2 added 7 characters in body
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There's actually a Leadership Feat in 3.5 D&D that has specific rules concerning this. And there are rules because you do want to prevent it from being abused. It's pretty likely that you can take refuge in the5 might not have these rules as they are written, but I would seriously think about converting them.

Lots of the answers here have been good ones. Like the fact that NPC stands for Non Player Character. He doesn't get to play other characters.

NPC's have their own agenda. He doesn't get to play them because it is up to you, as the GM to determine that agenda. This is not just about his fun, this is about balancing gameplay, fairness, and making sure everyone, not just him has a good time.

The XP leach AND Treasure division will, in fact, lead to other players policing this FOR you. He does NOT get to dictate what percentage of treasure they will be happy with. They WILL notice if they are taking most of the risk and getting very little benefit for it. These are people, not straight minions. Leadership, as a feat, does allow for this, but it also limits what you can do.

You might also want to keep track of what he does in an encounter. If he doesn't fight at all, congratulations to him, he's now a BYSTANDER. Somebody watching a fight doesn't get XP for it. Sorry. Even if they are shouting directions to their minions.

I know that you want to make sure everyone is happy in the game, but this person is going to do that at the expense of the story, game play flow, other players, and you. Show no weakness. Simply decide, lay out what the rules are, and then stick to them, cheerfully. If he's upset, well, that's going to happen. You actually will never have a good game if you make rulings that make this particular person happy all the time.

He might argue that other people are free to do as he has done. You can say that you have no desire to run a game where each player can potentially sprout 3 other characters in their control, and that by setting the precedent, every turn will take FOREVER if anyone else opts to do that, and you simply don't want to open that door without restrictions!

TLDR:

  • NPCs must COST the party something.
  • NPCs must have their own agenda.
  • NPC stands for NON PLAYER CHARACTER. He doesn't get to play 2 or 3 or half a dozen.
  • The player doesn't care about other people or the game, so you have to.

There's actually a Leadership Feat in D&D that has specific rules concerning this. And there are rules because you do want to prevent it from being abused. It's pretty likely that you can take refuge in the rules as they are written.

Lots of the answers here have been good ones. Like the fact that NPC stands for Non Player Character. He doesn't get to play other characters.

NPC's have their own agenda. He doesn't get to play them because it is up to you, as the GM to determine that agenda. This is not just about his fun, this is about balancing gameplay, fairness, and making sure everyone, not just him has a good time.

The XP leach AND Treasure division will, in fact, lead to other players policing this FOR you. He does NOT get to dictate what percentage of treasure they will be happy with. They WILL notice if they are taking most of the risk and getting very little benefit for it. These are people, not straight minions. Leadership, as a feat, does allow for this, but it also limits what you can do.

You might also want to keep track of what he does in an encounter. If he doesn't fight at all, congratulations to him, he's now a BYSTANDER. Somebody watching a fight doesn't get XP for it. Sorry. Even if they are shouting directions to their minions.

I know that you want to make sure everyone is happy in the game, but this person is going to do that at the expense of the story, game play flow, other players, and you. Show no weakness. Simply decide, lay out what the rules are, and then stick to them, cheerfully. If he's upset, well, that's going to happen. You actually will never have a good game if you make rulings that make this particular person happy all the time.

He might argue that other people are free to do as he has done. You can say that you have no desire to run a game where each player can potentially sprout 3 other characters in their control, and that by setting the precedent, every turn will take FOREVER if anyone else opts to do that, and you simply don't want to open that door without restrictions!

TLDR:

  • NPCs must COST the party something.
  • NPCs must have their own agenda.
  • NPC stands for NON PLAYER CHARACTER. He doesn't get to play 2 or 3 or half a dozen.
  • The player doesn't care about other people or the game, so you have to.

There's actually a Leadership Feat in 3.5 D&D that has specific rules concerning this. And there are rules because you do want to prevent it from being abused. 5 might not have these rules, but I would seriously think about converting them.

Lots of the answers here have been good ones. Like the fact that NPC stands for Non Player Character. He doesn't get to play other characters.

NPC's have their own agenda. He doesn't get to play them because it is up to you, as the GM to determine that agenda. This is not just about his fun, this is about balancing gameplay, fairness, and making sure everyone, not just him has a good time.

The XP leach AND Treasure division will, in fact, lead to other players policing this FOR you. He does NOT get to dictate what percentage of treasure they will be happy with. They WILL notice if they are taking most of the risk and getting very little benefit for it. These are people, not straight minions. Leadership, as a feat, does allow for this, but it also limits what you can do.

You might also want to keep track of what he does in an encounter. If he doesn't fight at all, congratulations to him, he's now a BYSTANDER. Somebody watching a fight doesn't get XP for it. Sorry. Even if they are shouting directions to their minions.

I know that you want to make sure everyone is happy in the game, but this person is going to do that at the expense of the story, game play flow, other players, and you. Show no weakness. Simply decide, lay out what the rules are, and then stick to them, cheerfully. If he's upset, well, that's going to happen. You actually will never have a good game if you make rulings that make this particular person happy all the time.

He might argue that other people are free to do as he has done. You can say that you have no desire to run a game where each player can potentially sprout 3 other characters in their control, and that by setting the precedent, every turn will take FOREVER if anyone else opts to do that, and you simply don't want to open that door without restrictions!

TLDR:

  • NPCs must COST the party something.
  • NPCs must have their own agenda.
  • NPC stands for NON PLAYER CHARACTER. He doesn't get to play 2 or 3 or half a dozen.
  • The player doesn't care about other people or the game, so you have to.
1
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There's actually a Leadership Feat in D&D that has specific rules concerning this. And there are rules because you do want to prevent it from being abused. It's pretty likely that you can take refuge in the rules as they are written.

Lots of the answers here have been good ones. Like the fact that NPC stands for Non Player Character. He doesn't get to play other characters.

NPC's have their own agenda. He doesn't get to play them because it is up to you, as the GM to determine that agenda. This is not just about his fun, this is about balancing gameplay, fairness, and making sure everyone, not just him has a good time.

The XP leach AND Treasure division will, in fact, lead to other players policing this FOR you. He does NOT get to dictate what percentage of treasure they will be happy with. They WILL notice if they are taking most of the risk and getting very little benefit for it. These are people, not straight minions. Leadership, as a feat, does allow for this, but it also limits what you can do.

You might also want to keep track of what he does in an encounter. If he doesn't fight at all, congratulations to him, he's now a BYSTANDER. Somebody watching a fight doesn't get XP for it. Sorry. Even if they are shouting directions to their minions.

I know that you want to make sure everyone is happy in the game, but this person is going to do that at the expense of the story, game play flow, other players, and you. Show no weakness. Simply decide, lay out what the rules are, and then stick to them, cheerfully. If he's upset, well, that's going to happen. You actually will never have a good game if you make rulings that make this particular person happy all the time.

He might argue that other people are free to do as he has done. You can say that you have no desire to run a game where each player can potentially sprout 3 other characters in their control, and that by setting the precedent, every turn will take FOREVER if anyone else opts to do that, and you simply don't want to open that door without restrictions!

TLDR:

  • NPCs must COST the party something.
  • NPCs must have their own agenda.
  • NPC stands for NON PLAYER CHARACTER. He doesn't get to play 2 or 3 or half a dozen.
  • The player doesn't care about other people or the game, so you have to.