you. and if you make noise (such as shouting a warning or knocking over a vase), you give away your position. An invisible creature can't be seen, so it can always try to hide. Signs of its passage might still be noticed, however, and it still has to stay quiet.

In combat, most creatures stay alert for signs of danger all around, 50 if you come out of hiding and approach a creature, it usually sees you. However, under certain circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen.

RAW: Yes, the wolf would be able to detect you, find you and attack you, but they would still have the blinded condition and therefore suffer all the effects of that condition (see below).

You could likely make a Dexterity (Stealth) check if you want to actively avoid the wolves in the darkness, by moving quietly, but since they have keen hearing AND smell, it probably isn't worth it for you to waste an action on it.

PHB pg 183 - Vision And Light:

Relevant sections italicised

Darkness creates a heavily obscured area. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness.

A heavily obscured area–such as darkness, opaque fog, or dense foliage–blocks vision entirely. A creature effectively suffers from the blinded condition (see appendix PH-A) when trying to see something in that area.

Other Relevant Info

pg 290

Blinded

  • A blinded creature can't see and automatically fails any ability check that requires sight.
  • Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.

pg 305 On The senses of wolves

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

And finally, and perhaps most importantly on pg 177

NOTE: The hiding rules and the invisibility rules are effectively the same now, with the exceptions noted below.

Hiding When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence. You can't hide from a creature that can see you. and if you make noise (such as shouting a warning or knocking over a vase), you give away your position. An invisible creature can't be seen, so it can always try to hide. Signs of its passage might still be noticed, however, and it still has to stay quiet.

In combat, most creatures stay alert for signs of danger all around, 50 if you come out of hiding and approach a creature, it usually sees you. However, under certain circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen.

RAW: Yes, the wolf would be able to detect you, find you and attack you, but they would still have the blinded condition and therefore suffer all the effects of that condition (see below).

But the big takeaway is. If everyone (attacker and defender) is blinded, then it doesn't matter anyway, as attacking a blinded creature nets you advantage.

You could likely make a Dexterity (Stealth) check if you want to actively avoid the wolves in the darkness, by moving quietly, but since they have keen hearing AND smell, it probably isn't worth it for you to waste an action on it. This is where it gets into RAI. As a DM, I might let you make a Dexterity (Stealth) check as part of a move action to remain still enough to not be heard, but that's a DM call.

PHB pg 183 - Vision And Light:

Relevant sections italicised

Darkness creates a heavily obscured area. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness.

A heavily obscured area–such as darkness, opaque fog, or dense foliage–blocks vision entirely. A creature effectively suffers from the blinded condition (see appendix PH-A) when trying to see something in that area.

Other Relevant Info

pg 290

Blinded

  • A blinded creature can't see and automatically fails any ability check that requires sight.
  • Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.

pg 305 On The senses of wolves

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

And finally, and perhaps most importantly on pg 177

NOTE: The hiding rules and the invisibility rules are effectively the same now, with the exceptions noted below.

Hiding When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence. You can't hide from a creature that can see you. and if you make noise (such as shouting a warning or knocking over a vase), you give away your position. An invisible creature can't be seen, so it can always try to hide. Signs of its passage might still be noticed, however, and it still has to stay quiet.

In combat, most creatures stay alert for signs of danger all around, 50 if you come out of hiding and approach a creature, it usually sees you. However, under certain circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen.

added 945 characters in body
Source Link
JWT
  • 7.1k
  • 7
  • 35
  • 74

RAW: Yes, the wolf would be able to detect you, find you and attack you, but they would still have the blinded condition and therefore suffer all the effects of that condition (see below).

You could likely make a Dexterity (Stealth) check if you want to actively avoid the wolves in the darkness, by moving quietly, but since they have keen hearing AND smell, it probably isn't worth it for you to waste an action on it.

PHB pg 183 - Vision And Light:

Relevant sections italicised

Darkness creates a heavily obscured area. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness.

A heavily obscured area–such as darkness, opaque fog, or dense foliage–blocks vision entirely. A creature effectively suffers from the blinded condition (see appendix PH-A) when trying to see something in that area.

Blindsight

A creature with blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true dragons, have this sense.

Other Relevant Info

pg 290

Blinded

  • A blinded creature can't see and automatically fails any ability check that requires sight.
  • Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.

pg 305 On The senses of wolves

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

And finally, and perhaps most importantly on pg 177

NOTE: The hiding rules and the invisibility rules are effectively the same now, with the exceptions noted below.

HIDINGHiding When you try to hide, make a Dexterity (Stealth) check. Until you you are discovered or you stop hiding, that check's total is contested contested by the Wisdom (Perception) check of any creature that that actively searches for signs of your presence. You You can't hide from a creature that can see you. and if you make make noise (such as shouting a warning or knocking over a vase vase), you give away your position. An invisible creature can't be seen, so it can always try to hide. SignsAn invisible creature can't be seen, so it can always try to hide. Signs of its passage might might still be noticed, however, and it still has to stay quiet.

In combat, most creatures stay alert for signs of danger all all around, 50 if you come out of hiding and approach a a creature, it usually sees you. However, under certain circumstances circumstances, the Dungeon Master might allow you to stay hidden hidden as you approach a creature that is distracted, allowing you you to gain advantage on an attack before you are seen.

RAW: Yes, the wolf would be able to detect you, find you and attack you, but they would still have the blinded condition and therefore suffer all the effects of that condition (see below)

PHB pg 183 - Vision And Light:

Relevant sections italicised

Darkness creates a heavily obscured area. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness.

A heavily obscured area–such as darkness, opaque fog, or dense foliage–blocks vision entirely. A creature effectively suffers from the blinded condition (see appendix PH-A) when trying to see something in that area.

Blindsight

A creature with blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true dragons, have this sense.

Other Relevant Info

pg 290

Blinded

  • A blinded creature can't see and automatically fails any ability check that requires sight.
  • Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.

pg 305

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

And finally, and perhaps most importantly on pg 177

HIDING When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence. You can't hide from a creature that can see you. and if you make noise (such as shouting a warning or knocking over a vase), you give away your position. An invisible creature can't be seen, so it can always try to hide. Signs of its passage might still be noticed, however, and it still has to stay quiet.

In combat, most creatures stay alert for signs of danger all around, 50 if you come out of hiding and approach a creature, it usually sees you. However, under certain circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen.

RAW: Yes, the wolf would be able to detect you, find you and attack you, but they would still have the blinded condition and therefore suffer all the effects of that condition (see below).

You could likely make a Dexterity (Stealth) check if you want to actively avoid the wolves in the darkness, by moving quietly, but since they have keen hearing AND smell, it probably isn't worth it for you to waste an action on it.

PHB pg 183 - Vision And Light:

Relevant sections italicised

Darkness creates a heavily obscured area. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness.

A heavily obscured area–such as darkness, opaque fog, or dense foliage–blocks vision entirely. A creature effectively suffers from the blinded condition (see appendix PH-A) when trying to see something in that area.

Other Relevant Info

pg 290

Blinded

  • A blinded creature can't see and automatically fails any ability check that requires sight.
  • Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.

pg 305 On The senses of wolves

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

And finally, and perhaps most importantly on pg 177

NOTE: The hiding rules and the invisibility rules are effectively the same now, with the exceptions noted below.

Hiding When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence. You can't hide from a creature that can see you. and if you make noise (such as shouting a warning or knocking over a vase), you give away your position. An invisible creature can't be seen, so it can always try to hide. Signs of its passage might still be noticed, however, and it still has to stay quiet.

In combat, most creatures stay alert for signs of danger all around, 50 if you come out of hiding and approach a creature, it usually sees you. However, under certain circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen.

added 945 characters in body
Source Link
JWT
  • 7.1k
  • 7
  • 35
  • 74
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Source Link
JWT
  • 7.1k
  • 7
  • 35
  • 74
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